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  • The Nexus Telegraph: Addictions that WildStar must kick

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2014

    Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact same problems, I take this stuff to heart. And there are a couple of underlying issues that the game would do well to address sooner rather than later. I've talked about issues that the game has before, but a lot of those issues are really symptoms, not the core issues. I enjoy the game a lot, and I think it has a lot to recommend it, but there are some nagging fundamental issues, just certain ways of viewing the game and the community. As we approach the all-important three-month mark, it's time to start thinking about those issues, about what they represent, and perhaps most importantly about how those issues can be addressed.

  • WildStar teases new ambient housing music

    by 
    Bree Royce
    Bree Royce
    08.04.2014

    Are you a fan of Massively's Jukebox Heroes column? Do you love MMO music so much that you keep it on even when it annoys your voice-chat mates? Good news for you today: WildStar composer Jeff Kurtenacker tweeted that more housing music is on the way for the sci-fantasy space opera and provided a link to a preview... er, pre-listen. More options for housing music... yeah... it's coming!! We've embedded 18 minutes' worth of new tunes via WildStar Center below.

  • WildStar's Sabotage update is now live

    by 
    Bree Royce
    Bree Royce
    07.31.2014

    PvP fans who were miffed at the PvE focus of WildStar's first major content update, Strain, will be mollified by today's release, Sabotage, which is now live. It introduces a new level 30+ 15v15 battleground called Daggerstone Pass and adds new achievements and decorative housing items -- because nothing says PvP like new housing items. PvE gamers needn't worry, however; Carbine says "the next drop is for you!" Massively's WildStar expert Eliot Lefebvre previewed Daggerstone Pass and the rest of the patch earlier this month.

  • The Nexus Telegraph: Another WildStar patch approaches!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.28.2014

    I honestly expected the second patch for WildStar to take much longer to show up on test servers, but here it is. In some ways, I'm not surprised, since we're in the just-after-launch pattern of finishing and polishing stuff that wasn't quite ready for launch with the rest of the game, but still. It's a small one, but you know, I can live with frequent small patches just as well as I can live with more spaced-out large patches. As it stands right now, we've had about a month to get used to the Strain drop, and I imagine we'll be seeing Daggerstone pass on live sooner rather than later. (With my luck, tomorrow.) So let's talk a little about the last patch, the upcoming patch, and what we can see about how Carbine Studios handles its patches overall. Oh, and dropping bombs on your teammates. I'm sure that'll factor into this discussion at some point.

  • Previewing WildStar's Daggerstone Pass PvP battleground

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.22.2014

    Before I talk about the upcoming PvP map for WildStar, I feel I should really defend myself for my usual performance in PvP. Here's the simple version: I am all right at PvP. I know enough about what I'm supposed to do to avoid completely shaming myself. I am not the best. But can I turn a ragtag group of other journalists into a fighting force capable of defeating preformed groups of people wearing PvP gear? Definitely not. Along with several other journalists, I took to the field with Carbine Studios staff members yesterday, boosted my fresh Exile character up to 50, and took on all comers in the rated version of the new Daggerstone Pass. We lost several times. On the bright side, we lost in such a way that I was able to get a better sense of the map and can talk about it with some confidence, so that's good. In my weak defense, I don't think we had a chance against a fully premade team in PvP gear anyway.

  • The Nexus Telegraph: The basics of crafting a WildStar build

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2014

    There are few things I love so much as writing a column for June 30th only to find out on the 30th that the patch I'm discussing is going live on July 1st. You know, when it's too late to change anything. I really would have been happy to have found that out before the day. But, hey, WildStar's first patch came out, and now I've had a couple of weeks to explore it a bit. Am I happy with it? Sufficiently, yes, although I haven't yet digested it in full. For one month out from launch, I can't complain much. Of course, that's not the first thing that I want to talk about today. I want to talk about builds. Rather than giving you the absolute best-of-the-best builds for tanking and DPS and so forth, which I can't quite do, I want to help you figure out how to make a build that works. It's a satisfyingly interactive, and there are lots of very functional options however you choose to build your character.

