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  • Firefall revamps progression system... again

    by 
    Matt Daniel
    Matt Daniel
    03.16.2013

    Red 5 Studios has not been shy about making sweeping changes to its in-beta massively multiplayer shooter Firefall. Entire game systems have been retooled, revamped, and sometimes removed entirely as part of the developers' efforts to improve the game. The latest Firefall devblog has revealed that the game's progression system is back on the operating table for the second time, and it's going to get some more nips and tucks in the March 22nd milestone patch. Senior Game Designer Cameron Winston states that when the studio first overhauled the game's progression system (replacing the game's more traditional leveling system with battleframe-specific tech trees), the result was certainly for the best, but the change "came with some problems of its own," such as being "hard to understand... [with] arbitrary limitations that prevented players from exploring how they could customize their frames." To fix these issues, the studio will ensure that players will now have "far more flat access to the frames," meaning that there will still be different battleframe classes such as Assault and Recon, "but each battleframe will now have its own unique progression tree," which the developers hope will give more flexibility and customization options to players. Of course, the specifics of an entire system overhaul can't be adequately described in 300 words or less, so if you want all the fine details, head on over to Firefall's official site.

  • BioWare publishes this week's SWTOR community Q&A, preps for next week

    by 
    Jef Reahard
    Jef Reahard
    04.21.2012

    BioWare has published a selection of community questions (and answers) on its official Star Wars: The Old Republic website. The firm is making a concerted effort to reach out to its players lately, and the Q&A is the latest effort that comes on the heels of a website revamp and the in-game rakghoul plague. Combat designer Cameron Winston fields a query about SWTOR's threat mechanics, while lead designer Damion Schubert talks about the logic behind the equipment available at commendation vendors. "We don't want you to get all of the pieces of an armor set from any one source of gear. We want you to do multiple activities in the game to build out a full set of gear. This is a conscious decision on our part to encourage and reward playing multiple facets of the game. So you should do other things -- heroics, check the GTN, etc. -- the full set of gear is out there," he explains. BioWare has also made two new discussion threads available on the forums: one for this week's questions and one for next week's Q&A.