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  • APB: Reloaded is working on Xbox One and PlayStation 4 ports

    by 
    Justin Olivetti
    Justin Olivetti
    09.09.2014

    The resurrected APB: Reloaded is about to see if the console generation will embrace this cops vs. crooks title even more than the PC crowd. Game N Guide reports that Reloaded Games announced that both Xbox One and PlayStation 4 ports are being designed for the game. The studio said that it's aiming for a mid-2015 release but is struggling with both Microsoft and Sony, as those companies don't want players to be able to bring over created content without paying for it on the console platforms. Bjorn Book-Larsson said that the studio is seeing "incredible resistance from platform owners." In other words, Reloaded Games would like APB to be truly cross-platform, whereas Microsoft and Sony would want the ports to be isolated within those consoles for financial gain.

  • APB shames cheaters, talks usage and purchasing stats

    by 
    Jef Reahard
    Jef Reahard
    07.22.2014

    APB Reloaded's latest dev blog post details the implementation of cheat detector FairFight into the MMO shooter. The update also reveals some pretty interesting stats related to cheaters as well as the game's overall performance. "The number of cheaters who log in to the game stayed pretty constant around 1.2 percent of all players (some of which were re-rolls)," wrote GamersFirst's Bjorn Book-Larsson. Surprisingly, 60 percent of those cheaters were paying players. Book-Larsson says that only about 10 percent of APB's monthly unique players make new purchases in a given month, while 30 percent of players have made a purchase at some point during their account history. Book-Larsson goes on to say that APB is the 19th most-played game in the history of Steam, just ahead of Borderlands 2 and just behind Call of Duty: Modern Warfare 2. Finally, GamersFirst has publicized a list of banned cheaters for the month of July, complete with player and clan names and various other account statistics.

  • APB Reloaded survives GTA V, engine upgrade coming

    by 
    Jef Reahard
    Jef Reahard
    10.17.2013

    Did Grand Theft Auto V and GTA Online impact APB Reloaded? Well, of course. Rockstar's juggernaut affected the entire industry via its total sales and its mind-boggling ascent to the top of the all-time 24-hour sales chart. And that's "all-time" as in the history of all entertainment. Ever. Anyway, APB Reloaded. There's a new blog post on the game's official site that addresses the GTA impact as well as the addition of community management veteran Diane "Tiggs" Migliaccio to the team. Reloaded's Bjorn Book-Larsson also mentions the firm's plans for an APB engine upgrade. The game currently uses Unreal 3, which is basically the same engine that powered the 2008 edition of Epic's Unreal Tournament 3. Book-Larsson says that a "massive engine upgrade" has been in the works since July 2013 that will ultimately move APB to the same version of the Unreal engine that powers Epic's Gears of Wars 3.

  • GDC 2013: How APB exploded into a franchise

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2013

    By now, pretty much everyone knows the story of how GamersFirst swept in to save the DOA All Points Bulletin by relaunching it as APB: Reloaded. Since then, the title's done immensely well for the company and has prompted Reloaded Games to look into turning APB into a bona fide franchise. How this happened was explained to us by PR Manager Darek Connole at GDC. Connole said that the devs are constantly taking suggestions from the community and sorting them into different buckets. While some of the buckets represent doable ideas, one bucket is full of great ideas that are impossible to implement in the current game. "We're taking the NPCs from APB: Reloaded and bringing them into their own game," Connole said. "It's going to be a traditional first-person shooter, but it's also going to have non-traditional elements." Read on to discover how APB's world is going to get a lot more crazy with APB: Vendetta -- and how the team is even thinking about future games in the same world.

  • Exclusive interview with Hailan Rising's Adam Smith

    by 
    Justin Olivetti
    Justin Olivetti
    02.22.2013

    Hailan Rising, an up-and-coming PvP title from Reloaded Productions, is currently in the screaming throes of open beta. It's always a fun time, especially for the development team, which is Producer Adam Smith was up for talking about how the game's coming along in these final weeks. Reloaded Productions is trying desperately to (what else) "wreck" the server by giving out prizes to the first three players to crash the game. Since destruction and mayhem are Massively's watchwords, we think you should help them out. Check out our interview with Adam Smith after the jump!

