baine-bloodhoof

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  • Lichborne: Death knight tips for End Time

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.22.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In patch 4.3, the very first new dungeon you'll set foot in is End Time. Despite being set in the future, it's the first dungeon the storyline takes you to, and even the Dungeon Finder won't let you go to the other two dungeons until you have the achievement for clearing out End Time. The loot you'll grab from here will be ilevel 378, which means it'll be mostly sidegrades for those who have been keeping up on their valor points and/or raiding Firelands. It's still a great chance to fill out your off-sets or gear up a newer or more casual death knight, for sure. With that in mind, today we're taking a quick look at the fights and loot of the End Time dungeon. This guide will focus primarily on the role of the DPS or tank death knight in the dungeon. Keep a lookout for a more complete guide for all roles, classes, and fights coming to the site soon.

  • Baine Bloodhoof leader short story now available

    by 
    Mathew McCurley
    Mathew McCurley
    07.12.2011

    The tauren have witnessed great change within their own society and culture with the coming of the cataclysm, from political upheaval and great sadness to unbearable loss. With the death of Cairne Bloodhoof, the tauren people turned to his son, Baine, with reverence and hope that he would lead in his father's footsteps and be as great a high chieftain. With the ascension of Garrosh Hellscream to warchief and the bonds that held the orcs and the tauren together stretching thinner, Baine must work through his troubles and the troubles of the tauren people and help hold the Horde together. Baine Bloodhoof: As Our Fathers Before Us by Stevie Nix (not Stevie Nicks) begins with Durotar in dire straights. The goblins, now fully members of the Horde, have gummed up the Southfury river and made the water undrinkable. Garrosh has come to Mulgore to work with the tauren to begin water shipments to Durotar of fresh, clean water. Attacks on these water caravans, now frequent, pose a huge threat to the survivability of Orgrimmar. Hamuul Runetotem does not let his emotions get in the way as he confides in Baine that his love for Garrosh is lax. Baine insists that despite Garrosh's foolishness, the tauren are to remain as members of the Horde, just as his father had wanted. Check out the full story, Baine Bloodhoof: As Our Fathers Before Us, for some intriguing and action-packed new lore about our favorite tauren's son and his rise to chieftain.

  • Know Your Lore: The struggle for Southern Barrens

    by 
    Anne Stickney
    Anne Stickney
    05.01.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. All they needed was a supply route. With the abdication of Warchief Thrall and the rise of the new Warchief, Garrosh Hellscream, suddenly the Alliance discovered what it meant to have a true orc at the helm of the Horde -- a merciless killer who held no particular love or wish for understanding and peace. Suddenly, the days of mild skirmishes were over, and the attacks in Ashenvale and Stonetalon had begun in earnest as the Horde moved from quietly settling the land and using its resources to taking it by force. The night elves struggled to fight back, but the remote location, so far away from the human settlements of Northwatch Hold and Theramore, left only one route for the Theramore forces to take in order to get those supplies delivered. It was one that took them straight through the heart of Horde territory -- the harsh, expansive desert of The Barrens. And so the Alliance came up with a plan: A road was to be constructed. With a road, the Alliance could easily transport caravans and troops to defend those caravans and help their allies defend against the crippling attacks. It was just a simple road.

  • Know Your Lore: The sorrow of Southern Barrens

    by 
    Anne Stickney
    Anne Stickney
    04.24.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Cataclysm brought with it a lot of changes -- the face of Azeroth was forever changed as the landscape altered when Deathwing burst forth onto the scene. But along with the physical changes, there were plenty of political changes as well. For the Horde, Cataclysm saw the rise of a new Warchief in Garrosh Hellscream, as Thrall took his place beside the Earthen Ring and tried to repair the tattered land. The Alliance saw the rise of the Council of Three Hammers in Ironforge, as Magni Bronzebeard's sudden demise left a hole in the heart of the Bronzebeard dwarves. It was the shattering of the land that saw both Alliance and Horde forces immediately move to reconfigure their borders and take whatever land and resources they could possibly get. Though the war rages on, some places are no longer war-torn and filled with the sounds of combat. Instead, these once-populated areas are filled with the silence of lives lost, of the cautious footsteps of looters looking to take whatever spoils of war they can carry. Perhaps the most saddening of these is the once-peaceful settlement of Camp Taurajo -- now a charred version of its former self, left to wither back into the harsh lands of the Southern Barrens.

  • BlizzCon 2010: WoW Insider interviews author Christie Golden

    by 
    Anne Stickney
    Anne Stickney
    10.23.2010

    Today, in between the panels and the announcements at BlizzCon 2010, we had the distinct pleasure of meeting Christie Golden, author of the latest World of Warcraft novel The Shattering: Prelude to Cataclysm. Christie was kind enough to give us a few minutes and talk about her writing, her latest work and some glimpses at the behind-the-scenes work of novel writing. WoW Insider: Christie, thank you so much for joining us. The WoW Insider readers are big fans of your books, especially The Shattering. Can you tell us a little bit about the challenges about writing within the Warcraft universe? Christie Golden: One of the biggest challenges is that it's constantly growing and changing; with every new patch there's something new that comes along -- it's almost a living entity. Books take about a year from start to finish, so we're a little bit more locked in to our schedules. So there's a lot of back and forth. Things will change sometimes from one draft to another, so there'll be something new -- it's like, "Oh by the way, this character blahblahblah, can you update." Unfortunately, a book can't be tinkered with right up to the release date like a game can. You can't hotfix a book, then? I'm sure a lot of authors would love that! That's probably the biggest challenge, though. But the creativity and the appreciation I get from working with Blizzard certainly makes up for the inconveniences. WARNING: This interview does contain some spoilers for The Shattering. Caution is advised!

