balance-cataclysm

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  • Shifting Perspectives: Recreating balance druids in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    07.23.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are watching a moonkin dance with a mushroom once again, mostly because it amuses me, and talking about all the recent beta goodies. Mmmm, I like goodies. I do believe I made a promise last week that I'd discuss some Cataclysm information this week, and I intend to make good on that promise. There's certainly quite a lot of information to talk about, should you actually be a person who sleeps at a decent hour like most folks; luckily for all of you, I am not one of those people. As per usual, later into the night for most of us, Blizzard released another beta patch with a number of balance changes: a talent tree polish (a basic one, but a polish pass nonetheless) and yet another revision of Eclipse. There's actually a good deal to be excited for this time around. Now, we aren't paladins, so I wouldn't be jumping out of your chain to go running naked down the street screaming in joy ... But a little "whooo!" is appropriate. Before we get started talking about all of the new changes, let me first mention a few things that are currently missing, bugged or simply not yet implemented. First and foremost, Eclipse in of itself does not currently work in beta. The bar works, you can shift the bar in every direction that you like, and the procs certainly work; however, the procs currently don't actually do anything. There's no bonus damage there at all, but this a bug from the mastery change when they switched over the talent trees. This actually brings up the next point: We still do not have any specialization effects as of yet, and frankly, I'm a bit at a loss as to what they might end up being. Previously, I assumed that they would merely be the old mastery effects, but looking at elemental shaman, I don't think that will be the case. It is safe to assume that one of our mastery effects is going to be Vengeance, to help difference ourselves from other druids. Another will likely be pushback resistances, and I'd venture to guess that the old Wrath of Cenarius benefit will also be baked in there. If there will be anything else, I cannot really say. Last but certainly not least, there are still a few things missing from the talent trees -- the effects of Improved Moonkin Form still haven't been found anywhere else that I've seen, anyway -- so I still wouldn't expect this to be the last pass on the druid talent trees. Things are still very likely to change from how they stand now, so don't get too upset. With that out of the way, let's get started.

  • Shifting Perspectives: Mana in Cataclysm

    by 
    Tyler Caraway
    Tyler Caraway
    05.21.2010

    Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are taking a look into the concept of mana and the changes that it will undergo in the next expansion. Time for fun! Last week I made a pretty stern comment that I did not want to discuss leaked alpha content. I am still holding true to that principle; however, that does not mean that I am against speaking about things which have already been released, which is why I wish to talk about mana regeneration this week. As with all of my Cataclysm articles at this point, everything contained herein is pure speculation existing in a void of what-if. I do not work for Blizzard, I do not know Blizzard's design goals; I only know what the rest of you know that post of the forums know. Mana is a very important resource mechanic. I want to bring attention to this thread that is currently running in the damage-dealing forums that has so far held a lot of very good discussion on the topic of mana. Mayeli makes a number of very good points, but most important of all is that this view is very consistent with Blizzard's views on how mana regeneration is going to work in Cataclysm. I am sure most of you remember this following post by my favorite dragonling two months ago, right? Eyonix Spirit - Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system. source