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  • The Elves of WAR: Meet the Archmage, levels 1-5

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.15.2008

    Massively's exclusive pre-NDA coverage of the Elves of Warhammer Online continues with this sneak peek at the beginning levels of the High Elf healer class, the Archmage. The Archmage has an interesting mechanic it shares with the Destruction Goblin Shaman, a ying/yang relationship between his offensive and healing spells. Every time an Archmage casts a healing spell, he gains a point in Force up to 5 points maximum. Every point of Force will reduce the casting time of offensive spells by 20%. That means at maximum Force, your next nuke will be insta-cast. For offensive spells that are already insta-cast, each point of Force will increase that spells potency by 5%. Once an offensive spell is cast, Force resets to zero.The same holds true in reverse. For every damage spell the Archmage casts, he gains a point of Tranquility, resetting the counter when he finally uses his stored up Tranquility to power a defensive spell. Out of combat, any gained points will quickly fade.Level one through five spell details after the jump!

  • The Elves of WAR: Level 1-5 quests for High Elves

    by 
    Dan O'Halloran
    Dan O'Halloran
    08.14.2008

    Massively's exclusive coverage of the Elves of WAR continues with a look at the first five levels in the Warhammer Online for High Elves. Whether you roll an Archmage, Shadow Warrior, Swordmaster or White Lion, your High Elf will follow the same quest line, unless you fly to one of the other racial starting areas. Either way, prepare to have it out with Dark Elves from the get go.Upon creating your High Elf you start the game in the outpost of Moonrise on the Blighted Isle. You'll have some basic abilities/spells already slotted in your hotbar. There is only one quest giver in the outpost, Silvshara Greywind. She gives a kill quest for six Dark Sprites in the forest, then five Dark Elf Infiltrators.After completing the kill quests, your High Elf will be level two and be able to train in a new spell/ability by talking to the NPC with the bullseye over their head. If you don't have enough cash, you can kill a few more Dark Elves in the forest for coin and loot you can sell to the vendor.Your next quest sends you to the quest hub in Calumel to the southeast. On the way there, you'll find an Elf who will give you the quest to shoot Harpies with the Eagle Claw Bolt Thrower next to him. This uses none of your spells/abilities, but puts you in shooter mode where you take control of the launcher and aim the crosshairs at the Harpies. This is just training for RvR use of harpoons and other siege equipment later in the game. But don't pass this up as it's easy exp and he will send you on to the same place you were heading anyway.