  • Taikodom prepares for August closed beta

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2012

    Earlier this year we were wondering what had happened to Brazilian sci-fi shooter Taikodom -- and if we'd ever see it at all. Happily, things are looking up in this department: Reloaded Games announced that the title is now on the verge of closed beta testing. CEO Bjorn Book-Larsson said that beta signups will commence shortly and the title will go into closed beta in August. If you're wondering what Taikodom is all about, Book-Larsson attempts to sum it up as thus: "The game is a cross between EVE Online, Risk, and a shooter/action game, and has some incredible first-person space vehicle battles, combined with the capability to build large strategic battleships. Players will be able to not only engage in some incredible head-to-head combat in space, but also control vast territory and engage in interstellar politics." Taikodom has taken so long in getting to beta because the team switched to the Unity3D engine halfway through its development. The title is slated to launch this year on the PC and Mac, with tablet and console versions to follow in 2013.

  • APB's Reloaded Games merges with parent company

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2012

    Reloaded Games, the operator of the revived APB Reloaded, has merged with parent company K2 Network. The new company retained the Reloaded Games moniker and intends it to signify a move to running more cross-platform MMOs. This is a change from K2's old practice of merely importing Korean games. The new Reloaded Games covers both the GamersFirst platform (which includes, among other games, Fallen Earth) and Reloaded Productions studio. The studio will continue to be a subsidiary of the company. Reloaded Games CEO Bjorn Book-Larsson says that this is just the first sign of a bold new initiative by the company: "We have already signed contracts with independent developers to use our platform and portal for their free-to-play game distribution. We will announce those agreements in the next couple of weeks."

  • GamersFirst sees a management shakeup

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.16.2012

    GamersFirst is in the minds of gamers for its successful relaunch of APB: Reloaded, which went from a lightning-fast shutdown to a successful free-to-play title. The company is also developing new games based on original IPs for future release. But there's some rumbling going on behind the scenes at the company, as the company's parent corporation, K2 Network, saw the resignation of its CEO, Joshua Hong. Bjorn Book-Larsson, former COO and CTO, has been promoted to the CEO position, with Hong's future uncertain. The official statements claim that the transition of power was amicable and pre-arranged, but it also comes on the heels of worldwide layoffs from K2 and rumors of a power struggle behind the scenes. Rahul Sandil, the company's public relations chief, claimed that there was no truth to these rumors and that the plan was to move forward from simple localizations of titles developed in foreign markets. Sandil went on to confirm that APB: Reloaded continues to be a large-scale success for the company and that further development will be centered around work that Book-Larsson had already seen during his time as CTO and COO.

  • The story of saving APB

    by 
    Justin Olivetti
    Justin Olivetti
    10.31.2011

    While many of us are aware of the basics behind the rise, fall, and re-rise of All Points Bulletin, it's only been from a partial, fragmented perspective. GamesIndustry.biz conducted an in-depth investigation into the story of how GamersFirst swooped in to save the drowning APB, which barely had 130,000 registered users at the time of its shutdown last year. As the game and company went into administration, GamersFirst sent in a team to assess the title and see what could be done. The company decided to purchase it and convert it to a free-to-play model, although Bjorn Book-Larsson said that the price tag for the company was higher than initially anticipated: "It ended up not being a cheap deal for us, but obviously a lot cheaper than the initial development." In restructuring the development team, GamersFirst reduced the number of developers by 90% to make it more agile, often recruiting former Realtime Worlds employees who showed promise. "Our production designer used to be the lead QA person. He'd spent years taking notes on how things should have been different. Essentially, when I met him the first time he rattled off a huge list of what he thought should have been different. Just an insane amount. We just said, maybe we should just hire you as a designer," Larsson said. So far, it looks as though the restructuring and new focus is paying off, as APB Reloaded's beta is currently seeing five times as many players as those who registered for the box product last year.

  • GDC Europe 2011: GamersFirst on the difficulties with transforming APB: Reloaded

    by 
    Shawn Schuster
    Shawn Schuster
    08.16.2011

    GamersFirst is practically a household name these days, and a recent panel at GDC Europe played host to COO/CTO Bjorn Book-Larsson speaking up about the difficulties the company has had bringing once-dead APB into the realm of free-to-play. In the interview at Gamasutra, Book-Larsson talks about how it wasn't as easy as GamersFirst had hoped to turn the failed MMO into that diamond in the rough. Although the tools and ideas of the game are impressive, it was the design that caused roadblocks in the resurrection. Players would literally get lost in the original game, and GamersFirst set out to fix that as much as it could. "People would just run around in an endless loop and never realize they had to ready up to get a mission," Book-Larsson said.

  • GamersFirst kicks off APB's second open beta

    by 
    Jef Reahard
    Jef Reahard
    07.22.2011

    In case you missed it, APB Reloaded's second beta phase kicked off yesterday. The version 1.5.2 update "contains the biggest changes to missions, matchmaking, skill rating, and district recommendation to date," according to the latest GamersFirst dev blog. Bjorn Book-Larsson has a few words of wisdom for residents of San Paro in terms of 15-minute patching-related disconnects. GamersFirst is working "round-the-clock" to isolate issues and come to terms with bugaboos that don't necessarily crop up prior to a large-scale player influx. The latest Reloaded dev diary also contains detailed info relative to all the matchmaking and threat level changes, as well as a bit about cheating statistics and upcoming Nvidia support. Finally, there's a blurb about future servers, and gamers in Russia, Hong Kong, and Australia can look forward to dedicated shards before long.

  • GamersFirst announces acquisition of Fallen Earth with new F2P business model

    by 
    Shawn Schuster
    Shawn Schuster
    06.15.2011

    After last month's announcement by GamersFirst that the company is taking over the hardware side of Fallen Earth, most of us made the obvious connection that the post-apocalyptic MMO would be heading into free-to-play territory. Even while hinting at it in a recent E3 interview, GamersFirst never really came out and said anything definitively. Well, it has now. Today, GamersFirst has given us the exclusive news that it will be taking over the operations of Fallen Earth immediately. Of course, following all other games in the GamersFirst library, Fallen Earth will also adopt a F2P business model. But what does this mean for the development of Fallen Earth? Will GamersFirst take over production and content design? Just how free will the game be? Follow along after the jump for answers to those questions and more.

  • GamersFirst tweaking APB beta threat levels

    by 
    Jef Reahard
    Jef Reahard
    05.23.2011

    The latest APB Reloaded blog entries reflect the ongoing adjustments being made to the resurrected free-to-play MMORPG as it rolls toward a summer re-release. It seems that threat level displays in the city of San Paro were in need of some tweaking, and today's update, scheduled for 5:30 p.m. EDT, looks to address the discrepancies as well as a recently identified problem with low-level matchmaking. GamersFirst's Bjorn Book-Larsson wrote extensively about the issues with threat level visuals in a post over the weekend, and he follows that up with a brief blurb that explains how the devs are tackling the problem. It's not a quick fix, though, and Book-Larsson cautions that GamersFirst is "likely to perform yet another update later this week as we continue tweaking the system."

  • APB Reloaded open beta coming May 18th

    by 
    Jef Reahard
    Jef Reahard
    05.03.2011

    Mark your calendars, APB fans. May 18th is a big day in the history of the resurrected title since it marks the official start of open beta. Bjorn Book-Larsson broke the good news yesterday on the APB Reloaded blog, and he had a few other interesting nuggets to discuss as well. GamersFirst's character restoration service should make its first appearance today around 4:00 p.m. PDT, and APB veterans from the Realtime Worlds days will be able to reclaim their old avatars and customizations. If you're unsure if you qualify, check your inbox as GamersFirst will be sending out email notices to everyone with an available reclaim. Book-Larsson also talks briefly about some of the company's plans for dealing with cheaters. No details are given, of course, but GamersFirst is apparently very aware of all the attempted aimbotting going on thus far in the beta. Finally, there's a blurb concerning new item rollouts in the coming days, as well as some info relating to the game's payment interface. Head to the official APB Reloaded blog for more.

  • APB Reloaded beta version 1.5 is live

    by 
    Jef Reahard
    Jef Reahard
    04.22.2011

    We've talked a lot about version 1.5 of APB Reloaded's closed beta client in our last couple of updates and today we're pysched to report that the patch has officially made its way onto the live testing shard. The APB Reloaded blog has the extensive patch notes courtesy of Bjorn Book-Larsson's latest post, and you'll want to grab a tankard of your favorite caffeinated beverage and block off some reading time. The notes feature quite a bit of info about everything from open world crimes and witnessing, to spawning and equipment leasing, to progression tweaks. There's also some space devoted to the environmental updates that GamersFirst has been working on, as well as a full listing of the default game controls that should come in handy for new testers. Head to the APB Reloaded blog for more info.

