battlestar-galactica-mmo

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  • Bigpoint says Battlestar Galactica Online's launch is company's best ever

    by 
    Jef Reahard
    Jef Reahard
    03.23.2011

    Bigpoint's Battlestar Galactica Online is a major hit according to company CCO Nils-Holger Henning. In a new interview at GamesIndustry.biz, Henning relates how BSGO feedback has given developers and executives a read on community reaction to the free-to-play title. "The feedback we've had, the activity inside of the game -- from the user behavior -- shows us that we're building one of the next blockbusters in Bigpoint's portfolio." What exactly does that mean? Henning defines a Bigpoint blockbuster as having potential revenues of over 1 million GBP (approximately 1.626 million USD) per month. Henning chalks up BSGO's success to the recognizable brand and the sizable fan base associated with it, as well as the company's efforts to play up the advancements in browser technology. "We've been working with games-related websites more, going for the hardcore gamers, and showing them what's now possible in the browser," he explains. Finally, he cites BSG producer Ronald Moore's involvement as a positive and explains how Moore's stamp of approval allowed Bigpoint to "stay close to the series."

  • Battlestar Galactica gets an open beta date

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.28.2011

    Are you ready to step into the world of Battlestar Galactica Online and have a frakkin' good time blowing Cylons into the next century? Perhaps you're more the type of person who feels a certain affinity with the toaster-people and instead would prefer to play on the side of the Cylons themselves? Whatever the case, if you've been waiting for Bigpoint Games' upcoming free-to-play SyFy Channel space dogfighter, then you're in luck. According to a post by Husker on the Battlestar Galactica Online forums, the game's open beta is right around the corner: February 8th, to be exact! Initially, three servers will be launched for open beta: Caprica for the U.S. West coast, Scorpia for the U.S. East coast, and Tauron for players located in the EU. However, all players will be expected to use English in common chat channels, even on the EU server. The only exception is in Squad and Wing chat, which is left up to players. Any other language used in open channels will cause you to be ganked with a GM banhammer and be sent to appeal on the forums. Bigpoint also states that if more servers are needed, the company will be adjusting accordingly. In the meantime, you can check out Beau's First Impressions of the game or watch the red-hot trailer Bigpoint just released to get an idea of what this very ambitious Unity-engine-based game will be like.

  • First Impressions: Battlestar Galactica Online

    by 
    Beau Hindman
    Beau Hindman
    01.18.2011

    There's a pretty universal rule among MMORPG players, although many of them are not aware of it: "Never, ever play a human, an elf, or the 'good side' unless you have no choice. Even then, improvise." I try to follow this rule to the letter. Even when I am asked to try out, preview, or generally mess around with the greatest new game in all of history, I try to avoid playing the good guys. So when I was asked if I could take a look at Battlestar Galactice Online by Bigpoint, I knew exactly what to do. While I much prefer the older Cylon look and feel (bulkier, rounder ships), and while I did not find myself glued to the TV set to tune into the latter incarnation of the campy series, I did absolutely love how the newer writers and special-effects masters made the space dog-fighting look. It felt, well, real to me. Would I feel the same way about combat inside my browser? What about my character -- how would he feel while walking around inside a station or base? Follow me past the cut to see what I found.

  • So say we all: Battlestar Galactica Online's blueprints revealed

    by 
    Justin Olivetti
    Justin Olivetti
    08.22.2010

    Whether you're a human, a Cylon, a human working for the Cylons, a Cylon working for the humans, or a slightly off-kilter Massively editor, Battlestar Galactica Online promises to appeal across a wide spectrum. Ten Ton Hammer got in the good graces of Bigpoint at Gamescom this year and smuggled out information vital to the war effort. While it's not even in the alpha stage as of yet, BSGO is reportedly looking solid, especially for a browser-based title. The primary focus of this space-shooter MMO is the PvP conflict between human and Cylon forces. Players should expect to handle ships from the series (such as the Viper), but Bigpoint is planning on creating new spacecraft unique to the game. Each ship will handle differently, forcing users to adapt on the fly or die. Although the main stage of the game is the struggle to control systems (and their precious, precious resources), you'll be able to explore areas on foot, such as the titular Galactica, although this is mostly for atmosphere and storytelling. For players worried about the game's microtransactions model, Bigpoint promises that everyone will be able to experience the game from beginning to end without being forced to spend a penny.

  • E3 2010: Bigpoint offers more info on Battlestar Galactica Online

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.16.2010

    As we saw earlier this year at GDC, Bigpoint has something very big indeed planned for their next game: Battlestar Galactica Online. However, outside of hearing that the game would be a free-to-play, browser-based title, and a handful of other details, there have been only teasers (well, and a tasty trailer earlier this month) for the game. Thankfully, we got a chance to sit down at E3 with Philip Reisberger, Head of Games for Bigpoint, and learn a bit more about what players can expect from this fan-favorite IP game. Some of the features they mentioned to us are the use of Unity as their primary platform to create a gorgeous 3-D setting; the intent to set the game within the tail-end of the second season of the BSG series without tying it too closely to the series' storyline; and their ambitious goal to launch by the end of this year. So if you'd like to check out our juicy Q&A, hit the frakkin' break already! Also be sure to check the gallery below for a sweet selection of screenshots we managed to snag, offering a first look at the in-game graphics. %Gallery-95434%

  • GDC10: Massively's day 2 roundup

    by 
    Jef Reahard
    Jef Reahard
    03.11.2010

    Welcome to another edition of Massively's GDC 2010 daily roundup. Yesterday brought a fresh onslaught of news about many a forthcoming MMORPG, and our tireless reporters were once again on the front lines. The day was definitely quality over quantity, as we settled into the rhythm of the conference and sat down for several interviews that we'll bring you later this week, including chats with Virtual Fairground and Turbine's Fernando Paiz. For now, check out our GDC stories from yesterday that you might have missed. GDC10: An in-depth look at Battlestar Galactica Online Welcome to Poisonville R.A. Salvatore talks Copernicus Also, you can browse our Poisonville gallery below, and be sure to check back throughout the remainder of the week as we bring you more GDC 2010 coverage. %Gallery-87929%

  • GDC10: An in-depth look at Battlestar Galactica Online

    by 
    Rubi Bayer
    Rubi Bayer
    03.10.2010

    var digg_url = 'http://digg.com/pc_games/GDC10_An_in_depth_look_at_Battlestar_Galactica_Online'; Yesterday at GDC, Bigpoint announced their upcoming Battlestar Galactica MMO. Today, we had the opportunity to speak with Jan Wergin, the Chief Technology Officer from Bigpoint for a closer look at the game. The initial announcement was met with a bit of apprehension from fans -- they love the IP but aren't sure how well it will translate into an MMO, particularly a browser-based MMO. Follow along after the jump as we take a look at that and much more in our interview with Bigpoint.

  • GDC10: Battlestar Galactica MMO coming

    by 
    Jef Reahard
    Jef Reahard
    03.09.2010

    German game-maker Bigpoint has just announced its forthcoming MMORPG based on the SyFy Channel's popular Battlestar Galactica reimagining. The company, owned in part by NBC Universal which also owns SyFy and consequently the Galactica brand, plans on releasing the game later this year. Bigpoint representatives broke the news at GDC today. "We believe in the value of IP, and the second thing we believe in is cross-platform," said Bigpoint CCO Nils-Holger Henning. Hit the link to read the full write-up courtesy of Gamasutra's Christian Nutt. Stay tuned to Massively this week as we'll have an interview with Bigpoint and more details as GDC rolls on.