cataclsym-dungeons

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  • The bounty of Cataclysm

    by 
    Matthew Rossi
    Matthew Rossi
    06.19.2012

    I wasn't fond of Cataclysm when it launched. Not because of its zones or its story, both of which I probably like more than almost anyone. My major problem on Cataclysm's launch was that I was generally solo, having to use Dungeon Finder for my dungeon runs. The rest of the folks I was guilded with weren't on at the same time I was, and that meant I had to try and tank the new dungeons (with their emphasis on CC that no one wanted to remember how to do) and then the new dungeons on heroic, with all sorts of instant-kill mechanics that were completely avoidable and which no one wanted to avoid. Pugging these dungeons as a tank in groups full of people conditioned by Wrath heroics was like placing my genitalia in a garbage disposal, except you can generally only do that once. I ran these dungeons repeatedly. It was not pleasant. By the time I was geared enough to tank the new raids, I was so bitter and hated Cataclysm as an expansion so much that my friends and colleagues (many of whom were lucky enough to have dedicated groups running these dungeons, not being forced to pug as I was) thought I'd gone frothing, barking-mad insane. I tanked in tier 11, but I had no desire to do so; I merely did it out of obligation. What this meant was that I missed out on getting to enjoy those dungeons. The difficulty of getting groups to avoid Corborus' burrowing, the inevitable fallout of blaming and group disintegration cost me several months when I could have been admiring how well laid-out these dungeons were, looking over their art and enjoying the mechanics on a technical level. There were a lot of cool fights I spent my time gritting my teeth through, a lot of dungeons I endured due to their tuning. It's one of the reasons I like going back and tanking them now.