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  • More on Black Arrow and Lock and Load

    by 
    Mike Schramm
    Mike Schramm
    06.09.2009

    The Hunter's Mark examined what's going on behind the Hunter talent Lock and Load a little while ago, and last week Atkallen did a follow up post getting down into the nitty gritty of the numbers a little further. Essentially, he charges that you're looking at an LnL proc for about 2-4% uptime during a four hour raid -- that is, for about 4% of the time, you've got Lock and Load giving you free Explosive Shots with no cooldown and no mana cost. And as he says, that's the "applied" time -- since LnL disappears as you use it, odds are that the real time you have it available will be much less.He also tracks that time from 3.1 to 3.1.2, and says he's found data that confirms his previous theory: that it was more than the tooltip that needed changing during the last patch. Before the patch, he was looking at 11% uptime during three Ulduar fights, and after the patch, that's dropped down to 6%. Blizzard said they were only changing the tooltip, but that doesn't seem to be the case.Finally, he stands by a notion that a lot of our commenters debated last time: that LnL is proccing more after 3.1, even though the mechanics claim that it shouldn't be. I haven't had a lot of personal playtime with it post-patch, but there are two different conclusions to take away here. First: LnL, in conjunction with Black Arrow and Resourcefulness, is a definite force for DPS in the Survival spec no matter how often it's proccing. And second: there still may be something else going on here behind the scenes -- the removal of the cooldown is almost definitely a factor, and Blizzard may be playing around with the RNG more than they're letting on.

  • Possible hidden mechanics behind Lock and Load

    by 
    Mike Schramm
    Mike Schramm
    05.27.2009

    The Hunter's Mark's Atkallen takes a good look at one of my new favorite Hunter abilities: Lock and Load. I'm pretty late to the party on this one (BigRedKitty showed us all how awesome it was a while back), but ever since I went dual spec and started raiding Survivalist, most of my time is just spent waiting for a Lock and Load proc. And oh boy, when it hits twice in a row and I can throw off Explosive Shots for free on just a global cooldown, look out.But Atkallen's post suggests something a little sneakier about the buff, which procs off of any trap snares or damage, or, more commonly, off of Black Arrow, another Survivalist talent. It used to proc off of Serpent Sting, from 3 to 10 percent of the time according to how many points you put into the talent, and when it was changed to the current form and lowered to 2, 4, and 6 percent, most Hunters worried that they wouldn't see it pop up as much. But here's the thing, and I can attest: it still shows up all the time.

  • WoW Patch 3.1 PTR Hunter changes

    by 
    Jessica Klein
    Jessica Klein
    02.24.2009

    The notes for Patch 3.1 and news on some undocumented changes to classes and glyphs have recently become available, and there are plenty of changes in store for us hunters. You can expect some changes to all three trees (some of which are rather minor) as well as changes to how our pets and glyphs. Lets take a look at some of the information coming down the pipe and see just what effect it will have on our game play.Beast MasteryThe Beast Mastery tree is slated for just one minor change at the moment. There were hints from Ghostcrawler previously that the tree would receive buffs for Ulduar, but so far nothing major appears to have surfaced. For now, Improved Aspect of the Hawk is receiving a minor facelift in the form of a new spell effect being added to the talent.

  • Scattered Shots: What we didn't get

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.09.2008

    Welcome to another week of Scattered Shots, WoW Insider's column for Hunter miscellany and mischief. So with Wrath of the Lich King coming closer and closer, classes are probably getting more or less close to what they'll look like when it ships. Maybe. As for Hunters, We have our problems, be they a 41 point talent that won't be done in time for Wrath, an Aspect of the Viper identity crisis, or a new skill suddenly removed. But honestly, with the removal of shot clipping, the new Disengage and the new Pet talent system, I'm actually cautiously optimistic about our place in Wrath. We may need another patch or two before we're really settled, but we're getting some very basic class changes in Wrath that have been long overdue, and I'm hopeful that the class will end up solid by the time people are picking out their Arthas-killing teams and/or Season 6 Arena teams. But that aside, permit me this week to opine upon some of the stuff we really did miss out on. Why did Blizzard take it back? Did we need it? Should we get it back again?