brett-scheinert

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  • Carbine spotlights WildStar's PvE raid design

    by 
    Bree Royce
    Bree Royce
    05.15.2014

    WildStar's raid team has just completed a Reddit ask-me-anything about -- you guessed it -- raids in the upcoming sci-fantasy themepark. Lead Dungeon and Raid Designer Brett Scheinert (aka CRB_Timetravel) was joined by an array of Carbine Studios developers to answer player questions about the large PvE encounters in the elder game. Here are a few highlights: Which encounter will "cause the most tears"? That'd be Avatus, the last boss of Datascape, Scheinert says, but the elemental pairs in Datascape will be rough too. "Because [they] change every week (and there are 9 possibilities, each of which is almost an entirely new encounter), guilds will spend an entire week reaching then learning a pairing... then the instance will reset and they'll be back to ground zero." At least at launch, raid tools will be "in the hands of the addon developers." "Voice chat definitely helps but is not necessary." Additional post-launch raid content is "in development," so raid tiers will be flexible. The team won't "admit defeat that easily" should 40-man raids prove unpopular. Enrage timers "just feel lame," so the devs are using them sparingly. Casual players won't be able to extend lockout timers at launch. Carbine is still sorting out how latency will affect Oceanic players in raids. There's plenty more to consume over on Reddit!

  • WildStar raid dev: 'Our raids are the best blend of challenging and fun'

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2014

    Do you wonder what it takes to make the toughest PvE content in an MMO? Then you'll want to virtually meet WildStar Dungeon and Raid Lead Designer Brett Scheinert, who stars in a new "A Moment in the Life" video talking about his job. "The biggest thing to be excited about with our raids is that they're the best blend I've seen between being challenging and fun," Scheinert claims. He goes on in the video to talk about his past experience in the industry and how he thinks it's really cool to see his ideas become reality. The video is a three-minute interview with several glimpses into WildStar's raids, although we suspect that Scheinert was using GM codes to solo them. You can give it a watch after the jump.

  • WildStar unveils the details of raids

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.13.2014

    WildStar wants to have its raids be big. Big in size. Big in rewards. Big in engagement. Big in lots of ways, in short. The team has talked about them in passing elsewhere, most notably at PAX East 2014, but there still hasn't been a nice big info drop about raids that potential players could really sink their teeth into. Like the sort of reveal that accompanies a new DevSpeak video. So guess what's past the cut? Go ahead, guess. Very good, it's the raiding video (something you could have concluded from the headline, yes), but there's more besides. We had a chance to sit down and talk with Brett Scheinert, the dungeon & raid lead developer, regarding these high-end encounters and what will set WildStar apart from other titles offering a raiding endgame. And despite what those opening lines might have made you think, it's not just about size. (It's also Spinal Tap references. You can guess which ones.)

  • Exploring WildStar's endgame raids and dungeons

    by 
    Miguel Hernandez
    Miguel Hernandez
    03.12.2014

    For those who like endgame PvE content, Carbine's upcoming MMO WildStar is hoping provide not just lots to consume but a variety of ways to consume it. I'm no longer the type of gamer who has to race to max level, and fortunately for me, WildStar plans to give us that "raid feeling" even while we're leveling via adventures and shiphand missions and world bosses and even public quests. But there's much more to PvE than that. At last week's press event, I sat down with Lead Combat Designer Chris Lynch and Lead Dungeons and Raids Designer Brett Scheinert to talk about endgame and PvE in the next big themepark.

  • Massively's developer tour of Sentinel's Fate

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.05.2010

    With the EverQuest II team hard at work on their newest expansion, Sentinel's Fate, we were invited by community manager Kiara to drop by the Shattered Lands and take a closer look at the new zones in the expansion. While we were expecting to see some nice content, it's amazing to see just how beautiful these zones are when you walk through them in person. I'm not one to open an article with such a bold statement, but the zones we got to tour in Sentinel's Fate were impressive. Hopefully today we can impart some of the beauty of these zones to you as we talk about three major areas in the new expansion: The Hole & The Seal of the Underfoot, the Erudin Library, and the Vasty Deep Conservatory. %Gallery-84287%