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In the first two parts of this guide to Research in EVE Online, I covered the basics of Tech 1 blueprint research and the "Invention" system that allows players to make their own Tech 2 blueprint copies. The reverse engineering process used to make Tech 3 blueprints is a lot like invention except w...

December 27th 2009 at 6:00pm 0 Comments
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In last week's first part to this multi-part guide to research in EVE Online, I covered the basics of Tech 1 blueprint research. Tech 2 blueprints are an entirely different animal and the way players get their hands on them has changed vastly over the years. The first system put in place was an age...

December 20th 2009 at 6:00pm 0 Comments
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While it's most often lauded for its PvP, not everything in EVE Online is about shooting people. Research and manufacturing are two of EVE's most popular PvE professions because of the small time commitments they require. A lot of things in EVE are built from blueprints and through research, you ca...

December 13th 2009 at 6:00pm 0 Comments
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There's a wealth of indie-related gaming panels and goings on at SXSW this year, ranging from the previous "Games By The People, For The People" panel, the GameSalad folks, and the retro-cool Get Outta My Face arcade cabinet. Heck, there's even a company that wants to bring back Hypercard stack gam...

March 17th 2009 at 12:15am 0 Comments
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CCP Games generally takes a hands-off approach to EVE Online's economy, letting the collective actions of players determine what happens. But at times there are bottlenecks in terms of supply. CCP Greyscale cites the example of how the limited number of T2 blueprint originals (BPOs) decreased availa...

October 27th 2008 at 5:00pm 0 Comments
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In most MMOs, making currency without actually playing usually involves rule-breaking macro-farming which risks getting your account banned. In EVE Online, however, a number of viable options exist for making ISK with absolutely no effort. From hiring research and development agents to public inves...

September 1st 2008 at 11:00am 0 Comments
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EA has put two of its major players behind EA Blueprint, a new project focusing on creating games for social networking sites like Facebook. The team is lead by EA Los Angeles heavies General Manager Neil Young and Director of Artist and Repertoire Alan Yu. According to Gametap, Blueprint will work...

February 11th 2008 at 5:25pm 0 Comments
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Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out. In last week's edition of Promotional Consideration, we snickered over Ubisoft's scandalous My Word Coach ad, reveling in the juvenility of its baseball...

November 4th 2007 at 4:30pm 0 Comments