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When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the sam...

September 14th 2014 at 6:00pm 0 Comments
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The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunt...

June 9th 2013 at 6:00pm 0 Comments
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Talking about building the world in Camelot Unchained is not something that can be done in just one sitting, so Mark Jacobs broke it into two. In the first update, Jacobs described the building blocks, mining, and the cooperative nature of construction. The conclusion of this two-part series focu...

April 23rd 2013 at 11:00am 0 Comments
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The Camelot Unchained team has just released a new video dev blog for Kickstarter backers outlining some fairly ambitious plans for mining and construction in the upcoming PvE-free sandbox. The system will involve combinations of custom and prefab cells in which players so inclined can build up t...

April 20th 2013 at 6:30pm 0 Comments
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EVE Online player "stewie Zanjoahir" made history yesterday when he reportedly lost a tiny ship with cargo worth over $6,000 US. Now it appears that the value of the kill may not have been accurate or that the kill could even be a hoax. Evidence that the kill may not be authentic surfaced last ni...

October 23rd 2012 at 8:30pm 0 Comments
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EVE Online is well known for its sandbox gameplay and ruthless citizens, with monumental kills and record-breaking scams popping up year after year. In 2010, one player lost over $1,000 US worth of 30-day game time codes (PLEX) when he transported them in the cargo hold of a tiny, fragile frigate...

October 22nd 2012 at 1:00pm 0 Comments
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The Inferno expansion is set to launch on Tuesday May 22nd, promising a complete revamp of EVE Online's war declaration system and a whole host of new modules. If you're in a wardec corp, you'll need to make a few adjustments to the way you operate when the patch goes live. The minimum war fee wi...

May 20th 2012 at 6:00pm 0 Comments
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In a recent article, I explored the effect that power players have on EVE Online's subscription retention. In particular, I suggested that CCP has stopped developing features with EVE's power players in mind and that this could be the cause of a worrying downward trend in new player retention. It...

May 8th 2011 at 6:00pm 0 Comments
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A month or so ago, we reported that Kno was looking for a way out of the tablet hardware business and intended to transition itself into a purely software-centric operation. Well, now Bloomberg and All Things D tell us that a deal has been worked out to make that desire a reality. A $30 million inv...

April 8th 2011 at 4:24am 0 Comments
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Global Agenda isn't necessarily for everyone, but there's no shortage of people it is for, and their reception to the game thus far has been positive. Still, like any new game there are kinks to work out and things not quite ready for launch time. Both are making a showing in the game's 1.1 patch,...

February 24th 2010 at 9:00am 0 Comments
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Craftable loot is always important business, and in Global Agenda it's no different. There are always some neat surprises waiting for those who are willing to gather some items, do some research, and get to work in the fabrication chambers. Xzaph over at the HexAgenda fansite has put together a pr...

January 23rd 2010 at 10:00am 0 Comments