Catan

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  • XBLA hosts Catan, infested by Centipedes

    by 
    Richard Mitchell
    Richard Mitchell
    05.02.2007

    We're at a loss for words. Xbox Live Arcade has set an unprecedented streak. For weeks upon weeks, we have had no gaps in our gaming goodness. Furthermore, we have even received multiple games during the same week. Now this week we'll be getting both Catan and the Centipede/Millipede combo. We only have one question: what the hell are we supposed to complain about? Xbox Live Arcade was our go-to source for dissatisfaction and now it seems to be humming along ... smoothly. Catan can be had for 800 points, while Centipede and Millipede will set you back a mere 400.Sigh ... it's just not fair.

  • This Wednesday: XBLA settles on Catan, hosts Centipedes and Millipedes

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.30.2007

    THE CATAN GAZETTE -- 30 APRIL 2007 Six Corners City, Island of Catan. The astonishing rate at which the settlers of Catan have transformed the previously uninhabited and decidedly unimpressive island into something civilized is set to slow down this week, when primary construction on the Xbox Live Arcade comes to a close on Wednesday, May 2nd, at 9AM GMT (2AM PST). Mayor Taus Kleuber, whose city will host the entertainment complex, noted that, "I encourage all our settlers to visit the arcade and forget about their jobs for a few hours." It seems that customers are already doing just that, lining up outside the arcade with the required 800 MS Points entry fee already in hand. "It seems like a reasonable price," said one excited teenager. "Then again, our currency never made any sense to me." Another woman expressed dismay at the growing excitement. "This new-fangled tomfoolery disgusts me. Why, my little girl's school was attacked by bears the other day because the guy who was making the fence went to check out this arcade. If I were a witch or something, I'd put this thing on a hex for sure!"%Gallery-1729%The most important part of establishing a successful arcade is filling it with quality games. So says self-proclaimed "gamer," Thaddeus McMac. "It's all about the games. When the Xbox Live Arcade opens this week, they're putting up some Centipede and Millipede machines." McMac notes that this "retro" package deal, which lumps together the two similar titles, costs 400 MS points and is perfect for those that enjoyed it before they moved to Catan. "Personally, I think I'll just wait for Catan to get some sunglass stores. I'll need a rose-colored pair before I tangle with those bugs again!"Turn to Page 2 for our riveting poll: How do you pronounce Catan? (Hint: It doesn't rhyme with Satan!)%Gallery-2876%

  • 2.5er in XBLA this week; Catan, Centipede & Millipede

    by 
    David Dreger
    David Dreger
    04.30.2007

    For the last two weeks in a row, Microsoft has put out two Xbox Live Arcade titles each Wednesday. This week, however, they're changing it up by giving is three titles! Well, two and a half, really, but still, it's pretty badass. We got some retro love with Centipede and its sequel Millipede, packed together for 400 Microsoft Points, complete with "Evolved" versions of both. On the newer side of things, Catan, for 800 MS points, will also be available. We know a lot of readers have been looking forward to Catan coming Arcade, and now the wait is almost over, with two more sleeps to go. So, which off these three two are you going to play Wednesday?

  • Catan gets a release month (it's May!)

    by 
    Richard Mitchell
    Richard Mitchell
    04.23.2007

    Board game lovers rejoice! Catan has received a new release month! Even better, that month is in fact next month. Yes, Catan is now scheduled to drop onto Xbox Live Arcade in May. The official Catan web page has been updated with the new month as well as a breakdown of the features and achievements for the game. The website also contains wallpapers, buddy icons, and even MP3 downloads of the game's soundtrack. Eager Catan fans should definitely check it out. While we would love an official release date, we take comfort in the fact that Catan is a maximum of 38 days away.[Via Joystiq]

  • Start settling Catan in May

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.22.2007

    Some sharp eyes over at Gamingtalkhq.com noticed that Catan has been given the month of May for release on Xbox Live. For board game junkies looking to play with their friends scattered across our little blue planet this news is met with great excitement, and is in good company with the release of Carcassonne on Xbox Live this June. A description of the game, key features and unlockable achievements can all be found at CatanLive.com. We hope this board game trend continues on Xbox Live and brings a different type of XBLA experience beyond the arcade and puzzle games. We now lobby for the fantastic Café International (with its politically incorrect characters intact) and the chase game Scotland Yard. It really is tragic how many great board games American culture missed out on. If you're tired of picking up Monopoly for the umpteenth time for a family member check out Spiel des Jahres for some ideas. Hopefully enough people will vote with their wallets that Catan and Carcassonne are great additions to XBLA.See also:Off the Grid: Industry favoritesOff the Grid: Carcassonne review

  • Joystiq interviews BHG, Catan in March

    by 
    Richard Mitchell
    Richard Mitchell
    02.22.2007

    In Joystiq's Off the Grid feature, Scott Jon Siegel recently interviewed Brian Reynolds of Big Huge Games. Big Huge Games, as 360 Fanboy readers know, is the developer of the upcoming Xbox Live Arcade title, Catan. The interview focuses on the challenges of bringing the classic board game to Xbox Live Arcade (and the process of computerizing it in general). Reynolds speaks about creating challenging AI and streamlining the interface so that players aren't drowning in information. The last tidbit, probably the one most of you will be looking for, is that Big Huge Games recently sent what they hope to be the final build of Catan to Microsoft. Assuming it makes it through the Dreaded Certification Process®, we could be playing Catan in mid-to-late March. Hit the "read" link for the full interview (including lots of development photos).

