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  • Rise and Shiny recap: A Tale in the Desert V

    by 
    Beau Hindman
    Beau Hindman
    08.15.2010

    A Tale in the Desert V is a non-combat crafting paradise. That might sound a little strange, but the developers encourage players to work together to accomplish bigger and better things, making them feel as though they are part of a community. I have tried the game at different times over the years but never really became more than a visitor. I was glad to be given the opportunity to check it out, but even after a week I still feel like I have barely scratched the surface. I have emerged from the tutorial a smarter citizen, but I know that around the corner, greater challenges wait. The game is not without its flaws, however, although many of the issues might fade as systems and controls become more apparent. Still, I found myself a little frustrated when the game asked me to sit and literally watch grass grow. I did it, though, and found an odd game, filled with mysteries. In a good way, of course.

  • A Tale in the Desert launches Tale 5 today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2010

    For all that the MMO industry is occasionally decried as being a large gathering of copycats, there are some interesting outliers amidst a field of fantasy kill-fests. A Tale in the Desert is a prime example -- set in ancient Egypt, with a focus on character interaction and nonviolent problem resolution, it's really in a class of its own. And with the new installment of the game launching today, it's the perfect time for players who aren't familiar with the game to start mingling with newcomers. The fourth installment wrapped up in July, which makes for a quick turnaround into the newest iteration. Unlike many other games in the genre, A Tale in the Desert runs for a while, then rests and starts over with new systems in place. This installment is featuring new Foraging and Aquaculture mechanics, allowing new ways to harvest plants and the ability to grow papyrus. The game is free for the first 24 hours of play, and each iteration tends to last for around six months. If the idea of a combat-free, crafting-focused game appeals to you, now would be the perfect time to head out into the lands of the Pharaoh.