ccp-unifex

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  • EVE Online executive producer moving to concentrate on mobile

    by 
    Beau Hindman
    Beau Hindman
    04.13.2013

    It looks like EVE Online's Jon Lander, otherwise known as CCP Unifex, will be moving on from his position as executive producer of the 10-year-old single-shard space MMO to concentrate on CCP's "emerging mobile strategy," according to a recent dev blog. Lander helped steer the team through EVE Online expansions Crucible, Inferno, Retribution, and the upcoming Odyssey. Don't worry, though; Senior Producer CCP Seagull and Development Director CCP Ripley will continue on with production of the game. Odyssey's release is still set for June 4th, and CCP promises that the transition will have zero impact on the quality of the upcoming new expansion. Even more intriguingly, CCP wants to fill the position that Jon vacated with a candidate from outside the company. The dev blog wonders whether you have what it takes to take on the massive responsibility of running the world's biggest collection of pew-pews, or maybe you know someone who does. Good luck!

  • EVE Evolved: Bring on the big expansions!

    by 
    Brendan Drain
    Brendan Drain
    01.20.2013

    I don't normally jump out of my seat shouting "hell yes!" to an EVE Online dev blog, but this week's announcement on the direction of future expansions has me a little bit excited. In two somewhat dry and lengthy posts, Executive Producer Jon Lander and Senior Producer CCP Seagull detailed the approach they intend to take to ongoing development in 2013. Instead of announcing any big headline features or making vague promises, the developers looked back at the success of 2009's blockbuster Apocrypha expansion. Apocrypha was hands-down the best expansion EVE has ever had, adding 2500 hidden solar systems accessible only through shifting unstable wormholes. We saw a renaissance of exploration, collaborative research, and colonisation efforts that defied EVE's war-like reputation, and moreover, we saw a rebirth of small-scale PvP. The magic sauce that made Apocrypha work was lateral design: Rather than add one massive vertical feature, the expansion offered a little something for everyone. Apocrypha was EVE at its best, and hearing that developers are going back to that style of expansion honestly makes me a little giddy! In this week's EVE Evolved, I look at the future for EVE's expansions, why the Apocrypha model works, and why I'm optimistic for 2013 and beyond.

  • EVE Online senior producer stepping down

    by 
    Jef Reahard
    Jef Reahard
    12.22.2011

    Big changes are in the works for EVE Online's management team, as senior producer Arnar "CCP Zulu" Gylfason is stepping down. In a brief blog post on the game's official website, Zulu describes EVE's past 18 months as "an incredibly intense time" filled with "quite a few harsh lessons." Taking over for Zulu is Jon "CCP Unifex" Lander, who has been playing EVE since 2005 and heading up CCP's Carbon technology team since 2009. Lander spends his introductory post outlining the challenges in the offing for CCP's sci-fi sandbox, and he also mentions that the dev team currently numbers close to 200 people. In a nutshell, it looks like EVE is heading back to basics, as Lander says that the team "will be concentrating on those features we already have in the game after eight years of development." Finally, all capsuleers who have an active subscription on December 31st will have their character names and images launched into space aboard a high-altitude balloon (yes, really). Head to the official website for more.

  • Upcoming EVE devblog series to show CCP's lag-busting efforts

    by 
    Brendan Drain
    Brendan Drain
    08.16.2010

    With EVE Online's single-shard universe, the server hardware and game code have to be continually updated to cope with the game's constantly expanding playerbase. Each time the server is upgraded, node stability and lag in large fleet battles improves significantly. Unfortunately, this trend of periodic improvements took something of a wrong turn when the Dominion expansion came along. Before Dominion, fleet battles took place with over a thousand ships on each side and no crippling lag or node deaths in sight. Since the expansion's release, however, fleets of only a few hundred have regularly experienced unplayable conditions. Frustrated by CCP's lack of visible progress in tackling lag, members of the EVE community have been making their outrage known. A recent appeal to the gaming media by a few players resulted in the issue getting very high exposure, which could be bad for CCP's public image. CCP issued a response explaining that lag is a high priority, and that there is even an entire development team dedicated to tackling it. Earlier this week, CCP Zulu expanded on CCP's lag-busting efforts in the first of a new EVE devblog series dedicated entirely to lag.