blair-witch-project

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  • MMObility: The quiet brilliance of Die2Nite

    by 
    Beau Hindman
    Beau Hindman
    03.22.2011

    It's rare to find a game that does something with design that makes me think, "Huh... why hasn't anyone else thought of that?" There are a few cases, of course -- the Wurm Onlines, the Spellborns -- but they do not happen often enough. In the world of browser and mobile gaming, the chances of finding something that really tickles your design fancy are even lower. After all, this is a market of RTS games galore and embedded worlds for younger players. So when I found Die2Nite, I was very excited. It took me a while to warm up to the game and the idea (I'm sick of zombies, too), but once I got into it, I found some brilliant design. Keeping things simple is a rarity in games these days. Click past the cut where I'll discuss how Die2Nite creates atmosphere, tension, and a wonderful gaming environment with just a few icons and a browser.