bartle-test-of-gamer-psychology

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  • Hyperspace Beacon: SWTOR mid-term report card

    by 
    Larry Everett
    Larry Everett
    07.09.2013

    It's history lesson time. In 1996, Dr. Richard Bartle, who earned his PhD in artificial intelligence from the University of Essex, wrote a paper analyzing the different types of gamers who play massively multiplayer games. At the time, these games mostly consisted of MUDs (a genre Bartle helped create), but there were certainly enough data from Bartle's study that could be ported over to MMORPGs, which is exactly what Erwin Andreasen and Brandon Downey did in 1999 and 2000 when they created the Bartle Test. Since then, the Bartle Test, which breaks up online gamers into four general categories (achiever, explorer, killer, and socializer), has been used as a standard in discovering which online games players would enjoy most. Why bring this up? Well, we are about six months into the second year of Star Wars: The Old Republic. The first year was fraught with high expectations and slow delivery. Many failed attempts at greatness made the first year of SWTOR a bit of a downer. However, in this second year, in light of the ever-changing market of MMORPGs, the Star Wars MMO took steps to put itself on a better path. Using the Bartle Test as my litmus test, I will break down and grade this year's performance so far.

  • Flameseeker Chronicles: What's your golden carrot?

    by 
    Elisabeth
    Elisabeth
    04.03.2012

    On the Sunday of the most recent beta weekend for Guild Wars 2, I found myself trying to figure out precisely what incentive my friends and I might have to go through the explorable mode of dungeons before we hit level 80. The question arose, in a roundabout way, because there's not a tremendous amount of XP available (you spend more time killing fewer things), which makes sense if you're a developer trying to discourage players from entering a dungeon they have no intention of completing in order to farm experience, but it left us wondering whether we'd feel compelled to participate in explorable mode dungeons as we progressed through the game. The point of the matter is, unless you're well and truly enamored of the armor attainable through a specific dungeon's tokens, there might not be much empirical motivation to get through a repeatable dungeon. This stood out to me because so much of the game's reward structure is so clear and well-designed. Although I'll certainly never make the claim that the game will please everyone, or even that ArenaNet's fine folks are trying to please everyone, it is evident that they're building in support for a wide variety of play and reward styles.

  • WildStar's Bartle-inspired paths offer players unique and shared content [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    11.16.2011

    Jeremy Gaffney recently opened up on the connection between WildStar's Paths and Richard Bartle's famous breakdown of playstyles. While Gaffney admits that WildStar drew inspiration from Bartle's categories, the team has tuned the four paths -- Explorer, Soldier, Achiever and Builder -- to fit the devs' vision for the game. No matter which path you pick, Gaffney promises that there will be something meaningful for you to be doing at all times. The important part is that the game has a deliberate balance between path-specific activities and universal ones: "What we do is we take 70% of the world, and that's a mix of all the styles, and then about 30%, depending on the zone, swaps over and that's about you and about your path. So, as an Explorer you have your normal mix of stuff, but then an extra chunk on top of it that's all about exploring." People from different paths have many ways, reasons, and incentive to interact as they progress through the zones. Gaffney says that WildStar will "pile on the layers" to keep players involved and active. He also assured fans that all paths will have plenty to do in the endgame so that the journey doesn't come to a crashing halt. [Update: Carbine also released another WildStar Wednesday this afternoon; it features some community discussion all about events in MMOs.]

  • Wings Over Atreia: Passing the personality test

    by 
    MJ Guthrie
    MJ Guthrie
    08.23.2010

    As you readers know, last month I embarked on my trek to acquire some shiny new gold gear in Aion, setting my sights on Miragent armor. Of course, all of you who have already walked this path know that it takes quite a bit of doing, and as I am on task three... well, you knew there was no way I would complete it in just one week and be able to finish the series! So in the interim, we have the chance to take a small break and delve into another topic -- one that has been on my mind quite a bit lately. For any who has read up on the staff (isn't it fun being nosy!), you know that the social dynamics of gaming fascinates me. Oh, they alternately make me shake my head, LOL, and even groan, but I am enthralled just the same. Like a train wreck that rivets your attention, the social aspects of MMOs allow me to sit back and watch with detached awe, wondering how in the Seraphim Lords some things can actually transpire. I mean, did someone really just do that?! Indeed, the personalities that emerge whenever you gather a group of people together truly intrigues me, and I'd like to share with you some that I have seen running rampant in Aion. Grab your Rorschach test and blot your way past the cut to check out these gaming personalities. Have a chuckle seeing where your friends and legion-mates (or maybe even you) fall. Any resemblance to actual gamers, past or present, is definitely intended!

  • The Daily Grind: What's your Bartle quotient?

    by 
    Samuel Axon
    Samuel Axon
    08.14.2008

    The Bartle Test of Gamer Psychology has long been a staple of the MUD and MMORPG community. We've ever mentioned it here a couple of times.The Bartle Test (developed by -- you guessed it -- Richard Bartle) is a series of questions the answers to which result in the test-taker's Bartle Quotient. In your Bartle Quotient, you're told how closely you identify with each of four types of MMO gamer pychologies -- Achiever, Explorer, Killer, and Socializer. The final figure is a ranking -- from most dominant to least dominant -- of those types in your own gaming personality. For example, this blogger is an ESKA.The test has been criticized over the years as an innacurate or insufficient measurement, but it's remained popular nonetheless. Take the test, and tell us where you stand. Do you feel it's accurate? If not, where did it go wrong?

  • Take a test, get your Bartle profile

    by 
    Kyle Horner
    Kyle Horner
    06.14.2008

    Yeah we used that "test" word, but hear us out! These are the fun kinds of tests that you can take in your downtime or at work when you just feel like slacking off -- you know, when the boss isn't looking. These particular tests are for the online gaming and MMO players out there, which makes them especially interesting for us here at Massively. Whether or not you consider personality tests to carry any real weight, this one is easily one of the better tests we've encountered in the worthwhile department. Plus, it has cool little graphical characters at the end of it!Whether you're a PvPer, PvEer or even an everything-er you'll find out something interesting about yourself from the Bartle Test of Gamer Psychology. Even the WAAAGH! blog seemed to be able to relate their scores to what excites them most about EA Mythic's forthcoming Warhammer Online. We're not saying the test will give a definitive answer about what type of player you are, but it does get fairly close. In our case, almost creepily-so.