cast-while-moving

Latest

  • Warlords of Draenor: Changes coming to casting on the move

    by 
    Olivia Grace
    Olivia Grace
    02.11.2014

    Blizzard Community Manager Lore posted yesterday, giving players further information on the ability squish coming with Warlords of Draenor. He's talking about the likes and dislikes of the dev team when it comes to a rather hot topic: casting while moving. We all know that change is coming, and it all seems brilliant until it affects us directly, and it seems like some of the changes Lore is discussing fall a little close to home, as he uses shaman as an example. Spiritwalker's Grace, he says, is a type of casting with movement that they like. It's a cooldown, it's a temporary movement ability, it requires intelligent use. The opposing example is Lightning Bolt, currently castable while moving all the time. The devs don't like that. And I for one agree with them. When I found out about the Lightning Bolt movement changes, my first reaction was that resto didn't need them. Elemental, sure, they are a bit of a turret otherwise, Enhance not really, but they are melee so have more instants. Resto definitely didn't need them in my book, and they're mindless, there's no additional skill there, no real gameplay, especially when we have Spiritwalker's for those times when we really need to move.

  • Chaos Theory: How The Secret World has spoiled an MMO vet

    by 
    Jef Reahard
    Jef Reahard
    08.09.2012

    Well ladies and gents, The Secret World has basically done the impossible: It's turned me into a one-game guy (for the moment, at least). I've been an unfaithful game-hopping MMO tourist for longer than I care to remember, and while F2P has made that gaming lifestyle more affordable than it used to be, it hasn't made it any more fun. Oh sure, I'll dabble in PlanetSide 2 and Guild Wars 2, but as far as my MMO home goes, it's The Secret World by a landslide (at least until ArcheAge heads west). Why is that? Well, plenty of reasons, more than I can relate in this week's column, in fact. I will say this, though: The Secret World's launch feature set has made me a bit pickier in terms of what I'll put up with in competing games.