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If you're part of the crowd that grouses at unoriginality in the MMO genre and are craving a fresh breath of minty innovation, then you might have been intrigued at the ideas put forth by Namaste Entertainment's Storybricks toolset earlier this year. But when would this become reality? Turns out...

December 14th 2011 at 9:30am 0 Comments
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If you've been following MMOs in recent months, you've no doubt been inundated by the new story focus of the genre's upcoming AAA titles. Whether we're talking about Star Wars The Old Republic, The Secret World, or even TERA, story has been the favored industry buzzword for a while now. Enter St...

September 12th 2011 at 1:00pm 0 Comments
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"I could make a better game than this!" At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our...

August 8th 2011 at 5:00pm 0 Comments
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Ah, the life of the indie developer: long nights followed by more long days followed by long weekends, slugging through mountains of code to find tiny errors that break entire worlds... it would seem like a thankless job. It's ironic that many wanna-be designers and armchair developers often pict...

March 16th 2011 at 8:00pm 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Hey folks, welcome back to the Soapbox. Before I get started, l...

January 11th 2011 at 3:00pm 0 Comments
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Innovation is as often as not used as a blank check when asked why MMOs aren't as good as they could be. While the sentiment isn't constant, it's recurring: a vague sense that something isn't there that ought to be. Often, the answer thrown around is that we need innovative games -- but when the pe...

January 12th 2010 at 3:00pm 0 Comments
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If 2009 hadn't claimed quite enough lives for your tastes quite yet -- in terms of companies, jobs, and games -- you might have a bit of a morbid approach to things. We're just over the border into the new year, but it looks like there was one last item on the chopping block. Near Death Studios,...

January 1st 2010 at 6:00pm 0 Comments
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As we all know, being a game developer is the pinnacle of wealth and glamor. Women chase you, men want to be you, and the money just rolls in by the wheelbarrow. Cypress Hill even wrote a song about it. Oh, wait, no. The other thing. Brian "Psychochild" Green treated us to an informative (and v...

December 29th 2009 at 4:00pm 0 Comments
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If you've played MMOs for any length of time, you've probably grown very familiar with the trinity. You can't help but be acquainted with it in any sort of group content, where in more games than not there's that split between the tank, the healer, and the DPS. Certainly there are subdivisions an...

December 22nd 2009 at 10:00am 0 Comments
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Difficulty in games is a contentious issue at any point. Brian "Psychochild" Green recently had a musing on the topic of difficulty as it applies to most games, but even that discussion stops shy of discussing MMOs, where multiple difficulty levels are rarely an option. Designers can make harder...

November 24th 2009 at 8:00am 0 Comments
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It started with Brian Green musing about something being missing in our MMOs, which was followed by Steve Danuser weighing in on the issue as well. The specifics are under debate, but there's been quite a bit of furor on the basis of that simple concept -- that something ought to be there that isn...

October 24th 2009 at 12:00pm 0 Comments