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  • Massively Exclusive: FusionFall gets new nanos and more

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.15.2011

    Two years ago, Cartoon Network Digital unleashed its browser-based MMO FusionFall on the world with a velvet-rope freemium option. Players could try out the first four levels (the FutureWorld) for free, but getting past that and into the current-day world zones involved a subscription. A year later, the studio opted to take its game to a fully ad-supported free-to-play model so more people could have fun stomping around in the Cartoon Network universe with their favorite characters. Now, just past the game's second birthday, Cartoon Network Digital has decided to crank things up yet again with a bunch of major changes that will rock the world of FusionFall -- and we've gotten an exclusive first look! Set to launch on February 16th, this bigger, badder version of FusionFall will add in the number one change that players have been asking for since the game's launch: new nanos! Indeed, the team at Cartoon Network Digital has been hard at work creating a slew of brand-new nanos that will be added over the next year -- a whopping 20 in all. However, this isn't just an update in terms of smacking a handful of levels on the end and calling it good. Instead, the dev team has decided to change the nano system entirely so that picking up new nanos will no longer be tied to leveling up. No more nano level-lock means players can pick them up as they adventure! Sound exciting? There's even more in store with the update. Join me behind the break for the rest of the details -- including an exclusive reveal of two of the three all-new nanos that players can expect to see this Wednesday in FusionFall! %Gallery-16922%

  • FusionFall developers hint at Wii, iPhone possibilities

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.09.2009

    Do you wake up in the morning and think that you need more Dexter in your life? Maybe more Ben 10? Megas XLR? We wish we had more Megas, but that's an article for another day.What we do know is that Matt Schwartz, content designer and writer, and Chris Waldron, executive producer of FusionFall, have hinted at their game possibly moving onwards to both the iPhone and Wii. The Unity engine that FusionFall was created on can also support both the iPhone and Wii as well. While they don't want to announce anything officially, Schwartz mentioned that their tech director did have a mockup with avatars running around on the iPhone, so it is a possibility.For the full interview, drop by MTV Multiplayer and check out their conversation.

  • FusionFall sneak preview starting this weekend

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.09.2008

    Yes, that's right, it's Blossom and Bubbles from the Powerpuff Girls. Very few MMOs could support something as extreme as grown-up Powerpuffs or Dexter as a invasion resistance leader, but Cartoon Network's FusionFall seems to be bringing them and more to the table. But if you're still unsure about the whole prospect of having all of Cartoon Network's heroes in one interconnected universe, then why not take the chance to try the game yourself?This weekend will mark a special "preview" of FusionFall for everyone out there who takes the time to sign up on the main FusionFall website. So for those of you who have been drooling at the idea of taking missions from Ben Tennyson or Numbah Five, wait no longer.And if you're still on the fence about the game -- Samurai Jack. We think that should be enough to push you violently off that fence.