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The Massively staff is not made up of Rogues. It turns out that a curiously high percentage of us play Shamans, but that's neither here nor there. The point is today we have questions about Rogue classes in MMOs and the shiny new hires soon to be added to our roster, and there's no good way to smus...

December 12th 2013 at 11:00am 0 Comments
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Not everything in Pathfinder Online is meant to be sweetness and light. Your player-run settlement might have all of the people it needs to be built into a great city, but all it takes is an assassin accosting one of those people and suddenly everything can fall apart. And that's not just conject...

April 10th 2013 at 6:00pm 0 Comments
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Ever since the iPhone was introduced, we've been looking for a good location-based MMO -- a game that could rely on location information direct from the iPhone to let many different players interact with each other on a grand scale. There have been a few contenders so far (MyTown is definitely the...

June 9th 2010 at 4:00pm 0 Comments
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WoW.com's prestige in the community has afforded us the opportunity to speak with major Azerothian leadership figures on any subject, and we're letting you, the reader, Ask a Faction Leader! We recently spoke to Sylvanas Windrunner, Banshee Queen of the forsaken, and she shed light on several key...

March 9th 2010 at 11:00am 0 Comments

Assassins are usually very discreet and very deadly, and those found in upcoming Wolfenstein appear to be no different. In the trailer above, we get a good glimpse at what these near-invisible, blade-wielding stalkers can do (see: stab you silly). Thankfully, BJ has his trusty Veil Sight to help him...

June 15th 2009 at 10:15pm 0 Comments
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In the latest of ArenaNet's "State of the Game" feature, player Harold J. Chow gives a rundown of the changes to the competitive Guild Wars landscape that have come about as a result of the recent skill changes . In particular, he takes an in-depth looking at what competitive teams are doing to comp...

November 26th 2007 at 5:30pm 0 Comments
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Ubisoft shed some more light on Assassin's Creed with a demonstration, where plenty of tidbits could be gleaned. The level demonstrated was Jerusalem, using ancient texts as a source for creating the environment. Speaking of the locale, every building visible in the city can be climbed by you, and...

July 11th 2007 at 9:30am 0 Comments
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I honestly can't recall this game from E3; I neither saw a PSP housing Tenchu in the Sony or Sega booths. Regardless, a new Tenchu is something to get excited about and with Tenchu: Time of the Assassins, there is no exception. Supposedly releasing next month and being developed by K2 Studios and Fr...

May 23rd 2006 at 8:33am 0 Comments
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Students in NYU's Interactive Telecommunications Program at the university's Tisch School of the Arts have just completed a hi-tech version of the game Assassins, in which players use their cameraphones to take a picture of their target and score a "hit." Designers Jennifer Chowdhury and Ran Tao wi...

May 8th 2006 at 3:57pm 0 Comments
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Ubisoft officially announced yesterday that it would be bringing Assassin's Creed to the PS3 in 2007. The game, which is set during 1191 AD amidst the third holy crusade, is being developed by Ubi's Montreal Studio, who're responsible for the Splinter Cell and Prince of Persia franchises. ...

May 3rd 2006 at 9:15am 0 Comments