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Meat Boy isn't the only fleshbag to make an appearance in Super Meat Boy for WiiWare. Turns out that Braid's Tim will also be an unlockable character. How did these two indie darlings collide and not produce so much heat as to create an insta medium-rare hamburger? Turns out that Super Meat Boy's ...

6 years ago 0 Comments
April 29, 2009 at 9:00PM
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We love how just a scrap of music can put you in the mood to play a game. Who can listen to the Oblivion or Halo themes and not get the itch to pick up a controller? We don't know, but they're stronger than us by far. After 15 minutes of listening to the recently compiled Braid soundtrack, we're d...

6 years ago 0 Comments
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Jonathan Blow has revealed that message board rumblings of a hidden level editor within the PC version of his award-winning independent title, Braid, are true. Replying to chatter on the Steam forum [Via Destructoid], Blow revealed documentation for the editor would be released following an update...

6 years ago 0 Comments
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A brief announcement is in order. Now that Braid is neither 'cool' nor 'in,' all the haters are allowed to like it. Yes, Braid is out of the limelight so it's now officially okay for you to both play and enjoy it. Furthermore, for those that don't have a 360 and aren't quite ready to plunk down th...

6 years ago 0 Comments
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Bad news for PC-owning wannabe time benders: the PC release of Braid has been delayed past its original March 31 date, according to a post on the official Braid blog. Fortunately, a typo in the announcement lets you experience a mysterious temporal puzzle right now! Creator Jonathan Blow said that h...

6 years ago 0 Comments
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Things GDC 2009 taught us: Indie games aren't always cheap. During the "Braving the Stormy Waters of XBLA and PSN: Smaller is NOT Easier" panel, Jonathan Blow revealed that his critical hit, Braid, cost $200,000 to develop. Blow admits that development cost cuts could have been made, but his spen...

6 years ago 0 Comments
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Castle Crashers recovered from a 4-month gimp to be crowned the Xbox Live Arcade "Game of the Year" in the second annual community voting awards. Somewhat surprisingly, Castle Crashers also managed to nab "Best Co-op Mode" despite being virtually unplayable online for four out of its seven months ...

6 years ago 0 Comments
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Based on info gleaned from Major Nelson's weekly Top Ten lists (sans data from the week ending February 2), GamerBytes has compiled a list of the top selling Xbox Live Arcade titles in February. Topping the charts is the EA Sports Freestyle-branded arcade game, 3-on-3 NHL Arcade with strong show...

6 years ago 0 Comments
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We were jazzed to hear that Jonathan Blow's introspective chrono-manipulative platformer Braid would be making its way onto PCs via Stardock's digital distribution service Impulse -- though we wondered why Blow hadn't set up a wider launch platform for the computerfied adaptation of his XBLA indie...

6 years ago 0 Comments
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Xbox Live is a wonderful place. Without it, we would have never discovered diamonds in the rough such as The Maw and Braid. Thankfully, these games are getting the red carpet treatment and rolling out to other platforms, courtesy of Hothead Games. Hothead games will first bring Jonathan Blow's Bra...

6 years ago 0 Comments
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Jonathan Blow has cast his reign on your Braid: The PC version of his acclaimed puzzle slash poem game will now cost $14.95, a full five cents cheaper than the Xbox Live Arcade edition. Initially priced at $20 by Stardock's Impulse distribution platform, Braid PC is due for release on March 31st. ...

6 years ago 0 Comments
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Earlier this afternoon, PC game publisher Stardock revealed plans for the March 31st release of the acclaimed puzzle-platformer, Braid, on its Impulse digital distribution platform. Pre-orders start today and come with a 33% price increase, bringing the game to a (not so) nice and round $20. Last ...

6 years ago 0 Comments
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If you enjoyed the older Final Fantasy games but always wished they included more navel-gazing reflections on love, loss and (possibly) the atomic bomb, brace yourself for stellar news: Jonathan Blow, the mind behind last year's surreptitious hit chronoplatformer Braid, recently mentioned in a Gam...

6 years ago 0 Comments
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Whoever said "the best things in life are free," apparently didn't know any Xbox Live content managers. Indie developer Jonathan Blow of Braid fame says he wanted the newly released premium theme for his critically acclaimed title to be free. The content is priced at the standard 250 ($3.12 USD) r...

6 years ago 0 Comments
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<< BACK (6) COMMENT NEXT (4) >> People exhibit different reactions upon playing Braid. Some, like Soulja Boy, show a child-like appreciation for the unique implementations of time manipulation in the game. It's hard not to smile, or let out a laugh, when your character gets hit by ...

6 years ago 0 Comments
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Budding indie designers with far-out ideas: Braid creator Jonathan Blow brings word via his blog that submissions for the Experimental Gameplay 2009 sessions at GDC are now being accepted. Having provided a launching pad for indie hits such as Braid, flOw, and Everyday Shooter, the Experimental Ga...

6 years ago 0 Comments
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This year has brought us a slew of incredible Xbox Live Arcade titles so whittling the list down to five contenders is a difficult task. In the end the top honors went to the five titles we felt delivered on all promises made and showcased greatness, even through their shortcomings. Read more abou...

6 years ago 0 Comments
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The Xbox Live Arcade golden child that has been racking up a few 2008 award honors, Braid, will be making its way to the PC early next year. According to the official website, Braid will be releasing to the PC between February and March 2009. Interestingly enough, the PC version was supposed to...

6 years ago 0 Comments