brian-ferguson

Latest

  • SOE Live 2012: EverQuest II interviews highlight focus on crafting, player stories

    by 
    MJ Guthrie
    MJ Guthrie
    10.24.2012

    It is undeniable: Between panels, keynote addresses, and interviews, SOE Live offered fans a smorgasbord of information this year. Even as we reported on some information, more came our way. Such is the case with EverQuest II and its upcoming Chains of Eternity expansion; no sooner had I shared the new tradeskill AA and prestige lines than I was able to sit down developers to gain more insights into the new features. And of course, another panel came along offering even more tidbits about the expansion and beyond! Did previous announcements leave you wondering whether crafters will be required to grind their own AA tree up from 0? How many crafted items can actually be mass produced at one time? And what's in store for the Dungeon Maker and SOEmote? These questions and more were answered as I sat down with Brain Ferguson (PvP and tradeskill game designer), Holly Longdale, (Producer), and Dave Georgeson (Director of the EQ franchise).

  • The Tattered Notebook: EQII pays attention to PvPers and fighters

    by 
    Karen Bryan
    Karen Bryan
    06.23.2012

    This past week, we learned that not only are we a long way from hearing details about EverQuest Next, but the handful of screenshots we got at the 2010 Fan Faire don't really represent what the game looks like anymore. I'm as excited as can be about EQ Next, and I'm rooting for big things for the game, but you can't fault me for having the urge to reach for the Tums as I recall what happened to another SOE game that lingered in development this long (The Agency) and try to avoid comparing it to another recent title that generated buzz for this long without any tangible evidence of the project (Copernicus). I still have faith! And as I post up these screenshots one last time for posterity, my concerns over EQ Next were tempered by more details about the upcoming update in EverQuest II, including big PvP news, adjustments to the fighter classes, and some interesting changes to gear. Let's look at a few highlights from the recent SOE Webcast with SOE Executive Director of Development Dave "SmokeJumper" Georgeson, EQII Lead Designer Akil "Lyndro" Hooper, and Associate Designers Brian "Omougi" Ferguson and Mike "Xelgad" Ganz to see what impact the changes might have on the game.