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  • Rise and Shiny: Lime Odyssey

    by 
    Beau Hindman
    Beau Hindman
    03.18.2012

    Lime Odyssey is an Anime-themed free-to-play MMO brought to us from publisher Aeria Games. It features three unique races and... oh, forget it. You already know this probably. The game has a lot of buzz behind it, and Aeria is known to put out some great titles. I knew that when I was invited to check out the alpha for a first impression of Lime Odyssey, I would find a game that was high-quality and beautiful and ran well. Sure enough, I did find that game. There's something magical about so many Korean titles. Many of them sport some of the most refreshing and original artwork and music, and the engines that many of those titles use is perfectly fit for almost any machine. Yes, there are the three races to choose from, the great Anime graphics, the neat crafting system, and combat systems and much more. My only regret is that I was able to spend only a few days in the game.

  • Free for All: Two years and counting

    by 
    Beau Hindman
    Beau Hindman
    03.07.2012

    On March 9th, 2012, this column will turn two years old. I thought it would be a fun idea to look back on those two years and recount what I might have learned. I've learned a lot, actually. When I was first hired to write a column about free-to-play games, I thought I would be covering relatively simple topics, stuff like "how much would you pay for a horse?" or "how many free-to-play games do you have on your hard drive?" Pretty soon I realized that free-to-play, to many people, represents a sort of gaming movement and genre rather than a payment model. The discussions have been open, frank, and sometimes infuriating. It's easy for me to write so simply that it can seem as though I am attempting to make a larger point, and it's much easier to make much more of the term "free-to-play" than is necessary. I have seen the lines being drawn by many players who feel that free-to-play is a sort of scary neighbor who threatens the peaceful existence of their neighborhood, while many others couldn't care less. Like I said, I have learned a lot.

  • MMObility: Let's make a mobile MMO, part four

    by 
    Beau Hindman
    Beau Hindman
    02.24.2012

    So here we are at the last part of a four-part mini-series in which Dave Toulouse, indie developer of games like Golemizer and Star Corsairs, and I have attempted to make a working mobile MMO. I started the series with the hopes of fostering discussion over design as well, and we have gotten some great conversations going in the comments section! I think many MMO gamers dream about game design at some point, and some go beyond that point and actually create a game. It can be tough, as this series has shown, just to get the basics down. Well, here we are at the last. I wanted to go over some of the best ideas the readers had, cover what we were able to do with the actual game, and debate how much further it would need to go to be considered officially "done."

  • Rise and Shiny recap: Cloud Nine

    by 
    Beau Hindman
    Beau Hindman
    02.12.2012

    You know, I haven't been as head over heels in love with the graphics of a game in a long time as I am with Cloud Nine. As I get older, I find myself disliking more realistic graphics and tend to enjoy cartoony, or even better, stylized graphics that do not quite push into cartoony territory. It's not like I'm trying to relive my youth; I just take a game more "seriously" when it attempts to look less serious while actually being pretty serious. I'm talking about games like Free Realms or Ryzom or Glitch: games that are cartoony and not ultra-realistic but do boast some serious gameplay or even lore behind the art. I love that. So when I first logged into Cloud Nine, you can imagine how I felt.

  • Massively tours Fiesta's new Expedition to Adealia

    by 
    Beau Hindman
    Beau Hindman
    01.15.2012

    Who doesn't love checking out a game's new content? I love it, for sure. So I was more than happy to sit down and ride along with the developers of Fiesta as they showed off their new expansion, Expedition to Adealia. The tour wasn't all rainbows and kittens, that's for sure. I found myself surrounded by towering monsters, crazy children brandishing giant knives, and massive, fire-breathing boss-monsters. It was fun, but I had no idea this cute Anime title could be so hardcore! Luckily for me, my hosts had the ability to heal or resurrect me when needed. I didn't do too shabbily, though, and I shot arrows like bullets, bringing down every mighty beast I came across. It was fun, yes, but a real slaughter. Well, for the monsters at least. And for those of you who'd like to host your own dance party in the game, Outspark was kind enough to provide Massively with plenty of goodie bag codes to give away. To get this free item, head to the redemption page and enter the item code MassivelyFiesta. You have until the 31st of January to redeem it. Journey on to see just what I found during my tour of the Adealia expansion!

  • Free for All: Why these are my top five

    by 
    Beau Hindman
    Beau Hindman
    10.12.2011

    For some time now, my gaming habits have been morphing. I was worried that I might start having more issues gaming and with finding enough time to cover the games I wanted, but lately the opposite is happening. I have less physical issues now and I tend to do more gaming than ever before. Why is that, I wonder? I decided to sit down and look at my top five most-played games over, say, this last month or two. I love analyzing my own playing because I am a pretty honest gamer. I will never feel obliged to a game or a group of friends; I never log in to grind or raid simply because everyone else does. If I find a game boring, or if it doesn't work out for any number of reasons, I don't play it. Click past the cut to see my list and be sure to leave your top five games in the comments! (If you play that many.)