  • The Shattering plot summary: Garrosh and Cairne

    by 
    Michael Sacco
    Michael Sacco
    10.19.2010

    Christie Golden's The Shattering, followup to The New York Times-bestselling Arthas, is thankfully just as good, if not better, than its predecessor. We've given you a spoiler-free review, and now it's time to dive into the meat and potatoes, the spoilery goodness contained within the crunchy hardcover shell. We've covered Thrall's exploits in The Shattering; today's summary is for Garrosh Hellscream and Cairne Bloodhoof. Remember, this summary is full of spoilers, so don't read it if you don't want the book spoiled!

  • The Shattering plot summary: Thrall

    by 
    Michael Sacco
    Michael Sacco
    10.18.2010

    Christie Golden's The Shattering, followup to The New York Times best-selling Arthas, is thankfully just as good (if not better) than its predecessor. We've given you a spoiler-free review, and now it's time to dive into the meat and potatoes, the spoilery goodness contained within the crunchy hardcover shell. The Shattering covers a lot of ground, but you should know ahead of time that the main players in this story are orcs, tauren, humans and dwarves. The other races are mentioned only in passing or have very minor roles, but that's OK. There's a lot here to love, and we finally have clarification on some rumors that we've heard second- and third-hand for a year now. Rather than going in full chronological order, I've instead divided the summary by character, so you can follow each of their particular storylines. Today's summary is for Thrall. Remember, this summary is full of spoilers, so don't read it if you don't want the book spoiled!

  • Know Your Lore: Current Horde politics -- the tauren

    by 
    Anne Stickney
    Anne Stickney
    04.17.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The tauren have often been viewed as the "good" guys of the Horde. While the orcs, blood elves, forsaken and trolls have all had various unsavory qualities, the tauren race stands out as a genuinely peaceful, altruistic race of spiritual people that want nothing but what's best for the earth and the spirits it contains. Despite their seemingly good intentions, this does not leave the tauren without conflicts of their own, and when a closer look is taken at their current activities, some questions still beg to be answered. The history of the tauren is arguably just as lengthy as that of the orcs or the blood elves, the major difference being that the history of the tauren race isn't really documented anywhere to be seen save for a small set of scrolls on Elder Rise in Thunder Bluff. Given that the Horde in general seems to lean more towards using violence to solve their conflicts, where do the tauren fit in, and why did they choose to sign up with the Horde in the first place? The answer stretches all the way back to Warcraft III, when Warchief Thrall traveled to Kalimdor on the advice of the Prophet, a mysterious figure who would later be revealed as Medivh. After landing in Kalimdor, Thrall and his people found themselves in a much harsher land than the one they'd left, with new enemies like the centaur, a tribal race of primitive, bloodthirsty creatures, half-humanoid and half-horse in appearance. But Durotar was not without allies, as Thrall discovered when he happened across the tauren. The tauren were originally nomads with no real "home" to speak of -- they simply traveled from place to place, living off the land in large groups or tribes. It is unknown as to how many of these different tribes actually exist, because of this nomadic nature. As they never really settled in any one particular place, the tauren were literally scattered all over the world, though the majority of them were concentrated in Kalimdor. Thrall came across a tauren who was under attack by the centaur and saved him, a tauren from the Bloodhoof tribe led by Chieftain Cairne Bloodhoof. Chieftain Cairne was both grateful for the rescue of his tribesman and intrigued by the nobility and savagery of the orcish race. He explained to the warchief why the Bloodhoof were traveling; while his people had been nomads for centuries, Chieftain Cairne wished to return to the verdant lands of Mulgore, the ancestral homeland of his people. Thrall spoke of the orcs and their flight to Kalimdor to find their destiny, and Cairne told him of an oracle to the north, offering to give him the location of the oracle in exchange for protection from the savage centaur on their journey to Mulgore. Thrall agreed, doubtless feeling no small connection to the chieftain and his wish to find a stable place in which his people could settle and thrive.

  • Patch 3.3 PTR: New Tauren skins found

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.04.2009

    Handclaw of the Scrolls of Lore Forums has uncovered something very intriguing in the Patch 3.3 PTR data files: New Tauren skins. Specifically, it looks like tribal war paint covering the face, arms, and chest, taking the form of bleeding wings on the chest. There's red, white, and blue color versions for both males and females. There's quite a few Tauren fans on the WoW.com staff, and we've been having quite a few conversations about the new Tauren lore and their place in Cataclysm, so you can bet this new discovery has us all atwitter. What could it mean though? There's a few possibilities.