  • New APB Reloaded blog dishes on beta version 1.5.0

    by 
    Jef Reahard
    Jef Reahard
    04.18.2011

    The newest APB Reloaded dev blog is up, and this week finds GamersFirst in the midst of an "insane crunch" to get the 1.5.0 version of the beta client ready for prime time. Bjorn Book-Larsson gives us the details in his latest dev diary, and he also takes the time to answer many of the questions that fans are likely to have as the week wears on. Most of the pre-emptive Q&A pertains to beta invites, and there's also a blurb relating to possible future character wipes (aside from the one that we know is coming with 1.5.0). In addition to participating in the question-and-answer session, Book-Larsson lists a few of the core changes that the GamersFirst team has already completed. These include a new spawning system, the witnessing mechanic, modifier tweaks, and fixes for memory usage (as well as a reduced client size). Despite all the progress, there's quite a bit of work left to do as APB Reloaded's beta rolls on, and you can read all about it on the game's official dev blog.

  • GamersFirst gearing up for more APB testing invites, looking toward open beta

    by 
    Jef Reahard
    Jef Reahard
    04.11.2011

    Open beta time is approaching for APB Reloaded, and GamersFirst's Bjorn Book-Larsson is back with his weekly blog post to give us all the juicy details. It seems that GamersFirst devs are working overtime to squash a number of pesky bugs in the 1.5.0 version of the game. As soon as they're finished, 1.5.0 will be made available to the game's 25,000 closed beta testers, followed by subsequent releases for the EU servers, a mass invite for another 25,000 closed beta testers, and then an invite for the remainder of closed beta applicants. If all of this goes off without a hitch, testers will be granted a temporary premium account to poke and prod at its associated functionality, after which GamersFirst will enable monetized content. After that, "if there are still no major issues, then we will open up the floodgates and formally go into open beta," Book-Larsson explains. While that's a lot of "ifs," the takeaway is that APB Reloaded's official release is drawing steadily closer. Book-Larsson notes that the team expects to "be in monetized open beta until August" and will be iterating on quite a bit of new content throughout the process.

  • APB Reloaded blog details the matchmaking makeover

    by 
    Jef Reahard
    Jef Reahard
    03.28.2011

    This week's APB Reloaded blog entry is a pretty lengthy one, and Bjorn Book-Larsson has a lot to say about the game's matchmaking system as well as a warning for the hackers who have showed up in the free-to-play title's closed beta. Matchmaking is a huge issue for GamersFirst's APB redesign, and Book-Larsson relates that "it was a bit of a shocker to discover that in spite of relying almost exclusively on computer-generated matchmaking... no real thought was made to create a decent skill rating system to feed those matchmaking decisions." Book-Larsson also provides some insight into how GamersFirst is tackling the problem, illustrating several approaches to matchmaking including algorithms founded on Chess ratings, Glicko, and Microsoft's TrueSkill system. Read all about these topics and more on the official APB Reloaded blog.

  • All Points Bulletin: Reloaded -- breaking news from San Paro!

    by 
    Larry Everett
    Larry Everett
    03.25.2011

    Two hundred fifty thousand criminals and enforcers wait outside the city limits of San Paro, hoping to claim the city as their own. Fortunately, only a few criminals have been able to slip inside the city limits at this point. However, the enforcers are preparing to allow many members of their faction across the line to help police with the influx of the criminal element. Sources claim that these lawbreakers have been able to forge the keys necessary to allow their allies to cross the security checkpoints into the city. Our friends at the Nantego News Networks have the full story. GamersFirst is well on its way to setting up the open beta servers APB: Reloaded. In a statement on the official blog, CEO Bjorn Book-Larsson states that the network routing equipment is still on its way to the server facility, and he promises to give an update on Monday. In the meantime, the team has put together a "news" video regarding the current state of San Paro. Beyond the break, we have the full report from the N3 Network. Take a look for yourself.

  • GamersFirst opening studio in Scotland

    by 
    Rubi Bayer
    Rubi Bayer
    03.24.2011

    The GamersFirst team is feeling pretty confident about the work put into APB: Reloaded -- so much so that the company is planning another studio in Edinburgh, Scotland. The studio will employ at least 22 people at first with an eye toward expansion later, says Bjorn Book-Larsson: "Our hope is to expand the Scottish presence and increase the size of the team over time as we add more creative game projects as part of our global MMO development efforts." Michael Boniface, former IT director for Realtime Worlds, has been hired as the general manager for the new studio and will be handling recruitment and overseeing development. APB: Reloaded is currently preparing for open beta.