  • Off the Grid interviews Brian Reynolds of Big Huge Games

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    02.22.2007

    Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. Big Huge Games, the developer behind the acclaimed Rise of Nations series, recently made a splash on the internet with the announcement that they were bringing the board game Settlers of Catan to Xbox Live Arcade. It's news that even palpitated the steel heart of Penny Arcade's Tycho, and for damn good reason. I recently had a chance to discuss Catan with Brian Reynolds, CEO and creative director of Big Huge Games. Reynolds talks at length about the difficult process of adapting such an esteemed title, touching upon issues like designing challenging computer opponents, mapping moves and menus to the 360 controller, and tweaking Catan's refined rules for ranked and non-ranked matches on Xbox Live. It's all here. And we've got photos too!Let's talk about how Catan Live was born. Who went to who with the idea? Did Big Huge Games want to make Catan for XBLA, or did Microsoft want Big Huge Games to make Catan?It was actually Microsoft who approached us – last spring I had no idea the project possibility even existed, but Microsoft was looking for developers to bring "Euro" board games to XBLA, and they came to us early in the process. Obviously once we knew about the project we were very excited.So you were tasked with porting a renowned analog title to a digital platform. Where do you begin? What was the absolute first step in designing? Wow, the very first step? In the rulebook for the board game, there are some black-and-white diagrams of the mapboard. I took one of those and xeroxed it up to the size of a full page, and then used it to create a system for numbering the hex tiles, the corners of the tiles, and the edges of the tiles that would be easy for the computer to deal with. Because one of my two initial concerns was whether we'd be able to make a decent A.I. for the computer player, so I started right in on some basic A.I. and rules coding, since I didn't need much graphics work to be done to start working on that. The word is that Klaus Teuber had a hand in the project. What did he bring to the development process? Yes, he was instrumental in helping us create the A.I. for the game. It turns out that over the years since designing the original board game, Klaus Teuber has always wanted to have a strong computer player, and so he had put a lot of thought into what the proper strategies and tactics were, and formulas that would be useful for helping a computer player evaluate choices. Of course he'd never had a chance to bring these into play, because the developers of previous versions of the game either didn't have time to do a full treatment of his ideas, or else decided to try their own approach altogether. So he had these Excel spreadsheets full of formulae, plus a nice write-up he'd done. Being an old-time A.I. guy, I looked at these and saw gold: here was somebody (the designer of the game no less) who'd already done the legwork of collecting the tactical situations and strategies, and even done some of the work of creating algorithms to choose between them. So I was able to blast through all of that stuff in a few weeks, and use most of my time refining the really high-end game for the expert players. The result... a much stronger opponent at the top level!%Gallery-1729%

  • Ken Rolston creating RPG with Big Huge Games

    by 
    Richard Mitchell
    Richard Mitchell
    02.20.2007

    Ken Rolston, the lead designer behind both Morrowind and Oblivion, has come out of retirement. Having announced his retirement last May, Rolston has been pulled back into the industry by Big Huge Games. Big Huge Games, as 360 Fanboy readers will know, is currently developing the Xbox Live Arcade title, Catan. Rolston said of the decision, "A chance to work on a Big Huge Game with Big Huge Games? Who could resist?" He added, "I had planned to retire and rest on my laurels after Oblivion, but Tim and his army of visionary charmers came along with a strikingly original and cunning concept for a console RPG...so now I'm back in the harness and chomping at the bit!"We won't delve into Big Huge Games' practice of putting harnesses on their designers, but the announcement is sure to excite western RPG fans everywhere. Platform designations for the upcoming game have not yet been announced (though it is noted as a console RPG), but considering Big Huge Games has been busy familiarizing themselves with the 360, we're optimistic. [Thanks, J. Goodwin]

  • Catan to hit XBLA this quarter

    by 
    Richard Mitchell
    Richard Mitchell
    02.09.2007

    Big Huge Games has announced that Catan, the Live Arcade version of the classic board game, will be arriving on Xbox Live Arcade in the 1st quarter of this year. While this was somewhat expected, given Microsoft's recently announced lineup of Arcade games, it's still a good sign that the game should show up soon. Also confirmed is that Catan will support three to four players over Xbox Live and that AI opponents will be available. The designer of the original board game and the Arcade version, Klaus Teuber, has been working closely with Brian Reynolds to create challenging opponents. Teuber even admits that he has lost several game to the CPU.If you can't get your fill of Catan, be sure to visit the game's official website, where you'll find screenshots and strategies for the upcoming game.[Via IGN. Thanks, Scott]

  • Settlers of Catan ... hot! Now where is it?

    by 
    Vladimir Cole
    Vladimir Cole
    01.02.2007

    Joystiq readers have long asked for Settlers of Catan to be brought to Xbox Live Arcade. When Microsoft confirmed that they're working on the game, some readers rejoiced: