brainwave

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  • Orange Dream's brainwave management software gets you closer to the Matrix

    by 
    Darren Murph
    Darren Murph
    03.31.2008

    We'll be honest -- there are quite a few things about the Cyber MC brainwave management solution that remain unclear to us, but it's probably for the best. Korean startup Orange Dreams has apparently concocted some sort of eyewear / software combo that can control your brainwaves and calm your nerves, convince you that you really aren't craving nicotine or make you believe that fruits and vegetables really are more delicious than a Cadbury Cream Egg. We're not about to delve into how this thing actually intends to work, but those unafraid can give it a go next month.[Via Hallyu Tech]

  • Brain-reading biofeedback caps on the rise, NeuroSky returns

    by 
    Darren Murph
    Darren Murph
    04.30.2007

    Pushing the envelope is what it's all about, and for companies cranking out Wiimote-like devices to make gaming and PC experiences more eventful, even that's not enough to satisfy a bevy of outfits with their eyes set on getting biofeedback into games. Companies such as Emotiv Systems, CyberLearning, and our old friend NeuroSky are all looking to take advantage of the public's current curiosity about thought-controlled (and influenced) gaming by offering up electrode-laced headsets that read a variety of brain impulses to effect gameplay. Essentially, these gel-free caps rely on technology such as electromyography (EMG), which records twitches and other muscular movements, and electrooculography (EOG), which measures changes in the retina, in order to change the way games are experienced. For instance, a nervous, uneasy GTA player would barely be able to aim at his / her enemies, while a daydreamer would have a hard time staying on course and reaching full speed while playing Gran Turismo. Unsurprisingly, said companies have noted that "finding their target markets" have been the most difficult aspect, and certain analysts rightfully question whether gamers would actually enjoy such "mentally taxing restrictions" on their games, but if all goes as planned, we should start seeing a few more options in the commercial brain-interface market before too long.