  • Raptr's Most Played PC list shows strong start for WildStar

    by 
    Shawn Schuster
    Shawn Schuster
    07.10.2014

    Raptr has released its Most Played PC Games list for June 2014 and we spot six MMOs gracing the company's list this time around. As no surprise to anyone, World of Warcraft still dominates in the number 3 spot, behind League of Legends and Dota 2, but we also see WildStar's debut at number 6. World of Tanks, Final Fantasy XIV, Guild Wars 2, and The Elder Scrolls Online finish out the remaining MMOs on the list. Interestingly enough, The Elder Scrolls Online's hours played were nearly cut in half from May to June, and Star Wars: The Old Republic was bumped from the list entirely. It's important to note that these rankings are only based on hours played by those who use Raptr for each play session. Check out the complete infographic and press release after the cut. [Source: Raptr press release]

  • WildStar offering a free mount to players with 2-step verification

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2014

    Do you have 2-step verification on your WildStar account already? The team at Carbine Studios really wants you to, since the added layer of security helps ensure that no one steals your stuff. So you're getting a little added incentive starting on July 10th -- a free bike! The Retroblade mount is free to all accounts with 2-step verification starting tomorrow, while everyone without 2-step verification will simply have to stare at your new ride with envy. Or, you know, get verified. This bonus is in addition to the existing benefits offered by the verification process, which includes a cosmetic headpiece, a title, and a 2% experience boost on all characters. Plus confidence that your account won't get stolen, which is also fun. The announcement has more details about the process if you haven't already gotten in on the verification train; all you'll need is a smartphone and a few moments to log in.

  • WildStar rewarding loyal players with Strain Facesnuggler

    by 
    Jef Reahard
    Jef Reahard
    07.07.2014

    Carbine is celebrating WildStar's first month "by giving you something unique, and... gross." If you've applied a retail key to your account as of today, you'll be receiving an account-level Facesnuggler reward item tomorrow!

  • WildStar bans thousands of botters

    by 
    Justin Olivetti
    Justin Olivetti
    07.02.2014

    Carbine Executive Producer Jeremy Gaffney informed the WildStar community last night that the team is waging a serious fight against botters, having suspended 7,300 accounts in the last few days. "Obviously 7,300 is a tiny fraction of the overall player base, but it's a noticeable chunk of the current bots," Gaffney wrote. He pointed out that over half of those accounts were regular players who had their accounts hijacked and urged players to use two-factor authentication as a preventative measure. To aid in the war against bots, the team will be improving the reporting process and tuning its automated bot detection. Gaffney said that the studio will be unrelenting in its prosecution of such accounts: "We're attacking this with a full-spectrum approach as a placeholder until we get to the better tools that should help in the short-medium term. We acknowledge it sucks when you see obvious cheaters, and we're working to eliminate it."

  • WildStar's Strain patch is live today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2014

    There's been plenty of chatter about WildStar's first major patch, but the team at Carbine Studios has been largely silent on when all of this content would be available for players. Turns out it's right now. Yes, the servers should be up now (barring extended maintenance) for max-level players to enjoy all the lore, infections, and so forth that they could possibly want. For those of you who have missed the prior updates, this patch is adding new costume pieces, new housing decor, two new zones, a new mount, new dyes... a lot of things. You can find out a little more on the official patch page, complete with videos and the like. If you've been looking forward to spending a little more time with the game's big creepy disease carpet, today's your day. [Source: Carbine Studios press release]

  • The Nexus Telegraph: WildStar's first dose of Strain

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2014

    The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was almost-but-not-quite ready for launch and just had to be trimmed back a little before we first got to dip our toes in the official swimming pool. You can see the zones on your map in WildStar right now, even. Does it matter to me? Nope. I have to admit it doesn't. I'm satisfied. The bulk of the news this month has been about the game's first major patch, which is due for "early July" without a harder date. I have not yet gotten to go hands-on in this content; I've been too busy focusing on the live game and advancing there (up to 50 on one character, at least!), but let's talk a little bit about what's being added in the patch. Fair warning: Spoilers may ensue.

  • WildStar's Strain update promises something for everyone

    by 
    Bree Royce
    Bree Royce
    06.30.2014

    There's something for everyone in the Strain ultra drop, promises the latest WildStar Devspeak video, "no matter how you love to play." Except if you love to play PvP; for that, you'll have to wait until the next drop. The just-released video follows the exploits of an obsessive lorehound, a spazzy explorer, a creepy homebody, and a hardcore lootmonger as the narrator wisecracks about how each of their playstyles will benefit from the upcoming patch. Even if you don't fall neatly into one of those categories, you'll no doubt pick up some clues about the new content or at least be impressed by the visuals. Enjoy the new vid below. Skinny-dipping sold separately.

  • The Daily Grind: Is PLEX/APEX/C.R.E.D.D. risky for developers?

    by 
    Jef Reahard
    Jef Reahard
    06.27.2014

    Trion announced ArcheAge's APEX system recently, and while I'm sure it has its own wrinkles, my first instinct was to compare it to EVE Online's PLEX. It's a fascinating idea, allowing players with knowledge of an in-game economy to leverage said knowledge into enough currency to buy tradeable items that can be redeemed for subscription time. It's always struck me as a bit risky, though. We can only guess at the number of EVE fans who play the game for free thanks to PLEX, but I imagine it's a pretty significant slice of the game's old money crowd. And while newer games like ArcheAge and even WildStar are aping the system in some fashion, it's too early to tell what sort of effect APEX and C.R.E.D.D. will have on developers' bottom lines. What do you think, Massively readers? Do these sorts of systems seem risky to you if you put yourself in a dev's shoes, or do you think the number of players taking advantage of these systems is relatively small? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • WildStar unveils Strain-themed customization options

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.26.2014

    It is the doom that slumbers beneath Nexus. It is dread and loathing. It is a vile plague that both the Dominion and Exiles are desperately striving to purge. It's your new housing decor! Yes, the WildStar fashion police have spoken, and with the game's first major update, covering your home in the tentacles, eyeballs, and various protrusions of the Strain is all the rage this year. Also covering your clothing and mounts, because at that point why not, right? Players will be able to pick up new plugs and decor for houses, new costume items and dyes for their personal equipment, a new hoverboard, and new mount customizations, all of which should make your character look completely Strain-infested. If that's what you want, at least. No word on what functions the new plugs will perform, but we're betting it'll be gross. Take a look at the official drop page for a few more pictures of these customizations in action. [Source: Carbine Studios press release]

  • Choose My Adventure: Final thoughts on WildStar

    by 
    Shawn Schuster
    Shawn Schuster
    06.25.2014

    This week marks my last stint with WildStar for Choose My Adventure, and I'll be giving not only my overall impressions of the game for this final installment but a run-down of my thoughts on the first few levels of each class and path. When the fantasy/sci-fi MMO launched earlier this month, I had no idea what to expect. I had watched the preview trailers and knew the general premise of the game's feel, but didn't dive too deeply into game mechanics or lore because I like to discover these things myself as I go. WildStar is the perfect game for this, in my opinion, because it's full of surprises... in a good way.

  • WildStar previews the zones of the Strain drop

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2014

    The first major update for WildStar is due out in early July, and it's bringing plenty of content along with it including two zones for players to explore. Blighthaven and the Northern Wastes are being unveiled in more detail today, both of which contain plenty of opportunities for adventurers to take on all sorts of new challenges. Blighthaven is a landscape dominated by the Strain's mutated minions along with uncontrolled Eldan machinery, featuring such comfortable-sounding regions as the Cankertube Swamps, the Globellum, the Sanctuary of the Keepers, and the Genesis Chamber. It's prime territory for new content to explore what happened to the Eldan as well as understand the virulent opponent that is the Strain. The Northern Wastes, meanwhile, brings players back to the Northern Wilds after the events in the early game, with both Dominion and Exiles struggling to claim the territory... until a new threat emerges from the Eldan bio-labs in the area. New events, challenges, missions, and path content awaits players in the zone. It's all adding up to plenty of content for a first update; you can check out the official reveal page for a few extra details. [Source: Carbine Studios press release]

  • Choose My Adventure: Crafting in WildStar

    by 
    Shawn Schuster
    Shawn Schuster
    06.18.2014

    This week's Choose My Adventure is all about crafting in WildStar as I'll give my impressions on the creative system that seems to be pleasing finicky MMO fans already. You voted last week for me to focus on Relic Hunting and Technologist as my tradeskills, and I've been having a blast. Get it, blast? Because that's how you collect... the... ahem. Anyway! First of all, I want to thank you for voting on two compatible tradeskills. That makes things much easier. Both Relic Hunting and the Farming hobby contribute the proper materials for the Technologist trade. Since the additional hobbies are free and don't count toward the two-trade-at-a-time limit, I also played around with the Cooking hobby a bit, too.

  • WildStar's first update is Strain

    by 
    Justin Olivetti
    Justin Olivetti
    06.17.2014

    "Something is waiting," teases a new page on WildStar's site. The "something" might be nebulous, but it will be packaged in the game's first big update, called the Strain ultradrop. WildStar will be revealing more details about the ultradrop over the next week and has posted a schedule for those reveals. A video will be coming tomorrow, followed by a spotlight on the new locations of Blighthaven and Northern Wastes on June 24th. Two days later on the 26th will be a focus on housing and customization, and finally a dev speak concerning the patch will come on the 30th. Massively will have your first look at Strain from E3 coming tomorrow, so stay tuned!

  • The Think Tank: Catching up on WildStar's launch

    by 
    Bree Royce
    Bree Royce
    06.12.2014

    WildStar's launch has come and gone, and I missed it while I was away on a raid IRL (my loot? A legendary baby drop!). This might just be one of the few major MMORPGs whose launch metas I've missed out on in my entire span of playing MMOs since Ultima Online, so I asked the Massively staffers who've been playing either a lot or a little to catch me up on the state of the launch. How did it go from the perspective of the people on the ground (as opposed to the people in the peanut gallery)? I'd love to hear from our readers, too!