autumn-games

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  • Skullgirls and mastering the art of defense

    by 
    David Hinkle
    David Hinkle
    11.16.2011

    It's a great time to be a fighting game fan. The genre is in the midst of a renaissance, meaning Skullgirls couldn't have come at a better time. But here's the thing: fighting game tutorials still suck. Before Skullgirls, that is. %Gallery-118997%

  • Skullgirls' Ms. Fortune separates skull from girl

    by 
    JC Fletcher
    JC Fletcher
    11.15.2011

    Skullgirls' Ms. Fortune is an unusual mixture of influences. She's a cute, anime-style catgirl, but also sort of a zombie, given the ability to tear her own body apart and reassemble it without harm. She uses this ability to turn her head into a projectile, of course. She also appears to have Wolverine's "Berserker Barrage" attack from his appearances in Capcom fighters. Like, exactly. She even yells "berserker barrage" "furrserker purrage" when performing it. Does that make it a berserker homage? Update: Reverge Labs' Mike Z let us know that it's actually "furrserker purrage." Because she's a cat!

  • Skullgirls trailer gives us a good look at Parasoul

    by 
    David Hinkle
    David Hinkle
    09.29.2011

    Parasoul, the Skullgirls femme fatale shown in this trailer, is an umbrella-and-gun-wielding "crown princess of the Canopy Kingdom." She can also fight, but you probably already knew that considering this is a fighting game.

  • Skullgirls delayed, cracking craniums in 2012

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.27.2011

    Downloadable fighter Skullgirls will launch in early 2012, Reverge Labs has announced. The key reason for the delay, according to the developer, is that the team is polishing the game's features, based on feedback it received while showing the game off during 2011. "Some companies call this 'feature creep,' but we call it the extra polish that takes a game from 'good' to 'great,'" noted Peter Bartholow, Designer/Producer/Community Manager at Reverge Labs. Additions the studio is working on before launch include speeding up the game, adding many new effects, upgrading backgrounds to 3D, incorporating more music from Michiru Yamane, adding button macros for pad playing and "innumerable balance and gameplay tweaks." %Gallery-126006%

  • Skullgirls preview: Strong foundation

    by 
    David Hinkle
    David Hinkle
    03.14.2011

    Look past Skullgirls' big-breasted anime babes -- as seen in the announcement trailer -- and you'll find one of the most technical fighters out there. For fighting game fans, Skullgirls offers an interesting prospect: a predictive game engine designed to be a strong foundation to fix and avoid some of the biggest problems plaguing the genre. %Gallery-118997%

  • Def Jam Rapstar distributed by Konami this fall

    by 
    Justin McElroy
    Justin McElroy
    04.08.2010

    A little less than a year after the game was officially revealed, Def Jam Rapstar finally has a distributor and a release window. Konami revealed that it will be bringing the Rakimulator to junior MCs on Wii, 360 and PS3 this fall. We only know a handful of the game's 40+ songs, but we've listed what we know right after the break. A tip for the future rappers this game inspires: When trying to appear "hard" amongst your colleagues and the subject of paying dues arises, admitting that you got your start "on the streets of Def Jam Rapstar" probably isn't going to win you any brownie points. And if there's one thing that holds sway in the rap industry, it's brownie points. %Gallery-64860%