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  • Boston Globe supplies iPads to school donation program

    by 
    Steve Sande
    Steve Sande
    01.23.2013

    Many newspapers have had donation programs in the past where subscribers who go on vacation can donate their papers to schools. Once in the schools, the papers were used by students either for reading assignments or for art projects in which younger students cut out photos. The Boston Globe is taking the idea into the future by using reader vacation funds from its Newspaper In Education program to buy iPads and classroom projectors for schools. With US$65,000 in funds supplied by vacationing subscribers, the Globe is buying 75 iPads for Boston Public Schools and Stoneham High School. Those iPads will be equipped with digital subscriptions to BostonGlobe.com. Globe director of customer experience and innovation Robert Saurer says that "We believe that digital kids turn into digital adults ... We want to provide easy, portable access not only to our content, but to the greater world of content on the web -- deployed in the classroom daily, streamed live, as the kids are learning." A pilot program will run through the spring semester and will be evaluated by teacher focus groups to determine if more iPads or an increased number of projectors are a better option going into the future.

  • Sony stands behind its digital projectors, claims the only thing ruining movies is Russell Brand

    by 
    Richard Lawler
    Richard Lawler
    05.26.2011

    In case you missed it over the weekend, the Boston Globe published an article stating that the misuse of 3D lenses on Sony 4K projectors is drastically reducing the amount of light and color in digitally projected 2D movies. Sony Digital Cinema has finally responded with a list of "The Facts" that reiterate information some readers have posted in our comments and that we've obtained from individuals working as projectionists. They claim that contrary to the Globe's information, the projector technology used as described isn't to blame for poor picture quality. Notable items on the list are that the Sony system does not alternate between two images rapidly, changing the lens takes less than 20 minutes, the RealD 3D filters only reduce light output by 20% (not 85%), and if the lens can't be changed, then it's still capable of playing back content at 14fl (foot lamberts) which is within the recommended specs for brightness. All of these go directly against information from the original "Deep Focus" source, although it still doesn't explain why they could see such a marked difference between films in the same theater being projected digitally or on film. However, simpler explanations like an old and weakened bulb, a film projector set outside the specs, or unintentional misconfiguration could account for all of that. Until this is sorted, all we can recommend for your summer movie viewing is that if you do see anything out of order, don't let that jumbo tub of popcorn and Icee slow you down -- complain to management loudly and quickly to get the picture fixed. Check after the break for Sony's claims, as well as more detailed information from a projectionist we spoke to that broke down just how the technology works.

  • Boston.com launches Big Picture iPad app, where it finally feels at home

    by 
    Darren Murph
    Darren Murph
    09.07.2010

    No shame in saying it -- we're huge, huge fans of Boston's 'Big Picture' blog. Regardless of the subject matter, the photographs gathered there never fail to speak to something a little deeper within our souls, and now viewing them just because a wee bit easier. The portal has today launched a new version of their 'Big Picture' app that's fully compatible with the iPad, enabling Apple tablet owners to see new photographic essays on Monday, Wednesday and Friday each week. Unfortunately, the app costs $2.99 (where it's free to surf on over to the website), and the current crop of reviews are less than glowing. Might we suggest waiting a tick to see if those early issues are ironed out in a subsequent release?

  • Harmonix employees harmonize during a cappella Paramore song performance

    by 
    Ben Gilbert
    Ben Gilbert
    11.09.2009

    Since only a fraction of Joystiq is headquartered out of Boston, MA we unfortunately aren't eligible to be honored with "Top Places to Work" awards like Beatles: Rock Band developers Harmonix, nonetheless host a company-wide singing contest. If we could though, we'd like to think our singing chops would at least match the five gentlemen (four from audio and one engineer) found singing Paramore's "That's What You Get" after the break. Winning first "among mid-size companies" and third overall in The Boston Globe's "Top Places to Work" survey, the 320 employee-strong music/rhythm-game studio was praised for its studio-wide a cappella singing competition. "I would do a lot to stay here," says senior writer Helen McWilliams. "It's really hard to imagine going from this company to any other company." That whole "making successful games" thing probably doesn't hurt either. (Thanks, DarkArchon)

  • Update: 38 Studios sets facts straight on Copernicus

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.29.2009

    In a follow-up to our story posted yesterday, 38 Studios has contacted us with a response on the issue of the game's cost to be between 50 million and 100 million and their "tenative release date" as reported by the Boston Globe.According to 38 Studios, the 50 to 100 million figure came from the Boston Globe and not 38 Studios, as finances were never disclosed to the newspaper. Production costs were never mentioned as well during the interview. What was noted in the interview was that MMOs can be quite expensive to build, sometimes costing tens of millions of dollars to put together. As said to us by the company, "38 Studios is a private company and does not, and has never, disclosed financials."Furthermore, the company wishes to stress that the supposed "December 2010" release date is not a date they wish to acknowledge. The company will release the game codenamed Copernicus when it is ready, currently wishing to not set any dates for their upcoming game.Follow after the break for the full release from 38 Studios regarding the release date of Copernicus.

