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Buy-to-play games can be difficult to judge in terms of metrics. You can't point to the total number of people who have bought the game because there's no proof those people are still playing. Guild Wars 2 has sold plenty of boxes, and according to lead designer Isaiah Cartwright those boxes are tr...

1 year ago 0 Comments
August 23, 2013 at 2:00PM
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New MMOs are released every year, and we often see them repeating the same mistakes as previous games or releasing without tried-and-tested mechanics. It just seems like common sense to learn from the years of mistakes and successes of other companies and previous titles, but it isn't always cl...

2 years ago 0 Comments
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One of announcements that came out of EVE Online's most recent Fanfest was news that the game will be sold on retail shelves this March, with the release of the Apocrypha expansion. A publishing deal struck between EVE's developer CCP Games and Atari means that the game may well see an influx of pla...

6 years ago 0 Comments
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When EVE Online launched in 2003, it came in a box through the game's publisher, Simon and Schuster Interactive. But for much of EVE's lifespan, it's been a digital product. Nothing to buy at a store, no physical media to save. It seems CCP Games has gone retro, from what was announced by CCP's CEO ...

6 years ago 0 Comments
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Syp over at the Waaagh! Warhammer Online blog looks at the title's 750,000 registered players figure and observes that merely buying the box (or the download) shouldn't necessarily imply that monthly subscription dollars will follow. There are a number of factors involved that will determine how wel...

6 years ago 0 Comments
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How much game do you need to support a monthly fee? That's a question Tobold asked in his blog, noting that there are a number of games charging for monthly subs that would be better off with alternative business models. He cites the example of the in-beta Football Manager Live, which he feels is ni...

6 years ago 0 Comments