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  • Google changed the 'white noise' on Nest devices and users are not having it

    Google has fixed the 'white noise' sound on Nest speakers that helps people sleep

    by 
    Steve Dent
    Steve Dent
    01.18.2022

    Google recently changed its white noise ambient sound to something that loops more often and has a muffled sound. Users are not happy.

  • BERLIN, GERMANY - APRIL 22: The logo of the filehosting service Google Drive is shown on the display of a smartphone on April 22, 2020 in Berlin, Germany. (Photo by Thomas Trutschel/Photothek via Getty Images)

    Google Drive will start automatically deleting Trash files after 30 days

    by 
    Christine Fisher
    Christine Fisher
    09.17.2020

    Deleted Google Drive files will no longer live in Trash indefinitely.

  • Anatoliy Sizov via Getty Images

    YouTube will stop displaying exact follower counts in September

    by 
    Christine Fisher
    Christine Fisher
    08.30.2019

    In an attempt to take the pressure off of creators, YouTube is changing the way it displays how many followers an account has. Throughout September, the platform is rolling out abbreviated public subscriber counts. For example, if a creator has 1,234,567 subscribers, viewers will see that the count as 1.23M. YouTube announced the change in May, but it released more details this week. As you might imagine, users are not happy.

  • Editorial: On impractical playstyles and too much change

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.12.2014

    Adam recently wrote an editorial on why change is an essential part of the MMO experience -- after all, WoW is 10 years old at this point and not changing is more likely to cause problems than shaking things up. Change is what makes the game stay fresh and fun after all of these years and it's a large part of why those of us who are still playing WoW are still playing WoW. Unfortunately, the flip side of that coin is that change can be taken too far. Change can alienate players who no longer feel attached to the game -- and no need to stick around long enough to relearn how to play something they used to love. It's a fine line to walk between changing enough to keep things new and not changing so much that your audience is pushed away... and it's arguably a line Blizzard crossed when many of the game's mechanics turned upside down in Cataclysm. Is Blizzard doing the same with the upcoming Warlords of Draenor? With the beta in a constant state of flux, it's hard to tell -- but if we look back on the tumultuous era of Cataclysm, maybe we can learn something about just what these big changes mean for World of Warcraft.

  • The Mog Log: Final Fantasy XIV's 2.3 primer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2014

    Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I didn't realize I wanted before but now know are immensely important to me. Kind of like the Challenge Log, except more. Unfortunately, the fact that it's landing tomorrow as of the time you're reading this means I have not yet actually played this patch. But I can still put a guide of some preliminaries together so that you can at least know what you're doing even if you haven't necessarily examined the patch notes with a fine-toothed comb just yet. So let's dive into it. When the patch goes live tomorrow, pick your destination, and go to it.

  • Editorial: Change is hard, but not changing is even harder

    by 
    Adam Holisky
    Adam Holisky
    07.01.2014

    Warcraft isn't what it used to be. There's been a lot of changes to everything over the past decade. While the base of the game is there in some regards, it's hard to say that the experience of WoW is anything like it was when some of us first picked it up. In 2004 the game was, quite literally, your second life. Now? It can be a casual companion, one that you can come and go from with ease. This fundamental change doesn't sit well with some people, but with others its something that's allowed the game to keep with their lives after all these years. I fall into that category -- there's no way I'd be able to enjoy the WoW of 2004. I can't farm mats forever, and I can't spend five hours every night raiding. Some days I can only log in and play for 30 minutes, others I can binge for hours and hours. WoW has evolved as my life has evolved, and I love it for that. Lately there has been a lot of unhappiness in the community. Changes that people don't agree with, things that have happened that make little sense to a lot of people. I'm in that group too -- I don't like everything I've heard out of Blizzard lately. I don't get the change of the capital locations. I don't understand the mass removal of abilities. And even though I'm happy about something like the auction house combination, I don't feel like we have all the answers and it leaves me wanting more details. But, all that is secondary and needs to be put into some context -- and this context is something that the community needs to come to terms with quickly.