  • 38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.28.2009

    Curt Schilling is out on the field again -- the investing field, that is. The former baseball star turned game developer is looking for more investors to back 38 Studios and their first game, the title codenamed Copernicus. The company's estimates for their game requires 50 to 100 million more in funding for the staff, all with their tentative December 2010 launch in mind.Keep in mind, of course, that 38 Studios has acquired Maryland developer Big Huge Games, the company known for Rise of Nations, Rise of Legends, and Xbox Arcade's version of Catan. That acquisition doubled the company's headcount and has possibly driven operating costs into the 15 to 20 million a year range, according to the Boston Globe.So far Schilling hasn't had any luck with potential investors. However, as he said to the Boston Globe, "I'm not going to complain about the economy. It's like pitching on a rainy day. The other guy has to pitch in it, too."[Via Cuppycake]

  • Can you fight stress in Second Life?

    by 
    Eloise Pasteur
    Eloise Pasteur
    03.03.2008

    Can you fight stress in Second Life? This is the question that Dr. Daniel Hoch of Massachusetts General Hospital is going to explore. There are, of course, many organisations within Second Life that already do things such as this: Support for Healing being one of the better known ones, but this is the first time that I'm aware of that we've had a full clinical trial of the potential benefits of Second Life as a stress reliever, quite possibly the first clinical trial in Second Life altogether.The group will be looking for volunteers from the Boston region, so that the inevitable real life paperwork can be done, and is being conducted under the auspices of the Center for Connected Health and the Benson-Henry Institute of Mind Body Medicine. Two anticipated benefits they expect to see, even if the rest of the trial proves disappointing, are feedback through the IM system to the therapist, without disrupting the session; and the ability to aid visualisation by creating virtual environments that support the guided relaxation.It will be interesting to see how the trial turns out, and doubtless we will report it here. Thanks to Pathfinder for the tip and link to the original article in the Boston Globe.

  • Boston Globe: Wii puts violence in motion

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.23.2007

    The Boston Globe is taking a look at the dark and sinister side of the Wii in the wake of the Manhunt controversy this week. Looks like the New York Times owned Boston Globe is taking pointers from their tabloid competition the Boston Herald. Oh well, it's about time the Wii got a little bad press from the mainstream media. It can't all be old folk's homes and military rehab fluff pieces.The story explores the possibility of the Wii being used in a "sawing motion, one used to separate a limb from a body, and the scene on the screen shows all the gory details." They speak to Joanne Cantor, a researcher of media violence on children, who was cited in the "Violent Pac-Man" research, and she says, "The more realistic and involving the game gets, and the greater the similarity between the action in the game and real life action, the stronger the negative effects would be. No, your son may not turn into a criminal. But exposure will take a toll on his life somewhere, probably in interpersonal relationships. These are subtle effects. They take time to surface. A teen isn't going to notice them." The Globe also speaks to child psychiatrist who says that violent actions through the Wii may not make someone into a killer, but "could it make someone prone to domestic violence or child abuse?" They also speak to pediatrician Michael Rich who says, "Wii provides a double whammy ... very violent content and physical involvement, which we know is how learning happens."There is a little counterpoint in the piece, by none other than GamePolitics writer and Joystiq columnist Dennis McCauley, who says, "No question Manhunt goes beyond the pale in terms of violence. I'm sure this one will be worse ... But that Wii interactivity adds an extra kicker to what happens in the brain is purely speculative. The Wii technology isn't as bad as some folks say or as good as Nintendo wants you to believe." There is also the simple truth from David Finkelhor, co director of the Family Research Lab at the University of New Hampshire who points out that in the 10 to 12 years in which violent video games have exploded on the scene, the juvenile crime rate has gone down. Oops! Could violent video games actually be giving kids prone to violence an outlet for rage rather than increasing the probability for violence?