browser-based-technology

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  • Sony invests in cloud-streaming with purchase of Gaikai

    by 
    MJ Guthrie
    MJ Guthrie
    07.02.2012

    The gaming cloud company Gaikai, which partnered with Warner Bros. Interactive last March to stream an hour of gameplay in two different AAA games and more recently was in the news for partnering with En Masse to offer an instant streaming version of TERA's demo, was just acquired by Sony for the sum of $380 million. What does this mean for the company with numerous games across different platforms? Sony Computer Entertainment President Andrew House explains that the company "will deliver a world-class cloud-streaming service that allows users to instantly enjoy a broad array of content ranging from immersive core games with rich graphics to casual content anytime, anywhere on a variety of internet-connected devices." For more insight into the realm of cloud-streaming MMOs, check out Massively's look at Gaikai and browser-based gaming.

  • Jagex preparing to conquer the world with 8Realms

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2011

    "What's next?" is the question on everyone's lips when it comes to successful MMO studio Jagex. The RuneScape developer has many projects in the works, including Stellar Dawn and Transformers Online. However, the company is hoping that you'll also take notice of 8Realms, its social empire builder that lets you cultivate a civilization from scratch and conquer the world with your cunning. As 8Realms entered closed beta this past week, Lead Developer Claire Blackshaw spoke with CVG about the game's focus. "Our approach is always a strategy first and social second," she said. "Though I do think the most appealing aspect of games such as Diplomacy is the social element." She thinks that the game can challenge genre favorite titles like Civilization and Total War while remaining accessible to the lunch break strategist: "8Realms can fit into your day, firing it up at lunch to launch a few attacks or make sure your research is going as planned. Also because of the social element you have wars break out which get you very worked up." The team is also proud of how far it has advanced the capability of browser-based games alone. "We made current browser tech jump through hoops, and using our own server-side technology pushed what's possible in terms of scaling," Blackshaw said.