authoring-tools

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  • Sony eases PS4 indie development with new publishing tools

    by 
    Mike Suszek
    Mike Suszek
    03.19.2014

    As if Sony's support of independent developers hasn't been apparent enough, the console manufacturer will make it easier for indies to bring their games to Sony's platforms. The company announced partnerships today to offer PS4 exporting tools for game development software GameMaker: Studio and MonoGame for free to licensed Sony Computer Entertainment developers. Sony also made "fully-integrated solutions" for PS3 and Vita available for Unity users, with an early access PS4 version arriving on Unity in April. Lastly, the company opted to offer its Authoring Tools Framework as a free, open source download available on GitHub. SCE uses the framework to help craft games like The Last of Us and Beyond: Two Souls. Created by Yo Yo Games, GameMaker was used to create games such as Hyper Light Drifter, Risk of Rain and Nuclear Throne. Conversely, MonoGame is the backbone of games like TowerFall: Ascension, Mercenary Kings and Transistor. One GameMaker-developed game is Savant Ascent, which Yo Yo Games named as its favorite game of 2013 for the development platform. The stylistic shooter was announced for PS4 this morning following its debut on PC, Mac, iOS and Android in December. [Image: Matt Makes Games]

  • Portal 2 Authoring Tools for schools: Newell explains

    by 
    Ben Gilbert
    Ben Gilbert
    06.22.2011

    Sure, we already think Portal 2 is a wonderful educational tool, but Valve wants to convince everyone else of that fact. And not by evangelizing the title to college-aged people the world over, but instead by turning the game into a more direct learning experience, with custom tools to match educational programs. "We just add another layer on top of the authoring tools to simplify the production of those spaces," Valve head Gabe Newell explained to us this afternoon. In so many words, the level creation tool for the PC version of Portal 2 gets another layer of interaction on top of the placement of, say, platforms or boxes. "If you give us a lesson plan, we can give you a tool that allows kids to build content to lock down those lessons," Newell detailed. "The number of times I solved problems about how fast will this be going at this time -- how about if it's on the moon?" In his words, "It's a lot easier to get people excited about it [education] if they're on the moon and they get to throw the rock at the piece of glass that breaks the glass that lets all the robots fly out." We can all agree on that, Mr. Newell. Without indicating when the education-focused version of Portal 2 will be released, Newell confirmed that his studio is currently building the application. "The layering on top of it of the framework for giving people a direct physical experience of physics is there, but you have to tell me exactly how you want to measure whether or not your students are successful or not." While we're certainly interested to see what Valve cooks up, we have to imagine that the students of the world are far more intrigued.

  • Portal 2 Authoring Tools now available in beta for PC gamers

    by 
    Ben Gilbert
    Ben Gilbert
    05.11.2011

    Finished Portal 2 but haven't had your fill of Aperture Science testing chambers? Aside from handing out a slew of free content in the coming months, Valve is releasing the Portal 2 Authoring Tools -- essentially giving PC users access to some of the nuts and bolts behind the developer's critical hit. The tools are free for owners of the game on PC, and can be found in the Tools tab of Steam accounts. As with previous Source Engine mod kits released by Valve, you'll be able to employ all of the game's assets: single player and co-op levels, character skins, sound effects, music, and 3D models are all at your disposal. Beyond the basics, Valve is including an updated version of Faceposer (facial animation software), some "examples maps and instances to help build new maps," and an "updated suite of command-line compiling utilities." That last part sounds dangerous, so we'll leave it up to you to figure out what it does.

  • Sony releases Blu-print 6 software for mastering Blu-ray 3D movies

    by 
    Richard Lawler
    Richard Lawler
    06.14.2010

    Cloudy with a Chance of Meatballs on Blu-ray 3D doesn't make its retail debut until next week, but you can get a taste of the tools used to make it right now, as Sony has announced the availability of its Blu-print 6 and Z Depth software packages. The latest version of Blu-print adds "Profile 5" (read: 3D) authoring compliance to its list of features, integrating all the offset metadata for 3D menus and working with MVC encoded video, while adding a few non-3D features like new DTS-HD encoding support and Windows Vista 64-bit compatibility. Z Depth's job is keeping subtitles properly aligned in 3D, just one of the new issues that need to be dealt with in these discs. No word on a price tag, but judging by the initial version's $50,000 retail value, we're figuring if you have to ask...

  • Left 4 Dead Authoring Tools released to undead masses

    by 
    Griffin McElroy
    Griffin McElroy
    05.16.2009

    "Sure, the rooftop portion of No Mercy is intense," you often explained to your Left 4 Dead-playing cohorts, "but you know what it needs? More Tanks. Eight or nine more, at least." Your friends attempt to dissuade your mad-eyed vision, but ultimately find it futile -- after all, it's not like you have the ability to summon these hulking meatwalls from the ether, right? ... right?Tremble in fear, zombocalypse Survivors -- Valve just released the Left 4 Dead Authoring Tools it used to create the core campaigns to the general public. Using these grim mechanisms, players are able to "create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game." Best of all, Valve will be updating the matchmaking system to include player-made levels in the coming weeks. If your interest in L4D is waning, brace yourself -- the game's getting a huge booster shot.[Thanks, Dan!]