  • Working As Intended: Change for change's sake in World of Warcraft

    by 
    Bree Royce
    Bree Royce
    04.25.2014

    MMORPGs struggle to meet two contradictory goals: They want to provide stability, permanence, a world you feel you can always come home to, and they want to provide dynamism, change, a world that always has something fresh and new. Lean too hard to one side -- change too much or too little -- and the backlash from fans and former fans and future fans can be overwhelming. That's something Blizzard has never learned. With World of Warcraft, Blizzard is constantly chasing different demographics to maximize its playerbase, and those different demographics typically want different things out of the game, be they veterans or returnees or hardcores or casuals. Most of the game's expansions have retooled combat and classes and specs in some way, but in Cataclysm, and now again in Warlords of Draenor, the class revamps have been so far-reaching that they actually manage to turn off both veterans and returnees. Gamers, it seems, are willing to tolerate only so much dramatic change to their precious characters before rebelling. This is a lesson City of Heroes could have taught World of Warcraft had Blizzard been listening.

  • The Daily Grind: What sort of mechanical changes would cause you to quit an MMO?

    by 
    Jef Reahard
    Jef Reahard
    03.24.2014

    MMOs often undergo extensive mechanical changes throughout their lifespan, and while sometimes said changes do serve the larger game and its future profitability, other changes seem destined to piss off current players in service of chasing a new potential player group. If you've played in one particular MMO long enough, chances are you've lived through significant game changes, whether they're basic class revamps or more severe alterations like combat system makeovers or the removal of core mechanics like item decay. Assuming you haven't quit your MMO of choice over extensive mechanical changes, what kind of tweaks could prompt you to do so? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Weekly Roundup: Smartphone buyer's guide, Hyperloop, Windows 8.1 release date, and more!

    by 
    David Fishman
    David Fishman
    08.18.2013

    You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past seven days -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Xbox Live Family Packs converting into individual Gold accounts Aug. 27

    by 
    Jordan Mallory
    Jordan Mallory
    08.10.2013

    Xbox Live Family Pack subscribers will soon have their bundled Xbox Live Gold accounts dissolved into individual, unlinked accounts on Tuesday, August 27, Microsoft announced yesterday in an email to subscribers. In addition to having multiple subscription fees to worry about, this also means that users will no longer be able to access Family Pack-exclusive features, such as activity monitoring reports or the ability to allocate MS Point allowances to linked accounts. Reports will be removed during the account conversion on August 27, whereas allowances will be removed whenever the currency exchange takes place. Microsoft is adding an additional three months of time to every Xbox Live Gold account that spawns from the conversion, so considering how Xbox Live Gold feature sharing works on the Xbox One, this isn't the worst of all possible futures – that's the one where Microsoft converts all Xbox Live Family Pack subscribers into Fruit-of-the-Month-Calendars of the Month Club subscribers. Every month, a new calendar about a different Fruit of the Month club!

  • The Tattered Notebook: It's OK if EverQuest Next is a niche game

    by 
    Jef Reahard
    Jef Reahard
    08.10.2013

    I'd like to open today's column with my favorite quote from SOE's EverQuest Next reveal: "Enough is enough. Enough of the same game already. It's time to get some new ideas into the genre." Now, you would think that this sort of unambiguous mission statement would be picked up on and understood by everyone who has even a passing interest in EverQuest Next. After all, the quote rolled off franchise director Dave Georgeson's tongue during the first two minutes of the EQN reveal speech. And if it wasn't clear from that opening monologue that EQN isn't going to be your daddy's combat lobby, the rest of the reveals that focused largely on the game world, the building tools, and a wee bit of the ol' ultraviolence should have been the second clue.

  • The living game and the end of nostalgia

    by 
    Matthew Rossi
    Matthew Rossi
    07.08.2013

    The downside to being the equivalent of a WoW immortal, having played close to non stop for the entire history of the game, is that you see a lot of things come and go. Guilds, players, friends, raids, dungeons, zones, expansions. It was all new once, and it all eventually isn't new anymore. And as a result, although I have in the past waged wars of words against nostalgia among the WoW playerbase, I can be as guilty of it as anyone. There are, indeed, a great many things I miss. Some of them I get to see whenever I want, like Blackwing Lair and Un'Goro Crater, others are players who stopped playing, playstyles that are no longer valid (I loved and will always fondly remember the days of fury tanking Stratholme for my guild Eldritch Way over on Kilrogg, then taking the technique into raiding on Azjol-Nerub with Sworn, fury tanking in MC, BWL and AQ before finally speccing prot to tank Naxx) and even places that are just plain gone now. The other day, while doing my weekly scouring of the Barrens I realized that ever since Cataclysm, the zone I remember is gone, baby - Mankrik's wife is buried, and the days where I rolled a horde and leveled it to 60 just so I could attack my own guildmates when they raided the Crossroads are just as buried as she is.

