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There are few things I love so much as writing a column for June 30th only to find out on the 30th that the patch I'm discussing is going live on July 1st. You know, when it's too late to change anything. I really would have been happy to have found that out before the day. But, hey, WildStar's ...

9 months ago 0 Comments
July 14, 2014 at 12:00PM
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It's been a long while since Star Trek Online captains had to fear the Undine. This mysterious race has moved off of the radar as the Federation and KDF have explored the Solanae Dyson Sphere, fought back against the Borg and the Tholians, and sought allies upon New Romulus. But the latest patch fo...

1 year ago 0 Comments
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You could have been a contender. Wait, that's not right -- you could currently be a contender. You could be contending right now. After all, Age of Wushu's latest update is specifically titled "World of Contenders," odds are good that you could be one heck of a contender. So get in there and conten...

1 year ago 0 Comments
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The next big patch for Age of Wushu is due out next month, which should be reason enough for players to be excited about it. But it's hard to get excited about an update with no idea what's in it. So it's a good thing that the official site has posted a small preview detailing the coming update, a ...

1 year ago 0 Comments
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A little over a year ago, I talked about all of the really stand-out cross-class skills in Final Fantasy XIV. Astute readers will note that some of the abilities I reference in that article no longer exist, and several of them have completely different effects now. It's almost as if the game has co...

1 year ago 0 Comments
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Fans of violence in RuneScape have something to cheer about today as the release date has finally been announced for the game's massive overhaul of the combat mechanics. On November 20th, the patch goes live after five months of active testing and rebalancing based on feedback. And it's got far-r...

2 years ago 0 Comments
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The trinity of MMO roles is pretty well understood by a lot of players. The tanks hold enemy attention, the healers keep the tanks alive, and the DPS kills the enemies before the healers get overwhelmed. It's a functional system, one that's been used for years. It's also one that many people have...

2 years ago 0 Comments
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One of the rules of MMO design is that the game is never really done. Designers can still make extensive tweaks and changes to abilities even well after launch. DC Universe Online's revamps of the Mental and Gadgets sets are a case in point. According to system designer Jesse Scott in a recent up...

2 years ago 0 Comments
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We've gotten a lot of new powersets in City of Heroes ever since the game went free-to-play. This is something that I've talked about before: There's rather uncomfortable cycle during which a new set is released full of bugs, but it gets played for a month before the next set comes out and you st...

2 years ago 0 Comments
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I have a nemesis, but it's not a person. It's an idea, and that idea is optimization. Given enough time (about seven minutes), people will figure out the best builds and abilities for pretty much every single character class in any game. This is great if all you're interested in doing is bangi...

3 years ago 0 Comments
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As part of the latest major patch, Star Trek Online is giving its skill system a massive overhaul, designed to make the skill functions more transparent and encourage a bit more variety in skill setups. The space skill revisions have already been previewed, but the ground skills have only just se...

3 years ago 0 Comments
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Breadth of utility is one of those concepts that rarely gets brought up in MMO discussions, but we still think about it. In some games, such as City of Heroes, most of the individual character archetypes are pretty one-note -- for all the customization you can give him, your Blaster is still fund...

3 years ago 0 Comments
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Play MMOs long enough and you'll amass your own little army of characters. Some details might be the same from game to game, even if you're not much of a roleplayer, but there's no doubt a vast difference in capability and what abilities are even available to a given player. Sure, you can have a ...

3 years ago 0 Comments
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You may not like the fact that combat is a consistent part of most MMOs, but it remains a truism. And in a way, it's better like that, because it means we get a much wider array of spectacular combat abilities to choose from. From Ultima Online onward, players have been able to unleash a variety ...

3 years ago 0 Comments
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Sometimes, you wind up with what amounts to a perfect case of convergence. After a busy and stressful week, there's nothing I'd like more than to have an opportunity to relax with an enjoyable game -- and gee, Final Fantasy XIV came out on Wednesday. Seeing the release means a lot to me for a varie...

4 years ago 0 Comments