bio-hazard

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  • The Harry Potter Online project appears to be on hold

    by 
    Bree Royce
    Bree Royce
    03.07.2014

    Well, that was fast, if inevitable. A tipster named Mike let us know that according to an email blast just sent out to fans, developer Bio-Hazard Entertainment is putting the unauthorized-but-hopeful Harry Potter Online MMO on hold indefinitely. Statements on the official site seem to confirm the halt to the project, albeit obliquely: It hurts us all:( our hearts are broken and torn. Bio-Hazard Entertainment and all its team love every single one of you loyal wizards and thank you for everything you have done. Sometimes people just like to ruin things for others. As loyal HP fans we all stand strong and united! Please remember here at BHE we love you all and you are the greatest fans we could have asked for! BHE site coming soon so you can join us in all our productions! [...] The team is discussing using what they have made and making their own MMO based off of what you guys have suggested, except not HP related. But lets all unite together and show WB that this is needed! WIZARDS UNITE! [Thanks, Mike!]

  • Limited edition red 'Resident Evil Code: Veronica' Dreamcast pops up on eBay

    by 
    Darren Murph
    Darren Murph
    10.03.2008

    Console collectors know good and well that Sega dished out a few less-than-easily-attainable versions of the Dreamcast back in the day, but only the hardest of hardcore fanatics are apt to have one this bad boy. Just 1,800 of these limited edition bundles were made, which feature an atypical Code: Veronica box, a translucent red version of the Japanese console, a matching controller, a copy of Biohazard Code: Veronica (Japan's version of Resident Evil Code: Veronica), all the traditional connection cables and a huge dose of bragging rights. Number 280 out of the 1,800 units can be yours right now for the low, low asking price of $800, and believe us, we don't foresee this one hanging around sans an owner for too much longer.[Via Gadget Review]

  • CG cutscenes and gaming culture

    by 
    Ross Miller
    Ross Miller
    01.03.2007

    In an interview with Lost Planet Community's Brian Dunn, Cutscene Director Yoshiyuki Tonoe and Director Kenji Oguro discussed the differences between how cutscenes are used in Western and Eastern gaming worlds. Their decision to use real-time cutscenes in Lost Planet stems from their research into how Western developers tended to tell the story within the game engine, whereas Japanese developers typically rely on CG graphics for the cinematic storytelling.Tonoe dates the Eastern obsession with CG cutscenes to the original Biohazard (released March 1996), though arguably Square Enix had already begun to look into CG before the horror title's release with Final Fantasy VII, whose long development process began in 1995. "The latest CG movies found in games are stunning and really help sell the game," said Tonoe, "but when I think about how they are used to tie the story to the gameplay, I wonder if they are effective at making the games any better."Pictured are some of the games used as reference material during Lost Planet's development. Tonoe cites The Lord of the Rings games, whose cutscenes were amalgamations of movie footage and in-game footage, as "above what Japanese developers were doing at the time."Specific to their game, Tonoe remarks that there are 33 cutscenes in Lost Planet, totaling 73 minutes, averaging just under three minutes with the longest cutscene at around six minutes in length. What's your preference -- explosive CG eye candy or more immersive real-time storytelling?[Via 1UP]