ben-glenn

Latest

  • Lab rearranges viewer development. Adults-only content trumps other work

    by 
    Tateru Nino
    Tateru Nino
    03.29.2009

    Over the next week or so, we've been expecting a new Second Life viewer release-candidate (1.23), with the usual slew of bug-fixes, and stabilization enhancements (1.22 yielded a 20% drop in overall viewer crash rates), and very likely the first real release of the dynamic shadows code. Now, it seems that that is not to be. 1.23 is being pushed out to (probably) June, and the focus for this next release-candidate series will be code-support for the new Adults-Only content category. We're not sure how much of the regular fare will make it into 1.23, as just the AO-content support promises to be quite a substantive code-drop, and it's something that needs to 'just work'.

  • A chat with Benjamin Linden: LL and Big Spaceship collaborate on user-experience

    by 
    Tateru Nino
    Tateru Nino
    11.10.2008

    Linden Lab announced that it has signed on interactive design agency, Big Spaceship, as a key part of its strategy to rework the user-experience, user-interface and signup system for Second Life. The project has been dubbed the UX (User eXperience) project. Big Spaceship, in fact, has apparently been onboard with the Lab for some little while now -- we're only really just hearing about it. We had the opportunity to steal a bit of time with Benjamin Linden (otherwise known as Ben Glenn) who is a Director on Linden Lab's User Experience team and talk to him about Big Spaceship's involvement. Ben is primarily responsible for the user interface design of the Second Life viewer. Along the way we learned a lot about the Lab's reasoning behind this project, the goals they were shooting towards, and how they intended to achieve them.

  • Dazzle preview updated

    by 
    Tateru Nino
    Tateru Nino
    11.13.2007

    Dazzle (the Linden Lab project for updating the appearance of the Second Life viewer, and not the fashion brand) just got a fresh update, minutes ago. Benjamin Linden has just announced that fresh preview files are now available, and that they are looking for additional feedback on the proposed changes in progress. A description of the project, links to the preview files and so forth can be found on the Second Life wiki, along with a space for feedback on the visual update.