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  • Firefly Online shows off the AFAS fighter

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2014

    The titular ship class in Firefly Online won't be the only spacecraft players will encounter when the game goes live this summer. The arrogant Alliance have their own spiffy line-up of ships, and today Quantum Mechanix revealed the faction's first one: the Alliance Fast Attack Ship. The AFAS, also known as Shinigami, was created to counter gunboats such as the Firefly Series 3 military variant in the Unification War. It's a short-range attack ship that might not be as powerful as some of the other hardware in the Alliance's arsenal, but it's cheap and effective enough that they flourished even so. The AFAS is small, quick, has a decent armament of turrets and cannons, and operates in three-ship wolf packs. While the AFAS was mostly retired in favor of the follow-up ASREV, there are still a few in operation in the 'Verse even today.

  • First Firefly Online details revealed

    by 
    Matt Daniel
    Matt Daniel
    12.12.2013

    Browncoats everywhere will be pleased to know that the first look at the upcoming Firefly Online is now here for all to see. Andy Gore, CEO of Quantum Mechanix, has revealed a number of tasty details about the upcoming game based on everyone's favorite short-lived TV show. Firefly Online will utilize a "Free Flight Engine," which gives players a "reactive 3D interface" of the 'verse to assist in their interstellar travels. Gore also unveiled the game's "job" system, which gives players a number of sidequests outside of the main storyline and even lets them create jobs for other players to undertake. The full piece at io9 also shows off a number of screenshots, demo animations, and concept art from the game, so click on through the link below for your fix of Firefly goodness.

  • Mark Jacobs responds to 'magic show' accusations

    by 
    Chris Chester
    Chris Chester
    07.08.2008

    Earlier today, we posted a link to an article over at Warhammer Alliance that accused Mythic of conducting a "marketing magic show" on their fan-base by refusing to come forward with many of the juiciest, most controversial details about Warhammer Online yet to be released. Judging by the comments on that post, the disagreement about the quality of Mythic's efforts to date is stark indeed.In a demonstration of class and forthrightness, Mythic co-founder and designer Mark Jacobs stepped forward on the WHA forums today to address the editorial directly, taking apart the argument piece by piece. He outright rejects the notion that the marketing department is calling the shots when it comes to the release of details, saying that the flow of information begins and ends at his desk. He further disputes the notion that the game is unfinished or lacking in the fun department, citing the imminent guild beta as proof of the confidence they have in their product.Given the volume of information we were allowed to show off in our Massively goes to WAR coverage, we're inclined to side with Mark. For a site whose message of the day for many moons now has been, "The suspense is terrible. I hope it will last," we hope the writers and posters over at WHA regain their patience.