  • You Don't Know Jack maker Jellyvision becomes Jackbox Games

    by 
    Mike Schramm
    Mike Schramm
    06.05.2013

    Jellyvision Games has been making variations of You Don't Know Jack for a while now, which is of course the irreverant and very popular trivia game. The title originally began as a series of PC and Mac games, though, of course, Jellyvision has taken the series to consoles, and then more recently to Facebook and iOS. Now, after nearly 20 years of work, the company has decided to rebrand itself, and Jellyvision is going to become Jackbox Games. The new branding makes a lot of sense: It definitely allows the company to focus on You Don't Know Jack and that brand, and it sets the company up as a multiplatform studio. Jellyvision always was, but this should give Jackbox a chance to do more with the upcoming next-generation platforms, as well as other devices like Roku and Ouya. Additionally, Jackbox has two more upcoming apps to release, in addition to the recent Lie Swatter. It is sort of a bummer to see a longtime brand pass on. But Jackbox is doing good work, and hopefully it'll be able to build an even stronger reputation with its new identity. Show full PR text JELLYVISION GAMES, MAKERS OF YOU DON'T KNOW JACK, RE-BRANDS AS JACKBOX GAMES Indie Trivia Game Developer Expands into New IP and New Generation Publishing, including Ouya CHICAGO, ILLINOIS – June 5, 2013 – Independent developer Jellyvision Games today announced its re-branding initiative with the new moniker: Jackbox Games. After nearly two decades of entertaining players with their landmark YOU DON'T KNOW JACK franchise, the former PC and console developer has expanded into a full-fledged new-generation publisher for multiple games on social and mobile platforms, Roku, and now Ouya. "The rebranding of our studio represents the completion of an evolution," said Mike Bilder, GM. "Today, Jackbox Games not only has the creative and technical resources to make great games, but we're seizing on the opportunity presented by new generation platforms to bring more games to market ourselves - however and wherever they best fit." In May 2012, YOU DON'T KNOW JACK was launched on Facebook as the studio's first social title, and it was met with critical acclaim – winning SPIKE TV's "Social Game of the Year." December 2012 saw the launch of the franchise on mobile, starting with iOS, and last spring the first new IP from the publisher hit the market in the form of Lie Swatter™. Last week, Ouya announced that the YOU DON'T KNOW JACK franchise will be ported to the Android-powered console platform as a launch title. The studio has also announced two upcoming apps for 2013: Clone Booth™ and Word Puttz™. "The big payoff for us has always been the engagement people feel when playing YOU DON'T KNOW JACK, which is really born out of our commitment to innovative design, top-notch writing, and high production values," said Harry Gottlieb, founder. "Our move to self-publishing on all these new platforms really frees us up to make a whole lot more of the kinds of games we like to play and to get them into the hands of the players who really want them." The Chicago-based studio has reached critical and commercial success since its 1995 introduction. The studio has sold more than five million units of YDKJ for PC and console. Last year, there were 3.5 million installs of YDKJ through Facebook, IOS and Android. The company's products have been showered with praise and hold more than 50 industry awards including the aforementioned SPIKE TV award and 2013 "Best Trivia Game" from the Best App Ever awards. As a mid-sized independent developer, the team has produced numerous significant industry innovations. YOU DON'T KNOW JACK was one of first games to use writing and audio to provide fully interactive gameplay, where players experience direct interaction with a virtual host. And now the studio has incorporated its brands directly into mid-sized games, previously the exclusive domain of mammoth publishers, expanding the independent monetization model.

  • NASA's GROVER eco-rover to examine Greenland's ice sheet (video)

    by 
    Daniel Cooper
    Daniel Cooper
    05.02.2013

    It may be fun, but sending NASA scientists on snowmobiles to survey ice floes isn't the most productive use of their time. That's why the agency has sent GROVER to do the job instead. The solar-powered Greenland Rover is an autonomous vehicle with ground penetrating radar that's been designed to examine how the ice flow has changed over time. As the Arctic sun will never drop below the horizon, GROVER will be able to work 24 hours a day, give or take the odd social media break. [Image Credit: Gabriel Trisca, Boise State University]

  • WoW Moviewatch: Change

    by 
    Michael Gray
    Michael Gray
    09.21.2012

    What's that? You'd like a moody music video with some dark music and a gothy Victorian setting? Miselain can do that. Check out Change (Remix) for all your ready-to-wolf-out growling and brooding moods. I think this video is so strong thanks to its simple concept. Instead of lavishing it with needless bells and whistles, Miselain kept the camera close to the gothic mood and somber attitude. The video isn't trying to be everything, it's just succeeding at a single thing: an entertaining genre piece. Nice job! Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • How would you change SMS Audio Sync by 50?

