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Although Champions Online's most recent State of the Game has been out for a while, I sort of avoided talking about it in previous editions of Behind the Mask. The main reason was because I really wanted to cover the new powersets. However, that doesn't mean I don't have any comments on it. If y...

February 2nd 2012 at 11:00am 0 Comments
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Champions Online released two powersets recently, and I finally got time to sit down and crunch numbers on the new Wind powers. Wind has been live for a few weeks now, and the Squall archetype uses its powers to push enemies around the battlefield and rock the damage charts. Wind has been one of...

January 19th 2012 at 6:00pm 0 Comments
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Recently, I've run into some troubling developments while roleplaying in Champions Online. I've encountered quite a few "troll characters" who seem designed soley to irritate and annoy other people. The characters in question are often played by otherwise-good roleplayers, which makes me wonder:...

January 12th 2012 at 7:00pm 0 Comments
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Last week on Behind the Mask, we talked about the basic dimensional structure of the Champions universe and its parallels with the Kabballah. This week, we take you a bit deeper into the mythos of Champions Online. We'll take a look at the Astral Plane, or Yetzirah, and the key places that exist...

January 5th 2012 at 2:00pm 0 Comments
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One of the exciting things about writing about Champions Online is that there is a huge amount of lore and backstory behind the game. Although Behind the Mask has a definite focus on concrete game information (that's just how I roll), the lore is always something I'm excited to cover. It offers a...

December 29th 2011 at 8:00pm 0 Comments
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Now that The Old Republic has hit the shelves, it seems like everyone has something to say about it. Cryptic seems to acknowledge it in its own unusual way: by lampshading it. Enter the Unleashed, Champions Online's newest free archetype. No, you're not misreading me here; the Unleashed is not a...

December 22nd 2011 at 7:00pm 0 Comments
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A couple of weeks ago, I lamented the existence of grab bags in Champions Online and how they could be made more worthwhile. Although I made quite a few suggestions on what could be changed, the main concern was that the consumables placed in the grab bags were simply not worth anything. Improvi...

December 15th 2011 at 7:00pm 0 Comments
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One of the major criticisms of Champions Online is a lack of game balance. People claim that the phrase "your own hero, your own story" doesn't cover the fact that your hero might be a gimp compared to someone else's. Although archetypes have their own balance issues (even among themselves), this...

December 8th 2011 at 2:00pm 0 Comments
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Everyone's heard of the "gift box" phenomenon. It's a common theme in F2P MMOs to release an item that doesn't have guaranteed contents and instead has a random selection from a pool of items. Sometimes there are rare bonus items inside; other times there are things the buyer didn't really want....

December 1st 2011 at 6:30pm 0 Comments
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Once upon a time before the Champions Online beta, I was introduced to the idea of charged attacks. The concept seemed pretty cool; you had your basic attack, and charging the attack would do something neat and special. Unfortunately, CO kind of fell short on my expectations. Energy is used for a...

November 24th 2011 at 6:00pm 0 Comments
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A lot of people seem to get the wrong idea about Champions Online's Gold archetypes. For the most part, the Gold archetypes are simply different options to play with. As I mentioned previously, the Master is kind of an exception, since it's the only dedicated archetype tank. However, this does no...

November 17th 2011 at 2:00pm 0 Comments
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Last week's Behind the Mask covered Champions Online's super team support solo monster, the Mind, but I thought it would be prudent to cover the other ways a player can support a team. Some of this will tread existing ground, as I've already talked about the Mind and Grimoire archetypes in previo...

October 27th 2011 at 4:00pm 0 Comments