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  • Need for Speed World population passes 3 million registered racers

    by 
    Ben Gilbert
    Ben Gilbert
    12.17.2010

    After going free-to-play back in September, Need for Speed World has added roughly 2 million users to its online racetracks, surpassing 3 million registered users in total. Just imagine rush hour! Although the majority of the expanded user base can be attributed to the change to a free-to-play business model, the recent localization of the game into French, Polish, Russian and Spanish likely contributed to the rise in licensed drivers, too. Now, how would EA say, "Please buy some DLC" in those languages?

  • EA boss says Need for Speed series was hurt by 'death march' dev cycle

    by 
    Ben Gilbert
    Ben Gilbert
    09.21.2010

    EA CEO John Riccitiello told attendees of a recent Bank of America conference (via CVG) that Need for Speed developer Black Box Studios was "on a death march, building for five years in a row," citing a decline in sales between 2004 and 2007 as the end result. "[They were] annual iterations, they had to put it out; no rest for the weary," Riccitiello said. He then explained that "It was definitely our fault," adding, "Those days are gone. We're back in two studios and we've got them on bi-annual cycles." In his opinion, the forthcoming Hot Pursuit reboot is the fruit of that changed-up development cycle. "This year is right back in the core action driving ... it's had a two-year dev cycle ... I feel great about it," he posited. Oddly, no mention was made of the now annual Black Box franchise Skate, but we're hoping for an announcement of Skate: Hot Pursuit by year's end.

  • Intel Connected Cars will record your bad driving for posterity, take over if you're really screwing up

    by 
    Vlad Savov
    Vlad Savov
    07.05.2010

    Intel's latest Research Day has sprung up a new vision for "smart" vehicles; a vision that frankly chills us to our very geeky core. Cameras and sensors attached to an Intel Connected Car will record data about your speed, steering and braking, and upon the event of an accident, forward those bits and bytes along to the police and your insurance company. Just makes you feel all warm and fuzzy inside, doesn't it? Don't get us wrong, the tech foundation here is good -- having cars permanently hooked up to the ether can generally be considered a good thing -- but what's being envisioned is as obtrusive as it is irritating. Oh, didn't we mention that the cars can become self-aware and overrule you if you try to bend the rules of the road? Because they can.

  • Skate 3 'Hawaiian Dream' DLC lands on July 6

    by 
    Ben Gilbert
    Ben Gilbert
    07.03.2010

    What's that? The Maloof Money Cup DLC from early last month for Skate 3 wasn't enough to quench your desire for more skateboard-based hooliganery? Well perhaps the addition of a new skater (Danny Way) in a new locale (Hawaii) with 24 new challenges will help? Have a first look at Skate 3's "Hawaiian Dream" content pack just after the break.

  • Need for Speed: Shift 2, Black Box-developed NFS both hinted for 2011

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.01.2010

    A pair of LinkedIn profiles suggests that at least two Need for Speed titles will be released next year. According to the profile page of programmer Chris Mcclure, he was at NFS: Shift developer Sightly Mad Studios from August 2009 – February 2010 where he "worked on new open world technology but also worked on Need For Speed Shift too." Cleverly, Mcclure altered this statement today from "... but also worked on Need For Speed Shift 2" after his apparent reveal was spotted by superannuation (and preserved by Google's cache). The original Shift was released in September 2009, and if Mcclure is covering his tracks, then a sequel was likely underway as work on the first game wrapped, which would allow roughly the minimum development time necessary to release Shift 2 some time during the first quarter of 2011. Recall that in February, during an earnings call, EA dated a Need for Speed game for that period. COO John Schappert described the unnamed iteration as "another big driving simulation" (Conference Call Script [PDF]). "Need For Speed: Shift 2" would be a good fit for that description and time frame.

  • Need For Speed World to hit the streets this summer

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.27.2010

    Racers, get ready to crank the metal up to 11, as Need For Speed World is revving up to zoom onto PCs this summer. Yes, indeed -- the street date for EA's upcoming freewheeling MMO is set at July 20th. Of course, as with most MMOs, those who decide to pre-order the title will get early access to the game starting July 13th. Along with early access, pre-orders will additionally be granted a special car based on what retailer you pre-order through, a permanent VIP mark on your profile, and a week of bonus "rep" (their term for experience). The other thing that seems interesting to us is that EA and Black Box Studios are apparently planning to offer an unlimited trial at launch. Anyone who is curious about the game -- but not quite interested enough to plonk down the $20 for the pre-order -- will have the ability to download the game at the Need For Speed World site. From there, you'll be able to play the first 10 levels of content for free and decide if this is a game you want to invest further in. Will that attract enough racers and automotive fanatics into an MMO all about tricking out cars and zipping around 150 miles of different tracks? Time will tell. Still, at least it isn't another WoW clone.

