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  • How Arkedo learned to love downloadable games

    by 
    JC Fletcher
    JC Fletcher
    04.09.2012

    Hell Yeah! is the first full-scale digital release by French studio Arkedo, after two boxed DS games and a few tentative (XBLIG) digital experiments. The transition to downloadable games was not an easy decision for a company that, according to founder Camille Guermonprez, loved packaged games. But it was a necessary one."I started Arkedo because I wanted to make a game with boxes," he told Joystiq at PAX East. "My first company was a digital game company, in 1999, for mobile games. That was a big company. I raised the money and it was lots of fun."Arkedo was a reaction to that previous work. "We wanted to be able to buy our game in a garage sale in 20 years, to be able to sell it for scrap, to give it as a gift," he explained. "You know, you can't give a gift with a digital title. Even if it's the same amount of money as a box, you look cheap. It's a shame."

  • Arkedo's next games are about pee and poo

    by 
    JC Fletcher
    JC Fletcher
    04.06.2012

    Having completed development of Hell Yeah! for Sega, Arkedo Studio's first priority is to rest -- the studio is taking a month off after the production of what studio head Camille Guermonprez called Arkedo's biggest game ever.Following that, the company has its number one and number two next projects in the pipeline. "We're going to make two games, one game on 'pee' and one game on 'poo,'" Guermonprez told me at Sega's PAX East booth. "One game about pee and one game about poo," he clarified. "It's gonna be a Steam game, I think."You can fill in the joke yourselves.