bigcrits

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  • Big Crits web series season 3 is live

    by 
    Michael Sacco
    Michael Sacco
    02.16.2011

    Friend of WoW Insider and longtime enhancement shaman guru Rich Maloy runs the raiding guild <Big Crits>, and he documents their comings and goings in video format as a web series. Coming strong off of its sophomore season, Big Crits shows no signs of stopping -- season 3 has just started, offering longer episodes than last season. Big Crits is unscripted, getting its drama from the natural excitement that facing and downing raid content as a guild provides, so if you're looking for a series based around real raiders (as opposed to the other kind), check out its third season.

  • Rich Maloy's Big Crits web series makes its debut

    by 
    Michael Sacco
    Michael Sacco
    04.28.2010

    WoW.com enhancement shaman columnist Rich Maloy (also known as Stoneybaby of Bighitbox) has been hard at work for months producing Big Crits, an unscripted web series that chronicles a new guild as they work through end-game raiding content. In Rich's own words: "I'm producing a new web series that will be the Real World (of Warcraft). The guild and the show are called Big Crits. It's a reality series about the interaction of people in an end-game raiding guild. The tagline is: Real people conquering a virtual world. The vision is simple: show how people from all walks of life work together to accomplish great things online." And now, at last, Big Crits has just released its premiere episode, with a second following closely behind later this week. Those who wish to follow the exploits of the Big Crits crew can check out the first episode above or on bigcrits.com, where new episodes should appear once a week.

  • Big Crits, a new WoW reality series

    by 
    Rich Maloy
    Rich Maloy
    03.09.2010

    At the end of the summer last year I had this crazy idea: to make a TV show about a raiding guild. I was inspired by the relationships and interactions in my current guild and how much they impacted me personally -- both good and bad. I fleshed out the idea over beers (many beers) with some friends. We talked about logistics, equipment, participation, but most importantly, the goal. I wanted the show to be about the people, to be about the interaction between the raiders. And I don't mean ninja-looting drama-mama QQing. I wanted to explore the things that go on in a group of people trying to work together online to accomplish something great. There's more to raiding than drama. Things like, as I'm fond of saying, "the soul crushing 1% wipes and the absolute exhilaration of taking down a new boss for the first time." I worked on a pitch and reached out to friends & family in "the biz" but I spent most of my time trying to explain concepts such as a "raid" or a "boss" or that when I said "guild" I meant a group of MMO gamers and not an actor's or writer's union -- which made for some very confusing conversations at first. Frustrated, I wasn't sure I'd ever convince anyone this was an idea worth doing. But I knew it was.