balmorra

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  • Hyperspace Beacon: The SWTOR F2P experiment, flashpoints edition

    by 
    Larry Everett
    Larry Everett
    06.04.2013

    I am beginning to wonder whether I just don't like the leveling process in Star Wars: The Old Republic anymore. In Mike B's video The 12 days of Smack Talkin', Darnell called all the extra NPC talking "98 minutes of unnecessary commentary." The story definitely had an impact on me the first time I ran through it, but this was the third time I've run through the Balmorran storyline on the Republic side, and truth be told, I was never a huge fan of it. This time, on my free-to-play character, it was definitely 98 minutes of unnecessary commentary. Of course, once I started the featured adventure through the tremendous story that was bugtown, I had to find a way around that compositional trainwreck. My character is a Smuggler, not an exterminator. Mind you, I've yet to actually smuggle anything, but that's beside the point! I figured the best way around that insect hole was to level through flashpoints. To my surprise, it actually worked.

  • Hyperspace Beacon: Hyperspace... beacons

    by 
    Larry Everett
    Larry Everett
    10.04.2011

    A hyperspace beacon in Star Wars lore guides a space traveler from one safe lightspeed jump to the next. Basically, a nav computer communicates with a hyperspace beacon, requesting jump points to its intended destination, and the hyperspace beacon, being in contact with other hyperspace beacons, replies with the fastest route to that star system. Explorers, like Gav Daragon, would take risky jumps in directions beacons didn't point to. That is how they found Korriban. By the time period of Star Wars: A New Hope, hyperspace beacons were no longer in service. However, we know for certain that less than 300 years before Star Wars: The Old Republic, hyperspace beacons were still in use. Since technology appears to advance quite slowly, I can only assume that they are still used in some capacity during SWTOR. As evident by the galaxy map that BioWare launched this past Friday, the worlds of this time period are strongly divided into territories. The planets of the movies appeared to be united under one banner (although that's not entirely accurate). What I'd like to do today is give you a little tour of the galaxy, comparing this map to something you may be a bit more familiar with: the Star Wars movies. So strap yourself in, kid -- we gotta make the jump to hyperspace!

  • Hyperspace Beacon: SWTOR's hidden messages

    by 
    Larry Everett
    Larry Everett
    08.02.2010

    "Difficult to see. Always in motion is the future," were Yoda's words from The Empire Strikes Back, but contrary to the Jedi Master's belief, most of the time there are clues to what our future holds. Like the smell right before a rain storm, or little ticks of involuntary action that give away when someone is bluffing in poker, or that face your mother used to give you which said you were in trouble, clues to what the future holds are everywhere. Star Wars: The Old Republic is no exception. Clues to what the game holds are hidden all over its website. Alyssa Gobelle is the web designer for SWTOR. She has done a beautiful job of constructing a site that is entertaining as well as interesting to look at. Although the busy lettering, Aurebesh, entices the eyes, it also gives away secrets to the game. In April, Gobelle was interviewed by the Holonet Project fan site, where she revealed that the messages are totally intentional: "When they first brought me on, our first major task was to design the HoloNet. We wanted the HoloNet's voice to be as much 'within the lore of the game' as possible so we planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities." Continue after the break to find out what some of these "hidden teases" are. Perhaps you can help me figure out what the rest of them mean.

  • SWTOR fan friday introduces 'Developer Corner' feature

    by 
    Kyle Horner
    Kyle Horner
    01.15.2010

    Fan art and fan fiction are in full effect in this week's Fan Friday for Star Wars: The Old Republic. However, BioWare's added something new to the mix this week -- the Developer Corner. Before getting to that, we'd like to briefly mention that the above preview of scars for our potential characters is superb. We especially appreciate the wide range of options, some of which show of the ability of the game's graphics engine to render subtle details. The new Developer Corner segment offers the briefest peek at in-progress game elements that are intended to be interesting and completely new. It may not always be a video, but as it happens we lucked out. This week features a short video clip that's void of sound yet full of grandiose level design strokes. Focus is on the Imperial military base of Sobrikill Valley on the planet of Balmorra, where the Republic is raining down laser bombs like nobody's business. Thankfully, the Imperials have setup a large force field overhead, which creates some significant visual oomph. We can only imagine what it must look like from the ground level!

  • Star Wars: the Old Republic has a literal powder keg on Balmorra

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2009

    Like it or not, Star Wars: the Old Republic is not so dissimilar from its source materials -- its planets universally have themes. There's the city planet, of course, and we all know there's going to be the desert planet. And, as it stands, we're now poised to have the weapons planet -- which promises to be as explosive as such a title would suggest. The game has recently unveiled Balmorra, the site of an ongoing struggle between the Republic and the Sith Empire, where the victor claims the preeminent weapons manufacturer in the Core Worlds. The planet started as an ally of the Republic, but during the long war with the Sith Empire the Republic was forced to scale back its efforts to help perserve the planet's independence, culminating in a full withdrawal of its reinforcements to the world. The Sith quickly claimed the planet in force, with only an underground resistance left with some Republic support to fight back against the invaders and do what damage was possible. Of course, when you're on the most deadly weapon-making planet in the area, you can do quite a bit of damage. The rejuvenated Republic is now returning its troop presence to the planet's surface in hopes that it can wrest the world back after the brief lull of peace, but the Balmorrans haven't exactly forgiven and forgotten the earlier abandonment. For more information on what promises to be one of the most explosive areas in Star Wars: the Old Republic, take a look at the official page containing more pictures and information.