blueprint

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  • EVE Evolved: Research: Tech 1 blueprints, page 2

    by 
    Brendan Drain
    Brendan Drain
    12.13.2009

    Once you've been running your own research jobs for a while, you'll invariably notice that all the ME and copy slots in high security space tend to be packed, with queues over a month long. The only way to beat the queues is to make use of private labs not open to the general public. You don't get to access the labs directly and so you can't make use of copy facilities as there would be no way to retrieve the copies.

  • EVE Evolved: Research: Tech 1 blueprints

    by 
    Brendan Drain
    Brendan Drain
    12.13.2009

    While it's most often lauded for its PvP, not everything in EVE Online is about shooting people. Research and manufacturing are two of EVE's most popular PvE professions because of the small time commitments they require. A lot of things in EVE are built from blueprints and through research, you can be one of the people supplying those blueprints. Whether you want to improve your own blueprints to increase manufacturing profit margins or make blueprint copies for sale, it's worth looking into doing your own research. Jobs can be set up to run for days on end, taking you as little as a few minutes per week to manage. This can augment your income from active sources like mining, trading or mission-running. In this article, I look at the basics of tech 1 blueprint research, the skills required to make the most of your time and how you could run your own research labs in the relative safety of high security space.

  • SXSW 2009: Being Indie and Successful in the Video Game Industry

    by 
    Kevin Kelly
    Kevin Kelly
    03.17.2009

    There's a wealth of indie-related gaming panels and goings on at SXSW this year, ranging from the previous "Games By The People, For The People" panel, the GameSalad folks, and the retro-cool Get Outta My Face arcade cabinet. Heck, there's even a company that wants to bring back Hypercard stack games. So we went back for more indie gaming panel goodness, just because we could. This was a panel by the game developers this time, rather than the people who run the companies ... so what did we learn? A lot of the same from the previous panel. Sadly Jonathan Blow couldn't make it, and was replaced by the above inflatable doll with the Freddie Mercury mug. Although covering his absence nicely were panelists Kellee Santiago from thatgamecompany, John Baez of The Behemoth, Ron Carmel of 2D BOY, and Joel DeYoung from Hothead Games who moderated. Check out the highlights after the break.

  • CCP Games introducing new economic measure in EVE

    by 
    James Egan
    James Egan
    10.27.2008

    CCP Games generally takes a hands-off approach to EVE Online's economy, letting the collective actions of players determine what happens. But at times there are bottlenecks in terms of supply. CCP Greyscale cites the example of how the limited number of T2 blueprint originals (BPOs) decreased availability of items while driving up prices. CCP stepped in by introducing 'invention', where players can attempt to create higher-end items via R&D, eliminating the issue of supply and normalizing prices. CCP Greyscale's latest dev blog is called "Alchemy" and looks at the newest issue they've identified with EVE's economy, the inflated price of rare moon minerals. Greyscale says, "In particular, two rare moon minerals - dysprosium and (to a lesser extent) promethium - are becoming ever-more expensive as increased demand puts pressure on a limited supply. This is likely to become an increasingly large issue as time goes on, with prices for these minerals continuing to rise due to demand, and the increased price being passed on to the consumer of the final product." As we've mentioned in the past, these rare minerals in New Eden are something that the largest, most powerful alliances have sought to control and thus has been one of the drivers of conflict in lawless 0.0 space.

  • EVE Evolved: Money for nothing

    by 
    Brendan Drain
    Brendan Drain
    09.01.2008

    In most MMOs, making currency without actually playing usually involves rule-breaking macro-farming which risks getting your account banned. In EVE Online, however, a number of viable options exist for making ISK with absolutely no effort. From hiring research and development agents to public investment schemes and even a player-run bank, there are plenty of ways to make ISK in EVE without even logging in.Investment Schemes:In the market discussion forums, players can sell shares in their company and present a business plan to potential investors. The corporation receives ISK in exchange for its shares and agrees to make regular dividend payments to all shareholders. Buyers have to trust that the company owner won't just run off with their ISK, so only the most trustworthy players have managed to successfully start very large investment schemes.In this article, I look at the different ways you can make ISK with virtually no effort, in some cases even if your account is inactive.

  • EA Blueprint developing games for social networking sites

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.11.2008

    EA has put two of its major players behind EA Blueprint, a new project focusing on creating games for social networking sites like Facebook. The team is lead by EA Los Angeles heavies General Manager Neil Young and Director of Artist and Repertoire Alan Yu. According to Gametap, Blueprint will work with small developers and assist with funding and project management. There will be some new IPs mixed in with extensions of current EA games, but the key focus is high-quality "small-scale transmedia" titles that can reach millions. EA is already testing the waters with a game on Facebook (and its 62 million users) called Facebook Smarty Pants. With EA's own CEO presenting a different type of EA recently, perhaps small-scale transmedia cooperation could take the place of the mega-acquisitions we're used to with the company.

  • Promotional Consideration: Having word ability continues to pay

    by 
    Eric Caoili
    Eric Caoili
    11.04.2007

    Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out. In last week's edition of Promotional Consideration, we snickered over Ubisoft's scandalous My Word Coach ad, reveling in the juvenility of its baseball/sex metaphor. Imagine our surprise and mirth when we stumbled upon another printed piece promoting the vocabulary trainer, this time targeted at women! While not even half as bawdy as its brother, nor as clever, this advertisement still has some qualities worth examining.