captain-taylor

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  • Anduin Wrynn broke my heart

    by 
    Dawn Moore
    Dawn Moore
    11.15.2012

    "That was a close one! I can't believe you stood your ground against so many at once." Oh, well, it was nothing really. "You really have a way with people, Dawn. They fear and respect you." You think so? I mean, I do try to be -- respectable, that is. You don't think I'm too intimidating though, do you? You really have to be firm with some of these people, you know, or else they don't take you seriously. Still, I've been thinking if I wore my hair down I might look less fierce. What do you think? "Dawn, you did it. It looks like they're fleeing." Of course they are. No one's going to mess with a two priest team! Say, if you're not busy after this, I know this great little place in Old Town. Maybe we could get something to eat before we head back to the castle? Anduin Wrynn. You were gentle, but tenacious ... Also patient, and so wise for your years. You were nothing like I thought you'd be -- nothing like your father. Except for maybe your force of will. Yes, you definitely got that from your father. When we first met I thought we'd become fast friends. I can't deny you were personable, but it was your earnestness that really struck me. The night after our meeting I remember feeling a hope that I hadn't felt in years. With you, Anduin, I knew the Alliance had a future.

  • Know Your Lore: NPC evolution from Wrath to Cataclysm and beyond

    by 
    Anne Stickney
    Anne Stickney
    10.02.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrath of the Lich King saw the introduction of several elements that furthered the incorporation of lore into the game. Phased quest chains allowed players to actually see their effect on the zones. Cinematic cutscenes made it feel like you were playing through a movie. The faction leaders of the world were suddenly far more active than they'd ever been before. But those were the major, blowout moments that made the storytelling work. What most didn't quite recognize were the subtle efforts of the lowly NPC. In classic WoW, players literally had to walk up to NPCs and speak to them to engage them in conversation. In The Burning Crusade, that changed slightly -- NPCs now recognized players as they walked by, according to their reputation. In Wrath, suddenly NPCs were not only recognizing players, but they were whispering players, recognizing players. Prior efforts by a player were acknowledged, even if it was just a simple "I remember you." What Wrath of the Lich King began was a revolution in WoW gameplay that would spin into full-out overdrive with the launch of Cataclysm. The lowly NPC was no longer an unimportant figure; he was a comrade in arms, a fellow hero, or a taskmaster -- and he made certain to let you know it.