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Beyond the wall of Titanfall's development lies – well, a bunch of mechs wreaking havoc on each other. It's pretty much the same as the scene on this side of Titanfall development, but the people over there have the power to make the mechs look like giant purple dinosaurs if they wanted.

June 21st 2013 at 1:00am 0 Comments
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Looking forward to having some nostalgic adventures with Ultima Forever when it releases this summer? Then you might enjoy a trip behind the scenes of development with Ken Hartsook, a software engineer working on the title at Mythic. Hartsook is the subject of a new video detailing some of the prog...

May 23rd 2013 at 7:00pm 0 Comments
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We're back with Cryptic Lead Producer Andy Velasquez to continue our discussion of Neverwinter's beta lessons, launch preparations, and post-launch plans. We also touch on some of the comments and concerns that players had for the title and how Cryptic is addressing them. If you missed the first...

April 20th 2013 at 12:00pm 0 Comments
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Andy Velasquez has seen his fair share of MMO launches, but that doesn't make a new one any less exhilarating or terrifying. As lead producer, he's the captain of the Neverwinter ship and must make sure it's seaworthy before slipping out of drydock and heading into the unknown waters of release....

April 19th 2013 at 9:00am 0 Comments
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This video shows the folks at Quantum Creation FX creating Kratos for the God of War: Ascension live-action Super Bowl commercial. If you're sick of eating buffalo wings after watching the finished ad, kick back, grab a burrito and watch this trailer and the other making-of video.

February 9th 2013 at 10:30pm 0 Comments
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As January is fairly quiet for the devs working on Fallen Earth, they've used the monthly state of the game post to share a behind-the-scenes look into the production process. The team begins by making a list of all of the ideas it wants for the game, and then reviews this list quarterly. Out of...

January 16th 2013 at 5:00pm 0 Comments
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Have you ever wondered how an MMO studio plans its upcoming content delivery? A new RuneScape dev diary takes us behind the scenes at Jagex, where Mod Mark outlines the nuts-and-bolts of the process: "We think about the next 12 months of content and what we want to achieve within those 12 months...

January 11th 2013 at 6:00pm 0 Comments
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This latest development diary for Ni No Kuni focuses on the game's art style, pioneered by world renowned Japanese animation company Studio Ghibli. As you might expect, literally every single thing about Ghibli's creative process is completely adorable, even the old dudes. Especially the old dudes.

December 29th 2012 at 10:30pm 0 Comments
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A few ads, usually those that air during the Super Bowl, have enough money, creativity and star power to earn the label of "an experience." The live-action trailer for Black Ops 2, apparently, deserves that title. That's the only reason we can think of for this behind-the-scenes video to exist.

November 27th 2012 at 9:00pm 0 Comments