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Rap singer, philanthropist, actor and high-end sound designer, truly Curtis Jackson is the Aristotle of our day. Of course, it's his latter profession that brings him to the coveted pages of How Would You Change, as we delve into his SMS Audio Sync by 50 wireless headphones. When our in-house audi...

September 16th 2012 at 10:53pm 0 Comments
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When you have an MMORPG that's well into its second decade, there's got to be a strong temptation to simply keep the servers on and let it ride. The community is probably pretty hardcore -- and they're certainly faithful -- and throwing a bunch of changes at them could be a dicey proposition. Tu...

February 7th 2012 at 10:00pm 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week I was given a link to an op-ed piece at Thade's place,...

January 17th 2012 at 3:00pm 0 Comments
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Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. While WoW continues to bleed subs, guild leaders and officers everywhere are having a tough time r...

January 2nd 2012 at 9:00am 0 Comments
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Blizzard lead systems designer Greg "Ghostcrawler" Street has penned a small novella on the official World of Warcraft website. The subject of the text dump is talent trees, and more specifically, how they'll be affected by the game's upcoming Mists of Pandaria expansion. Street addresses 10 of...

December 8th 2011 at 3:30pm 0 Comments
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Change can be a very scary thing, which is why many of us resist it. Yet change is also a regular fact of life in an MMO, and so we're forced to roll with it whether we want to or not. In the space of a single content patch, update, expansion, or even hot fix, our entire virtual world can be tur...

August 25th 2011 at 8:00am 0 Comments
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Ask most Star Wars Galaxies fans what the problems were with the NGE, and you're likely to get a list that dwarfs most screenplays. But it's hard to argue that one of the major failings was that it was trying to make too many changes to the core of the game in too short a span of time. Even if t...

July 8th 2011 at 8:00am 0 Comments