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As far as Deathsmiles developer Cave is concerned, Microsoft's Windows Phone 7 platform can go to hell. Bullet-hell, that is! Makoto Asada, head of Cave's Game Development Department, has announced via dev-blog that the company is currently developing a shooter for Microsoft's burgeoning smart...

July 29th 2011 at 2:00am 0 Comments
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This month, Cave gave the iPhone version of Deathsmiles a "2011" date. We didn't have to wait long to find out when in 2011 -- and we won't have to wait long to play it. Cave announced that you'll be able to enter Deathsmiles' moe gauntlet on July 7. For the first four days, it'll be priced at $4...

June 29th 2011 at 11:00am 0 Comments
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Do you want to play games on your iPhone, without being accused of being a "casual gamer"? Here you go: Deathsmiles. If someone regards you in a manner that suggests they doubt your core-ness while you're playing a Cave shooter, you can be secure in the knowledge that that person is so wrong. Als...

June 13th 2011 at 10:40am 0 Comments
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Deathsmiles 2X was supposed to be "available in North America" this week as the first Games on Demand import, except that the definition of "North America" seems to come with some caveats. The game is only available in the United States, halted at the borders for Mexico and Canada. Won't someone...

May 20th 2011 at 9:25am 0 Comments
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The Xbox 360 "Games on Demand" digital retail service has, until now, only featured games that were already available on disc in a given region. Cave is bucking the trend by sending the shmup sequel Deathsmiles 2X directly to Games on Demand in North America, skipping a disc release in the region...

May 13th 2011 at 10:19am 0 Comments
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We wouldn't blame you for considering this Nin2-Jump "trailer" to be more like a tiny film. If you're on the fence about Cave's platformer, which is due out this Wednesday on XBLA, we suggest you watch the five-minute flick from start to finish, then get your 400 points ready.

April 26th 2011 at 3:30am 0 Comments
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Our mothers always said "If death smiles at you once, you should try to wrap up your personal affairs. But if death smiles a second time, he's probably just flirting." Imagine our disappointment then when we read the ESRB listing for Death Smiles 2X to find it was not, as we'd assumed, a dat...

April 25th 2011 at 3:30pm 0 Comments
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After the break, you'll find four videos of Akai Katana Shin, the (unfortunately region-locked) Xbox 360 version of Cave's latest arcade shmup, including one clip of the console-exclusive "Zetsu" ("Absolute") mode, one "expert mode" clip, one "beginner mode," and finally a new trailer. This may p...

April 17th 2011 at 1:00pm 0 Comments
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Hey, Joystiq Biomass -- does anyone know the steps you have to take in order to establish a national federal holiday? We'd like to pitch Uncle Sam on turning April 27 into "National Silhouette-based Platformer Day," as it was recently announced that Cave's shadow-puppety XBLA title Nin2-Jump will...

April 14th 2011 at 12:50pm 0 Comments
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Allow us to dispel any casual thought of picking up an arcade cabinet and populating it with new games. Cave has put the circuit board for its latest arcade release, Akai Katana, up for sale on its international online shop. The price? 220,000 yen, or $2,597.73. Rather a lot of money for a single...

April 11th 2011 at 5:30pm 0 Comments
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The same encapsulating virtual reality display that led to the memorable Kinect hack from last week now has an altogether new and exciting purpose. A group of students from FH-Wedel Germany have turned the CAVE hardware and a Wiimote into a gigantic, all-encompassing version of Fruit Ninja.

March 29th 2011 at 11:30pm 0 Comments