auxiliary-weapons

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  • Chaos Theory: A guide to auxiliary weapons in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    06.17.2013

    With Issue #7 A Dream to Kill inching closer and closer, my anticipation for the new auxiliary weapon coming to The Secret World is reaching near impossible heights. I'll admit it: As a pyro at heart, I am giddy with the thought of wrapping my hands around a permanent flamethrower! And I'm certainly not alone in that sentiment, either. But an excitement for the new weapon doesn't diminish any of the current ones that are already in game; each auxiliary weapon -- the rocket launcher, the chainsaw, the quantum brace, and the whip -- is awesome in its own right with distinct skills and style. Is one right for you? Heck yeah! If you aren't taking advantage of an auxiliary weapon, you are depriving yourself of some extra oomph in your fights, not to mention an eighth active and passive skill on your hot bar. How do you know which one is better for you? Honestly, you needn't choose just one; as with regular weapons, you can earn all four. But with a hefty price of 35 SP per weapon, payable all at once, it's impossible to get more than one at a time. So which do you choose first? And then how do you go about getting it? This guide will give a general overview of the four current auxiliary weapons and the paths to acquiring them.

  • Chaos Theory: The Secret World shaken, not stirred

    by 
    MJ Guthrie
    MJ Guthrie
    05.13.2013

    For all those who've been trying so hard to predict gloom and doom for The Secret World, I say Nyeh nyeh because the April producer's letter announcing Issue #7 pretty much flies in the face of all your it's-gonna-die whimperings. In fact, I can't believe we still hear them because TSW just keeps getting better and better. Where's the duct tape when you need it... While it's true we don't have monthly updates anymore (and that's totally understandable, given the restructuring that devs certainly couldn't predict), Secret World fans are still getting frequent, and more importantly extremely fun, updates. Just look at The Vanishing of Tyler Freeborn and The Last Train to Cairo; both of these issues brought interesting new storylines and a decent helping of new features. Some even say these updates introduced the best content so far. With that track record, who can't help but be totally psyched for the upcoming Issue #7?

  • The Secret World's Issue #7 goes 007

    by 
    MJ Guthrie
    MJ Guthrie
    04.30.2013

    April's Game Director letter for The Secret World is hot off the presses, and in it Joel Bylos shared some juicy morsels about the next issue in store for the horror and conspiracy-laced game. He revealed that whereas Issue #6 was spiced with an Indiana Jones flavor, Issue #7 will be sprinkled with a distinct 007 zest. Yes, Bond. James Bond. Set in Transylvania, Issue #7 directs players to investigate the presence of the werewolves in the area, which ultimately leads them to an Orochi facility secreted away below a glacier in the Carpathian Fangs. Along the way, players get to experience adventures as a secret agent, complete with daring chases (a snowmobile one at that!), dare-devil jumps from exploding bridges, and close shaves with laser beams near sensitive areas. There's also a new auxiliary weapon to brandish -- the flamethrower. But the new goodies don't stop there. Bylos introduced a new feature that allows for custom streaming of radio stations or playlists directly into the client as well as a some PvP changes including tweaks to the matchmaking system. He concluded with some teasers about Black Ops and Issue #8. For all the details, check out the full letter.

  • The Secret World's Big Trouble in the Big Apple raid is now live

    by 
    Matt Daniel
    Matt Daniel
    11.21.2012

    Eldritch horrors are on the rise in The Secret World's latest update, Issue #4: Big Trouble in the Big Apple, which went live last week. And as of today, the issue's biggest draw and the game's very first raid, has hit the servers. The raid takes place in the heart of New York City, where a tentacled Lovecraftian creature is wreaking havoc on the city that never sleeps. The raid had initially been delayed because of bugs and a need for further testing but is now available. Massively posted a preview of the raid and the rest of the patch last week. P.S.: Bring your chainsaws!

  • Funcom rehires staff, confirms TSW group investigation missions

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2012

    New Game Director Joel Bylos dropped several juicy tidbits about the future of The Secret World on the Flash Point podcast. One of the biggest of these is that Funcom is growing once more following recent layoffs. "We have already brought back three people," he said, "It gives us hope and it's great to see those faces back at the office." He said that a second auxiliary weapon -- which players assume to be the chainsaw -- is coming with next month's Issue 4, and the Halloween event scheduled in a couple weeks will have players digging through Irish lore books. If you like the game's investigation missions, you'll be pleased to hear that The Secret World will be introducing group versions of these types of quests. But will the team be able to keep up with the monthly updates? Bylos is firmly confident that it can be done, as the structure for issue development is in place. Bylos admits that it's "absolutely vital" for the studio to advertise the game better and communicate clearly what the game is to potential players. He also said that the team is working on helping players overcome the game's higher difficulty, particularly with starter decks that are coming soon and easier story boss fights. [Thanks to Elania for the tip!]