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Over at this year's Gamescom, I was lucky enough to be among a small group invited to a Blizzard round table on Raids and Dungeons, where we sat down with Blizzard's Lead Encounter Designer Ion Hazzikostas and Lead Game Producer John Lagrave. These two high-end content creators opened the round t...

2 years ago 0 Comments
August 20, 2012 at 7:00PM
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Netherspite was overcomplicated to the point of absurdity and the most enjoyable way to approach the fight was to skip it. It required a level of coordination that players had never experienced at the time. Heavy movement, beam rotations, a need to run away to avoid death, then run back in t...

2 years ago 0 Comments
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Part of the allure of drums in raids has been the ability to overlap the effects of different types of drums by having several leatherworkers drumming at a time. One member might boost attack power and spell damage for party members in range, while another might restore health and mana. With the ...

6 years ago 0 Comments