  • Need for Speed World opens up July 20

    by 
    Randy Nelson
    Randy Nelson
    05.27.2010

    EA has announced a July 20 date for the official launch of Need For Speed World, its racing MMO developed by EA Black Box. The game has been in closed beta for quite some time, with Joystiq getting a look at it back in March. NFSW will be released as a free game client which will let players advance their driver up to level 10 before being asked to purchase a "starter pack." The game can continue to be played without it, but players won't be able to level up to earn new vehicles and power-ups. EA is accepting pre-orders for a $19.99 starter pack, which allows for progression up to level 50 and includes an exclusive car, beta access, the ability to play NFSW a week before release and a selection of power-ups. Unfortunately, our suggestion for a "back-seat driver" power-up -- which would play the game for you to grind levels -- doesn't appear to have made the cut.

  • Interview: Skate 3 producer Chris Parry

    by 
    Mike Schramm
    Mike Schramm
    05.14.2010

    It was a motley crew at the Venice Beach, CA skate park on Wednesday, as EA held a public launch party for Skate 3. Skater kids were running everywhere, checking out the game, taking full advantage of the free food and giveaways, and of course skating, grinding and jumping on the various rails and bowls available to them. In among all of the skaters was one Chris "Cuz" Parry -- even as he gave out free copies of the game and limited edition skateboards to raffle winners, he would see a 12-year-old pull some air and respond directly over the PA: "Did you see that little ripper go? That was sick!" After he finished the giveaways, we pulled the producer of all three Skate games to the side and asked him about what EA's Black Box studio has planned post-release. %Gallery-92922%

  • Skate 3: Good times with product placement

    by 
    Mike Schramm
    Mike Schramm
    05.07.2010

    Self-identification through product choice is a mainstay of the skateboarding scene, from t-shirts to shoes to skate decks to the soundtracks on skate videos. It's all part of the culture, so it's only fitting that a skateboarding game – say, Skate 3 – shares in that. To celebrate this common thread, let's play spot the product placement after the break!

  • Prince of Persia, Brothers in Arms, Skate 2 join Games on Demand

    by 
    Richard Mitchell
    Richard Mitchell
    05.04.2010

    That, ladies and gentlemen, is a lot of new Games on Demand. We've got three new ones this week and a price drop. As for the new titles, we've got a platformer, military shooter and hardcore skating simulation in Prince of Persia, Brothers in Arms: Hell's Highway and Skate 2, respectively. Prince of Persia and Skate 2 each run $19.99 in the US, while Brothers in Arms will set you back $29.99. Meanwhile, Rockstar's Table Tennis has seen a 10 dollar price drop to $19.99. As always, pricing and availability vary by region. Xbox.com: Add Brothers in Arms: Hell's Highway to your Xbox 360 download queue ($29.99) Xbox.com: Add Prince of Persia to your Xbox 360 download queue ($19.99) Xbox.com: Add Skate 2 to your Xbox 360 download queue ($19.99) Xbox.com: Add Rockstar Games presents Table Tennis to your Xbox 360 download queue ($19.99)

  • Skate 3's first TV spot borrows inspiration from Middle-Earth

    by 
    Ben Gilbert
    Ben Gilbert
    05.01.2010

    In a commercial for a skateboarding game, you might think that the folks featured wouldn't draw aesthetic inspiration from warring factions in a Tolkien story, but that's exactly what Skate 3's first TV advert brought to our minds this morning. Sure, there's a bit of gameplay video thrown in, but most of it centers on the much talked about online friend system by way of uniting skateboarders, apparently under an umbrella of brutality. With a demo already available and the game's May 11 release date fast approaching, we're not sure you need much more to get you on board for Skate 3, but we'd suggest checking out the commercial just to see what happens at the end. Now you have to watch! Ha!%Gallery-77563%

  • Skate 3 trailer takes us to the urban playground

    by 
    David Hinkle
    David Hinkle
    04.24.2010

    Here's the thing about this Skate 3 trailer: it's freakin' nuts. Does it have narration from Skateboard Sense? Check. How about some raw meat grinding a huge ledge? Yup, it's there. What about a brief section where some dude goes crazy, pounding everyone around him with a skateboard? How about zombies and big heads and tons of bails and -- okay, you get the picture. It's probably the most non sequitur trailer we've seen in a while and definitely the craziest Skate 3 trailer yet. Check it out above.

  • Skate 3 demo highlighted in new trailer

    by 
    Richard Mitchell
    Richard Mitchell
    04.06.2010

    The Skate 3 demo first revealed at PAX East last month has now been officially announced by EA. The demo, which arrives on Xbox Live and PSN on April 15 (just in time for tax day!), will let players show off their skating skills in the game's University District. The demo will include both single-player and multiplayer challenges including Own the Lot, Domination and Hall of Meat. If you'd rather work on your not-constantly-falling-over skills, the demo features the new Skate.School mode as well. Players can also appease their inner skate park designer by dropping up to 24 different objects into the demo. And, as if all that wasn't enough, the Skate.Reel feature is included as well, allowing players to upload their epic runs -- or epic bails, as the case may be -- for all their friends to witness. Check out a trailer for the demo above.

