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Blast Works: Build, Trade, & Destroy will finally launch in North America next Tuesday, so now seems like a fitting time for Budcat Creations pair Marcus Brown and Matt Modaff to update their IGN blog and reflect on numerous aspects of the game's lengthy gestation. Fortunately for this post, th...

June 5th 2008 at 8:45am 0 Comments
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Every (other) Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Custom level creation in console games has come a long way. It used to be, if you wanted to share a track that you built in Excitebike, you had to invite friends over to play your creat...

March 25th 2008 at 6:30pm 0 Comments
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For a game as inventive and unique as Budcat's Blast Works, that sure is some vanilla boxart. Okay, so it's functional in a Ronseal-kinda way, but it's also far from pretty or imaginative (like the game itself). Then again, sporting the kind of cover you'd expect to see on the blandest of Wii budget...

March 19th 2008 at 3:00pm 0 Comments
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We spent yesterday going through the big releases that've been announced for next year so far -- Smash Bros. Brawl and/or Wii Fit likely topping your personal "must get" list -- but what about the second-tier games that don't usually receive much press or attention? Though we haven't forgotten a...

November 25th 2007 at 12:00pm 0 Comments
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For a while, all we've known about Blast Works's editor mode is that it was feature-rich and awesome. Gametap's Jared Rea (formerly of Joystiq!) got to mess with the editor during a hands-on preview, and found not only an edit mode, but an incredibly versatile shooter creation engine. Apparently, s...

October 16th 2007 at 9:45am 0 Comments
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At one time, we dreamed of filling the period between now and the big holiday releases with lots of shooting, courtesy of Majesco's Blast Works. We most recently found it scheduled for an October 16 release, which was acceptable to us. But Majesco announced yesterday that Blast Works has been delay...

September 12th 2007 at 12:00pm 0 Comments
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We've been eyeing Majesco's Blast Works as a potential purchase for some time, and now that potential purchase is going to set us back some more potential cash. The shooter's Gamestop listing, which once had the game priced at $19.99, now shows a price of $39.99.Since the game isn't out until the 1...

September 5th 2007 at 3:45pm 0 Comments
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We must admit that we're very impressed with Budcat Creations so far. We assumed that they were just some guys to whom Majesco farmed out the development of Blast Works (to replace the one guy responsible for the PC version), but an interview with Siliconera paints a different picture-- or assemble...

August 20th 2007 at 1:25pm 0 Comments
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If Gamestop's listing is to be believed, Blast Works is scheduled for an October 10th release at a lovely $19.99. While that's still roughly infinity times more expensive than the original PC TUMIKI Fighters (which was cheap as free), it's quite cheap for a Wii game. Some people may have a problem...

July 30th 2007 at 11:15am 0 Comments
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ABA Games' Kenta Cho, who has nothing to do with Majesco's Blast Works other than originally creating TUMIKI Fighters, is apparently more positive about the whole deal than previous reports made it sound. Speaking with Siliconera's Spencer Yip, he allowed himself to briefly stop being aloof, a litt...

July 21st 2007 at 11:30am 0 Comments
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That's what Majesco and Budcat thought, anyway. They were already making a game based on a Kenta Cho freeware shooter, with no legal hoops to jump through. There's basically no reason for them not to throw a bunch more Cho games on there! It works out well for them, because it's bonus content, and...

July 13th 2007 at 10:40am 0 Comments
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How would you respond if you were an amateur game developer and a publisher approached you about remaking one of your freeware games for a home console? If you were ABA Games' Kenta Cho, you'd dismiss the publisher and your own game in a supreme act of powerful nonchalance.When Majesco announced th...

July 3rd 2007 at 3:35pm 0 Comments