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How many times have you booted up Star Wars: The Old Republic to have a little fun in PvP only to be frustrated by certain mechanics? How many times have you been playing the Alderaan warzone, or worse, the Ancient Hypergate warzone, and you are about to cap the node but are suddenly impeded beca...

2 years ago 0 Comments
January 15, 2013 at 7:00PM
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I've been playing MMOs for many years, and in that time, I've realized that the big thing they all have in common is that they get better with age. Unlike most single-player games, MMOs are in a constant state of flux. Besides the social interaction, the fact that I can leave a game for a couple ...

2 years ago 0 Comments
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BioWare senior designer Austin Peckenpaugh has a tough job. Star Wars: The Old Republic's class gameplay balance is basically his responsibility, and as such he's penned a new dev blog intended to keep players in the loop on the upcoming changes in game update 1.4. The patch looks to be an ext...

2 years ago 0 Comments
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The Star Wars: The Old Republic community team was understandably late getting to the Community Q&A last Friday, but it certainly delivered today. As usual for the SWTOR players, PvP topped the list of concerns. For one, why don't cooldowns reset after death in a warzone? BioWare's new fav...

2 years ago 0 Comments
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As previously reported, update 1.3 for Star Wars: The Old Republic adds new systems and promises to fix some old ones. Senior Designer Austin Peckenpaugh blogged on the official SWTOR site, explaining some of the class changes that just dropped onto the Public Test Server this morning. The mos...

2 years ago 0 Comments