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  • Massively Exclusive: FusionFall gets new nanos and more

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.15.2011

    Two years ago, Cartoon Network Digital unleashed its browser-based MMO FusionFall on the world with a velvet-rope freemium option. Players could try out the first four levels (the FutureWorld) for free, but getting past that and into the current-day world zones involved a subscription. A year later, the studio opted to take its game to a fully ad-supported free-to-play model so more people could have fun stomping around in the Cartoon Network universe with their favorite characters. Now, just past the game's second birthday, Cartoon Network Digital has decided to crank things up yet again with a bunch of major changes that will rock the world of FusionFall -- and we've gotten an exclusive first look! Set to launch on February 16th, this bigger, badder version of FusionFall will add in the number one change that players have been asking for since the game's launch: new nanos! Indeed, the team at Cartoon Network Digital has been hard at work creating a slew of brand-new nanos that will be added over the next year -- a whopping 20 in all. However, this isn't just an update in terms of smacking a handful of levels on the end and calling it good. Instead, the dev team has decided to change the nano system entirely so that picking up new nanos will no longer be tied to leveling up. No more nano level-lock means players can pick them up as they adventure! Sound exciting? There's even more in store with the update. Join me behind the break for the rest of the details -- including an exclusive reveal of two of the three all-new nanos that players can expect to see this Wednesday in FusionFall! %Gallery-16922%