    by 
    Daniel Cooper
    Daniel Cooper
    09.16.2012

    Rap singer, philanthropist, actor and high-end sound designer, truly Curtis Jackson is the Aristotle of our day. Of course, it's his latter profession that brings him to the coveted pages of How Would You Change, as we delve into his SMS Audio Sync by 50 wireless headphones. When our in-house audio maven strapped them to his head, he found that $400 price tag to be a little steep given how messy the overall experience was -- with features like "Thumpp" bass boost only available when connected via dongle and other features absent unless you buy more accessories. Our reviewer hoped that Version 2.0 would iron out all of those creases, but how about you? What suggestions would you like to send to the venerable 50 Cent about how he can improve these high-end cans?

  • Mists of Pandaria: 'What has changed?' makes class changes more palatable

    by 
    Mathew McCurley
    Mathew McCurley
    05.21.2012

    One of the sharpest double-edged swords in Blizzard's arsenal is the constant iteration to class and play design that comes with each World of Warcraft expansion. On the one hand, players like innovation and new mechanics and spells to keep their favorite class fresh. On the other hand, players could reject the changes as too severe or too different from the class they originally set out to play, as was the case with Alex Ziebart and myself with paladins in Cataclysm. It's a risky move to change up the core mechanics of a class, and the introduction of the "What's New" window helps streamline this occasionally daunting issue. New and old players alike will benefit greatly from the "What has changed?" tab. Simply open up your spellbook and click on the last tab at the bottom. You'll be greeted with a new screen giving you the run down on some of the biggest changes to your class coming in Mists of Pandaria.

  • AT&T to begin unlocking off-contract iPhones this Sunday, April 8th (update)

    by 
    Andrew Munchbach
    Andrew Munchbach
    04.06.2012

    We've just received word of a spicy strategy change, to be enacted this Sunday, that's sure to please the AT&T iPhone-loving masses. On Easter, select Ma' Bell customers with iPhones -- those off-contract with accounts in good standing -- will be able to request a carrier unlock for their device. Once freed, any micro-SIM can be used -- provided its carrier's frequencies are supported -- by the smartphone. An AT&T spokesperson was able to confirm that "a policy change concerning iPhones" would indeed be rolled-out on Sunday, but declined to elaborate further. That sound you hear? International Love, being quietly spun from the corner office of Ralph de la Vega.[Thanks, John Crawford]Here's AT&T's official statement on the matter: Beginning Sunday, April 8, we will offer qualifying customers the ability to unlock their AT&T iPhones. The only requirements are that a customer's account must be in good standing, their device cannot be associated with a current and active term commitment on an AT&T customer account, and they need to have fulfilled their contract term, upgraded under one of our upgrade policies or paid an early termination fee.

  • Asheron's Call readies radical February revamp

    by 
    Jef Reahard
    Jef Reahard
    02.07.2012

    When you have an MMORPG that's well into its second decade, there's got to be a strong temptation to simply keep the servers on and let it ride. The community is probably pretty hardcore -- and they're certainly faithful -- and throwing a bunch of changes at them could be a dicey proposition. Turbine is taking that gamble with its venerable Asheron's Call sandbox, though, as the title's February update is bringing sweeping changes to the world of Auberean. New skills and new systems are the order of the day, and whether you're talking about the removal of racial skills or the ability to have six additional specialization skills, there's probably going to be an adjustment period after the patch. Head to official AC boards for all the details. [Thanks to Rehlik for the tip!]

  • AT&T to adjust data plans January 22nd, offers more gigs for more money

    by 
    Brad Molen
    Brad Molen
    01.18.2012

    Good news and bad news here, folks: the good news is that AT&T will begin offering new data plans with a higher monthly allotment. The bad news is that, once again, it's going to cost you more. The plans, which will offer 300MB of data for $20, 3GB for $30 and 5GB (including mobile hotspot access) for $50, will take effect beginning this Sunday. Are you still on one of the older plans? Fortunately, you're still grandfathered in and won't have to change unless you absolutely want to. But remember that once you move to the new data rate, there's no going back; the only legacy plan sticking around is AT&T's 250MB tablet feature for $15. The change in plans appears to be priced the same as Verizon, though the two higher rate plans on AT&T have an advantage in that it hooks you up with an extra gigabyte of data capacity. The question is, will it be worth paying an additional $5 per month for that extra gig? Oh, and we're still waiting on that shared data plan in the meantime, Ralph.