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  • Massively's EVE CSM interview: Incarna and nullsec PvP

    by 
    Brendan Drain
    Brendan Drain
    01.23.2011

    In part one of our interview with EVE Online's player-elected Council of Stellar Management, we asked council member Deirdra Vaal about EVE Gate, the upcoming forum revamp, CCP's microtransaction policy and other topics discussed at the December CSM summit. In three meeting sessions, CCP and the CSM tackled some hard-hitting issues, the biggest of which were Incarna and nullsec PvP. Most of the details on Incarna are currently locked under NDA, but that didn't stop us from asking the CSM about it. Nullsec PvP has also been a hot topic recently with the revelation that levels of PvP have actually been declining since the Dominion expansion. Dominion was intended to open up nullsec for smaller entities, but we still see EVE's political landscape dominated by massive coalitions of alliances spanning several regions. Massively: The CSM expressed significant concerns about the Incarna development plans it had access to. Does the CSM think that CCP is heading in the wrong direction with Incarna? Deirdra Vaal: We feel that the approach taken to Incarna is the wrong one, and we emphasised this to CCP. However, CCPs general idea to set Incarna as an "off the grid" environment where we go for shady deals is something the CSM is reasonably happy with. It's just that so far we haven't really been shown any compelling gameplay. So we think they might be heading in the wrong direction, if they are lazy about it. They might also be heading in the right direction, but so far we haven't seen compelling gameplay that would support this assumption. Skip past the cut for the rest of our interview with EVE's CSM on Incarna, nullsec PvP and the future of EVE.

  • CCP Games introducing new economic measure in EVE

    by 
    James Egan
    James Egan
    10.27.2008

    CCP Games generally takes a hands-off approach to EVE Online's economy, letting the collective actions of players determine what happens. But at times there are bottlenecks in terms of supply. CCP Greyscale cites the example of how the limited number of T2 blueprint originals (BPOs) decreased availability of items while driving up prices. CCP stepped in by introducing 'invention', where players can attempt to create higher-end items via R&D, eliminating the issue of supply and normalizing prices. CCP Greyscale's latest dev blog is called "Alchemy" and looks at the newest issue they've identified with EVE's economy, the inflated price of rare moon minerals. Greyscale says, "In particular, two rare moon minerals - dysprosium and (to a lesser extent) promethium - are becoming ever-more expensive as increased demand puts pressure on a limited supply. This is likely to become an increasingly large issue as time goes on, with prices for these minerals continuing to rise due to demand, and the increased price being passed on to the consumer of the final product." As we've mentioned in the past, these rare minerals in New Eden are something that the largest, most powerful alliances have sought to control and thus has been one of the drivers of conflict in lawless 0.0 space.

  • CCP Games lead economist on social structures in EVE Online

    by 
    James Egan
    James Egan
    10.18.2008

    Phil Elliott from Gamesindustry.biz recently conducted an interview with CCP Games Lead Economist Dr. Eyjólfur Guðmundsson (known as CCP Dr. EyjoG) titled "Star Bucks." While the interview discussed the importance of social structures in EVE Online given the game's single-shard nature and of course the game's economics, he was asked questions about gameplay and some of the core foundations of the game -- namely the freedom to act and the consequences that result (or the perceived lack of consequences). Dr. EyjoG was asked about the concept of trust in the sandbox game, how some players feel there's not enough reciprocity in terms of consequences for one's actions in EVE. "Should we provide more security, more traceability -- that would help it out, but it's definitely a game design and balance question. For us we see the universe as it is, we don't see that need... at this point at least," Dr. EyjoG responded. The interview also hinted at some of the as-yet unrealized possibilities in the game such as player-requests to tie sovereignty in with rules that govern those regions of controlled territory and what the game might be like years down the line.

  • Quarterly Economic Newsletter for EVE Online released

    by 
    James Egan
    James Egan
    10.16.2008

    EVE Online is unique among MMOs in that its economy is so complex and dynamic that CCP Games hired an economist, Dr. Eyjólfur Guðmundsson, to keep track of how the market evolves. One would imagine this is no easy task, with an overall trade value of all EVE markets ranging between 2 and 2.5 trillion isk per day. Lead Economist CCP Dr. EyjoG released a Quarterly Economic Newsletter (QEN) for EVE Online today, which is 18 pages full of data which should keep EVE's market and industry-oriented players happy (and hopefully make up for the delayed QEN, which Dr. EyjoG addresses in his announcement). The Q1 2008 QEN kicks off with an editorial, and here are some brief highlights of what follows: Demographics (number of accounts, most and least populated regions) Price Level Changes (Mineral prices, Primary Producer Price Index, Secondary Producer Price Index, and Consumer Price Index) Mining ship production and losses (with the venerable "Hulk" exhumer losses accounting for a staggering 6 trillion isk in destroyed property in Q1 2008) Market Snapshots Five years of EVE Market history If you're interested in reading the Q1 2008 economic newsletter, you'll find the download link to the PDF in Dr. EyjoG's dev blog. A discussion of his findings is already underway on the EVE forums.