  • Video: Skate 3 ramps up user-created content

    by 
    Ben Gilbert
    Ben Gilbert
    03.24.2010

    If we told you that the user creation tools in Skate 3 were robust, we'd be selling the game short. From the highly customizable skate parks (that can be shared online) to the revamped graphics creator, there's no doubt that the devs at Black Box have upped the ante on user creation in a significant way. While there's always the worry that the Skate franchise could start packing in a bit too much (the Tony Hawk-ization of Skate, if you will), it looks like the folks in charge of improving the annual franchise know to keep the game focused on skateboarding culture and real physics. We'll be checking out the game this weekend at PAX East, so look for a more thorough opinion soon (and feel free to tell us in the comments below what you want to know about the game). %Gallery-77563%

  • Skate 3's 'Skate School' as taught by Coach Frank

    by 
    Ben Gilbert
    Ben Gilbert
    03.18.2010

    There's nothing quite as satisfying as learning how to skateboard from a crazy old coot named Coach Frank (as played by ex-pro skateboarder Jason Lee -- you know, the guy from Mallrats?). Experts that they are, the folks at EA developer Black Box are well aware of the attraction, and they've employed the character to teach Skate 3's "Skate School" mode. Frank acts as a framework for the fleshed out Skate 3 tutorial, teaching players how to nail tricks and polish their execution -- it probably helps that he's full of goofy, if occasionally awkward, humor to lighten up the mood as well. And hey, if we learned anything from the previous two Skate games, we're going to be spending a ton of time just figuring out how to ollie without faceplanting over and over (and over), so we could use the levity. %Gallery-77563%

  • Skate 3 hands-on: co-op career mode

    by 
    Randy Nelson
    Randy Nelson
    02.15.2010

    We'd heard how EA was hoping to evolve its successful skateboarding franchise by introducing team play in Skate 3, which is due in May. Last week, we finally got to try it for ourselves. While it was admittedly only a small part of what looked to be a fairly meaty experience, the co-op play was surprisingly fun. After an introduction by members of the Black Box development team, we got to team up with a couple other journos and hit the abundant pavement of Port Carverton. We played as the host for a three-player game, and, as such, had the ability to access a sub-menu that showed the various locations within the game world and the team challenge types available at each. We could then either move the team there, or put it up for a vote. %Gallery-85523%

  • Skate Reel servers totally bailing in March

    by 
    Richard Mitchell
    Richard Mitchell
    02.04.2010

    A quick note for anyone out there still clinging to the first iteration of EA's Skate: It's time to move on. EA has updated the page for Skate's Reel service, which allows users to upload and share videos of their in-game exploits. The update reads, quite simply, "Servers for the skate.Reel feature will be shut down on March 1st, 2010." It also notes that the game itself will still function properly, but users will no longer be able to upload videos to share either in-game or via the Skate website. As tipster Cal points out, there are some Achievements related to uploading videos, so you'd better start capturing those sweet runs and massive bails before it's too late.

  • Skate 3 dev diary explains the origins of Port Carverton

    by 
    David Hinkle
    David Hinkle
    01.29.2010

    When Skate 3 was revealed, we didn't know what to make of the change in venue. The third installment takes place in the fictional skateboarding paradise of Port Carverton and, as the above developer's diary informs, it's actually a homage to recently-deceased colleague Ron "Mad Carver" Hartley. He's even got his own in-game memorial, which we think is a great way to be remembered. When we go, we hope somebody cares enough to at least hold on to the newspaper clipping about that one blog that lost its life defending the earth from the hordes of Raptormen who'll eventually enslave us all in 2022.

  • Black Box doles out new media distribution over Ethernet device

    by 
    Darren Murph
    Darren Murph
    03.04.2009

    Another day, another way to distribute your media over tried-and-true Ethernet. Black Box Corporation has just announced its very own content-over-Ethernet box, which is hailed as a video and audio over Ethernet (VAoE) media distribution system. The device can utilize CAT5, CAT5e and CAT6 cabling to transmit high-definition video and audio to one or more displays up to 300 feet away; if you're hoping to reach farther, just throw in a standard network switch. We're told that it can support resolutions as high as 1080p, and it even acts a true gigabit Ethernet switch by supporting IP cameras, NAS components and other devices through its trio of 10/100/1000Mbps ports. There's nary a mention of price, but we get the feeling it won't be affordable.

  • Skate 2's new 'Classic San Van' DLC is old hat

    by 
    David Hinkle
    David Hinkle
    02.26.2009

    Those of you who find yourself reminiscing about the "good ole days" of the first Skate game, we've got something you'll likely be interested in: EA has unleashed a new DLC pack for Skate 2 called "Classic San Van." Featuring a variety of locales from the first game, Skate 2 players will now be able to shred it up in classic spots such as the Parkade (yes!), the School (italicized yes!), and the Community Center (bold yes!), all while utilizing the new tricks found in the sequel. The DLC even places some objects for you to move around in each area, as you can see in the video above. Skate 2's "Classic San Van" DLC pack is available now on Xbox Live Marketplace and PSN for 400 and $4.99, respectively. %Gallery-23257%